local Token = require 'utils.global_token' local Event = require 'utils.event' local Gui = {} global.Gui_data = {} local click_handlers function Gui.uid_name() return tostring(Token.uid()) end -- Associates data with the LuaGuiElement. If data is nil then removes the data function Gui.set_data(element, data) global.Gui_data[element.player_index .. ',' .. element.index] = data end -- Gets the Associated data with this LuaGuiElement if any. function Gui.get_data(element) return global.Gui_data[element.player_index .. ',' .. element.index] end -- Removes data associated with LuaGuiElement and its children recursivly. function Gui.remove_data_recursivly(element) Gui.set_data(element, nil) local children = element.children if not children then return end for _, child in ipairs(children) do if child.valid then Gui.remove_data_recursivly(child) end end end local function on_click(event) local element = event.element if not element or not element.valid then return end local player = game.players[event.player_index] if not player or not player.valid then return end event.player = player local handler = click_handlers[element.name] if not handler then return end handler(event) end -- Register a handler for the on_gui_click event for LuaGuiElements with element_name. -- Can only have one handler per element name. -- Guarantees that the element and the player are valid when calling the handler. -- Adds a player field to the event table. function Gui.on_click(element_name, handler) if not click_handlers then click_handlers = {} Event.add(defines.events.on_gui_click, on_click) end click_handlers[element_name] = handler end return Gui