local Event = require 'utils.event' local Game = require 'utils.game' global.allowed_landfill_tiles = {} Event.add( defines.events.on_player_built_tile, function(event) local item_name = event.item.name if item_name ~= 'landfill' then return end local allowed = global.allowed_landfill_tiles local new_tiles = {} for _, tile in ipairs(event.tiles) do local name = tile.old_tile.name if not allowed[name] then tile.name = name table.insert(new_tiles, tile) end end local count = #new_tiles if count == 0 then return end local surface = game.surfaces[event.surface_index] surface.set_tiles(new_tiles) local player = Game.get_player_by_index(event.player_index) player.insert {name = item_name, count = count} end ) return function(allowed_set) global.allowed_landfill_tiles = allowed_set end