local Utils = require 'utils.core' local Event = require 'utils.event' local Game = require 'utils.game' Event.add( defines.events.on_console_command, function(event) local command = event.command local p_index = event.player_index local actor if p_index then actor = Game.get_player_by_index(event.player_index) else actor = {['admin'] = true, ['name'] = ''} end if actor.admin and command ~= 'color' then --lazy approach, will not fix as this will be handle by the command wrapper local s = table.concat {'[Command] ', actor.name, ' /', command, ' ', event.parameters} log(s) end end ) global.cheated_items = {} global.cheated_items_by_timestamp = {} Event.add( defines.events.on_player_crafted_item, function(event) local pi = event.player_index local p = Game.get_player_by_index(pi) if not p or not p.valid or not p.cheat_mode then return end local cheat_items = global.cheated_items local data = cheat_items[pi] if not data then data = {} cheat_items[pi] = data end local stack = event.item_stack local name = stack.name local user_item_record = data[name] or {count = 0} local count = user_item_record.count local time = user_item_record['time'] or Utils.format_time(game.tick) data[name] = {count = stack.count + count, time = time} local s = table.concat {'[Cheated item] ', p.name, ' - ', stack.count, ' x ', name} log(s) end ) function print_cheated_items() local res = {} local players = game.players for pi, data in pairs(global.cheated_items) do res[players[pi].name] = data end game.player.print(serpent.block(res)) end