--[[ Hello there script explorer! With this you can add a "Fish Market" to your World You can earn fish by killing alot of biters or by mining wood, ores, rocks. To spawn the market, do "/market" in your chat ingame as the games host. It will spawn a few tiles north of the current position where your character is. ---MewMew--- --]] local Event = require 'utils.event' local Token = require 'utils.token' local Task = require 'utils.schedule' local PlayerStats = require 'features.player_stats' local Game = require 'utils.game' local Utils = require 'utils.core' local Market_items = require 'resources.market_items' local market_item = Market_items.market_item local fish_market_bonus_message = require 'resources.fish_messages' local function spawn_market(cmd) local player = game.player if not player or not player.admin then Utils.cant_run(cmd.name) return end local surface = player.surface local force = player.force local pos = player.position pos.y = pos.y - 4 local market = surface.create_entity {name = 'market', position = pos} market.destructible = false for _, item in ipairs(Market_items) do market.add_market_item(item) end force.add_chart_tag( surface, { icon = {type = 'item', name = market_item}, position = pos, text = ' Market' } ) end local function fish_earned(event, amount) local player_index = event.player_index local player = Game.get_player_by_index(player_index) local stack = {name = market_item, count = amount} local inserted = player.insert(stack) local diff = amount - inserted if diff > 0 then stack.count = diff player.surface.spill_item_stack(player.position, stack, true) end local fish = PlayerStats.get_coin_earned(player_index) fish = fish + amount PlayerStats.set_coin_earned(player_index, fish) if fish % 70 == 0 then if player and player.valid then local message = table.get_random(fish_market_bonus_message, true) player.print(message) end end end local function pre_player_mined_item(event) if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects fish_earned(event, 10) return end if event.entity.type == 'tree' then local x = math.random(1, 4) if x == 1 then fish_earned(event, 4) end end end local entity_drop_amount = { ['biter-spawner'] = {low = 5, high = 15}, ['spitter-spawner'] = {low = 5, high = 15}, ['small-worm-turret'] = {low = 2, high = 8}, ['medium-worm-turret'] = {low = 5, high = 15}, ['big-worm-turret'] = {low = 10, high = 20} } local spill_items = Token.register( function(data) local stack = {name = market_item, count = data.count} data.surface.spill_item_stack(data.position, stack, true) end ) local function fish_drop_entity_died(event) local entity = event.entity if not entity or not entity.valid then return end local bounds = entity_drop_amount[entity.name] if not bounds then return end local count = math.random(bounds.low, bounds.high) if count > 0 then Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position}) end end local function reset_player_running_speed(player) player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier global.player_speed_boost_records[player.index] = nil end local function boost_player_running_speed(player, market) if global.player_speed_boost_records == nil then global.player_speed_boost_records = {} end if global.player_speed_boost_records[player.index] == nil then global.player_speed_boost_records[player.index] = { start_tick = game.tick, pre_boost_modifier = player.character_running_speed_modifier, boost_lvl = 0 } end local boost_msg = { [1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!', [2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!', [3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!', [4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.' } global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl player.character_running_speed_modifier = 1 + player.character_running_speed_modifier if global.player_speed_boost_records[player.index].boost_lvl >= 4 then game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name)) reset_player_running_speed(player) player.character.die(player.force, market) return end player.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name)) end local function reset_player_mining_speed(player) player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier global.player_mining_boost_records[player.index] = nil end local function boost_player_mining_speed(player, market) if global.player_mining_boost_records == nil then global.player_mining_boost_records = {} end if global.player_mining_boost_records[player.index] == nil then global.player_mining_boost_records[player.index] = { start_tick = game.tick, pre_mining_boost_modifier = player.character_mining_speed_modifier, boost_lvl = 0 } end local boost_msg = { [1] = '%s is going on a tree harvest!', [2] = 'In search of a sharper axe, %s got a lv.2 mining boost!', [3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!', [4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.' } global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier if global.player_mining_boost_records[player.index].boost_lvl >= 4 then game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name)) reset_player_mining_speed(player) player.character.die(player.force, market) return end player.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name)) end local function market_item_purchased(event) local market = event.market if not market or not market.valid then return end local offer_index = event.offer_index local player_index = event.player_index -- cost local market_item = market.get_market_items()[offer_index] local fish_cost = market_item.price[1].amount * event.count PlayerStats.change_coin_spent(player_index, fish_cost) if event.offer_index == 1 then -- Temporary speed bonus local player = Game.get_player_by_index(player_index) boost_player_running_speed(player, market) end if event.offer_index == 2 then -- Temporary mining bonus local player = Game.get_player_by_index(player_index) boost_player_mining_speed(player, market) end if event.offer_index == 3 then -- train saviour item local player = Game.get_player_by_index(player_index) local train_savior_item = Market_items[offer_index].item player.insert {name = train_savior_item, count = event.count} end end if not global.pet_command_rotation then global.pet_command_rotation = 1 end local function on_180_ticks() local tick = game.tick if tick % 900 == 0 then if global.player_speed_boost_records then for k, v in pairs(global.player_speed_boost_records) do if tick - v.start_tick > 3000 then local player = Game.get_player_by_index(k) if player.connected and player.character then reset_player_running_speed(player) end end end end if global.player_mining_boost_records then for k, v in pairs(global.player_mining_boost_records) do if tick - v.start_tick > 6000 then local player = Game.get_player_by_index(k) if player.connected and player.character then reset_player_mining_speed(player) end end end end end end local function fish_player_crafted_item(event) local x = math.random(1, 50) if x == 1 then fish_earned(event, 1) end end local function player_created(event) local player = Game.get_player_by_index(event.player_index) if not player or not player.valid then return end local count = global.config.player_rewards.info_player_reward and 1 or 10 player.insert {name = market_item, count = count} end local function init() commands.add_command('market', 'Places a fish market near you. (Admins only)', spawn_market) Event.on_nth_tick(180, on_180_ticks) Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item) Event.add(defines.events.on_entity_died, fish_drop_entity_died) Event.add(defines.events.on_market_item_purchased, market_item_purchased) Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item) Event.add(defines.events.on_player_created, player_created) end Event.on_init(init) Event.on_load(init)