local b = require "map_gen.shared.builders" local pic = require "map_gen.data.presets.creation_of_adam" pic = b.decompress(pic) local scale_factor = 3 local shape = b.picture(pic) shape = b.scale(shape, scale_factor, scale_factor) local pattern = { { shape , b.flip_x(shape) }, { b.flip_y(shape), b.flip_xy(shape) } } local map = b.grid_pattern(pattern, 2, 2, pic.width * scale_factor, pic.height * scale_factor) map = b.translate(map, 128 * scale_factor, 26 * scale_factor) map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1") return map