require "util" require "locale/utils/event" require "config" require "locale/utils/utils" require "locale/utils/list_utils" require "base_data" require "user_groups" require "chatlog" require "info" require "player_list" require "poll" require "band" require "fish_market" require "train_station_names" require "score" require "map_layout" require "nuke_control" require "walk_distance" require "on_tick" require "follow" require "wells" require "custom_commands" function player_joined(event) local player = game.players[event.player_index] player.insert { name = "raw-fish", count = 4 } player.insert { name = "iron-gear-wheel", count = 8 } player.insert { name = "iron-plate", count = 16 } --player.insert { name = "pistol", count = 1 } --player.insert { name = "firearm-magazine", count = 8 } --player.insert { name = "train-stop", count = 16 } --player.insert { name = "roboport", count = 16 } --player.insert { name = "construction-robot", count = 16 } --player.insert { name = "solar-panel", count = 16 } --player.insert { name = "substation", count = 16 } --player.insert { name = "logistic-chest-passive-provider", count = 16 } --player.insert { name = "power-armor", count = 1 } player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew") player.print("And remember.. Keep Calm And Spaghetti!") end function walkabout(player_name, distance) game.player.print("This command moved to /walkabout.") end Event.register(defines.events.on_player_created, player_joined)