require 'config' require 'utils.utils' require 'utils.list_utils' require 'user_groups' require 'custom_commands' require 'base_data' require 'train_station_names' require 'nuke_control' require 'walk_distance' require 'follow' require 'autodeconstruct' require 'corpse_util' require 'fish_market' require 'reactor_meltdown' require 'map_layout' require 'bot' -- GUIs the order determines the order they appear at the top. require 'info' require 'player_list' require 'poll' require 'band' require 'tasklist' require 'blueprint_helper' require 'paint' require 'score' require 'popup' local Event = require 'utils.event' local function player_joined(event) local player = game.players[event.player_index] player.insert {name = 'raw-fish', count = 4} player.insert {name = 'iron-gear-wheel', count = 8} player.insert {name = 'iron-plate', count = 16} player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord') player.print('And remember.. Keep Calm And Spaghetti!') end function walkabout(player_name, distance) game.player.print('This command moved to /walkabout.') end local hodor_messages = { {'Hodor.', 16}, {'Hodor?', 16}, {'Hodor!', 16}, {'Hodor! Hodor! Hodor! Hodor!', 4}, {'Hodor :(', 4}, {'Hodor :)', 4}, {'HOOOODOOOR!', 4}, {'( ͡° ͜ʖ ͡°)', 1}, {'☉ ‿ ⚆', 1} } local message_weight_sum = 0 for _, w in pairs(hodor_messages) do message_weight_sum = message_weight_sum + w[2] end global.naughty_words_enabled = true global.naughty_words = { ['ass'] = true, ['bugger'] = true, ['butt'] = true, ['bum'] = true, ['bummer'] = true, ['christ'] = true, ['crikey'] = true, ['darn'] = true, ['dam'] = true, ['damn'] = true, ['dang'] = true, ['dagnabit'] = true, ['dagnabbit'] = true, ['drat'] = true, ['fart'] = true, ['feck'] = true, ['frack'] = true, ['freaking'] = true, ['frick'] = true, ['gay'] = true, ['gee'] = true, ['geez'] = true, ['git'] = true, ['god'] = true, ['golly'] = true, ['gosh'] = true, ['heavens'] = true, ['heck'] = true, ['hell'] = true, ['holy'] = true, ['jerk'] = true, ['jesus'] = true, ['petes'] = true, ["pete's"] = true, ['poo'] = true, ['satan'] = true, ['willy'] = true, ['wee'] = true, ['yikes'] = true } local function hodor(event) local message = event.message:lower() if message:match('hodor') then local index = math.random(1, message_weight_sum) local message_weight_sum = 0 for _, m in pairs(hodor_messages) do message_weight_sum = message_weight_sum + m[2] if message_weight_sum >= index then game.print('Hodor: ' .. m[1]) break end end end local player = game.players[event.player_index] if not player or not player.valid then return end if message:match('discord') then player.print('Did you ask about our discord server?') player.print('You can find it here: redmew.com/discord') end if global.naughty_words_enabled then local naughty_words = global.naughty_words for word in message:gmatch('%S+') do if naughty_words[word] then game.print(player.name .. ' this is a Christian Factorio server, no swearing please!') break end end end end Event.add(defines.events.on_player_created, player_joined) Event.add(defines.events.on_console_chat, hodor) Event.add( defines.events.on_player_joined_game, function(event) local gui = game.players[event.player_index].gui gui.top.style = 'slot_table_spacing_horizontal_flow' gui.left.style = 'slot_table_spacing_vertical_flow' end )