_DEBUG = false _CHEATS = false _DUMP_ENV = false local currency = 'coin' global.config = { -- adds a GUI listing the scenario features, the rules, and the details of the current map map_info = { enabled = true, -- The title of the map map_name_key = 'This Map has no name', -- The long description of the map, typically 1 paragraph map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get a description\nadded for this map. 20 coins is rewarded to the first person that points this out.", -- The feature list of the map map_extra_info_key = 'This map has no extra information', -- New Scenario Features, appears in the "What's new" tab new_info_key = 'Nothing is new. The world is at peace' }, -- map generation settings for redmew's maps (only applies to maps that use 'shapes') map_generation = { -- whether to regen decoratives ['regen_decoratives'] = false, -- the number of 'tiles' that are calculated per tick ['tiles_per_tick'] = 32, -- the entity modules to load (takes a list of requires), example included ['entity_modules'] = { --function() return require('map_gen.entities.fluffy_rainbows') end }, -- the terrain modules to load (takes a list of requires), example included ['terrain_modules'] = { --function() return require('map_gen.terrain.tris_chunk_grid') end }, }, -- redmew_surface allows a map preset to control world generation as well as map and difficulty settings -- the entire module can be toggled or just individual parts redmew_surface = { enabled = true, map_gen_settings = true, map_settings = true, difficulty = true }, -- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc. rank_system = { time_for_trust = 3 * 60 * 60 * 60, -- 3 hours everyone_is_regular = false }, -- saves players' lives if they have a small-plane in their inventory, also adds the small-plane to the market and must therefor be loaded first train_saviour = { enabled = true }, -- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item infinite_storage_chest = { enabled = false, cost = 100 }, -- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed performance = { enabled = true }, -- adds a player list icon and keeps track of data. player_list = { enabled = true, show_coin_column = true }, -- enables the poll system poll = { enabled = true }, -- enables players to create and join tags tag_group = { enabled = true }, -- enables players to create and prioritize tasks tasklist = { enabled = true }, -- enables the blueprint helper blueprint_helper = { enabled = true }, -- enables score and tracking thereof score = { enabled = true }, -- adds a paint brush paint = { enabled = true }, -- adds a market market = { enabled = true, -- will create a standard market on game startup create_standard_market = true, -- the coordinates at which the standard market will be created standard_market_location = {x = 0, y = -5}, currency = currency, -- defines the chance that killing an entity will drop coins and the min and max it can drop upon death entity_drop_amount = { ['biter-spawner'] = {low = 5, high = 15, chance = 1}, ['spitter-spawner'] = {low = 5, high = 15, chance = 1}, ['small-worm-turret'] = {low = 2, high = 8, chance = 1}, ['medium-worm-turret'] = {low = 5, high = 15, chance = 1}, ['big-worm-turret'] = {low = 10, high = 20, chance = 1}, -- default is 0, no chance of coins dropping from biters/spitters ['small-biter'] = {low = 1, high = 5, chance = 0}, ['small-spitter'] = {low = 1, high = 2, chance = 0}, ['medium-spitter'] = {low = 1, high = 3, chance = 0}, ['big-spitter'] = {low = 1, high = 3, chance = 0}, ['behemoth-spitter'] = {low = 1, high = 10, chance = 0}, ['medium-biter'] = {low = 1, high = 3, chance = 0}, ['big-biter'] = {low = 1, high = 5, chance = 0}, ['behemoth-biter'] = {low = 1, high = 10, chance = 0} } }, -- adds anti-nuke griefing nuke_control = { enabled = true, enable_autokick = true, enable_autoban = true, -- how long a player must be on the server to be allowed to use the nuke nuke_min_time_hours = 3 }, -- adds a meltdown feature, requiring precise management reactor_meltdown = { enabled = true, -- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command. on_by_default = false }, -- adds hodor responses to messages hodor = { enabled = true }, -- enable RedMew auto respond messages auto_respond = { enabled = true }, -- enable the mentioning system, which notifies a player when their name is mentioned mentions = { enabled = true }, -- settings for when a player joins the server for the first time player_create = { enabled = true, -- items automatically inserted into the player inventory starting_items = { {name = 'iron-gear-wheel', count = 8}, {name = 'iron-plate', count = 16} }, -- opens the scenario popup when the player joins show_info_at_start = true, -- prints messages when the player joins join_messages = { 'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord', 'Click the question mark in the top left corner for server information and map details.' }, -- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown random_join_message_set = require 'resources.join_messages', -- applied when cheat_mode is set to true cheats = { -- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it -- to 0.5 would make it 50% faster than the base speed. manual_mining_speed_modifier = 1000, -- increase the amount of inventory slots for the player force character_inventory_slots_bonus = 0, -- increases the run speed of all characters for the player force character_running_speed_modifier = 5, -- a flat health bonus to the player force character_health_bonus = 1000000, -- starts with a fully slotted power armor mk2 start_with_power_armor = true, -- adds additional items to the player when _CHEATS is true starting_items = { {name = 'submachine-gun', count = 1}, {name = 'uranium-rounds-magazine', count = 200}, {name = 'construction-robot', count = 250}, {name = 'electric-energy-interface', count = 50}, {name = 'substation', count = 50}, {name = 'roboport', count = 10}, {name = 'infinity-chest', count = 10}, {name = 'small-plane', count = 2}, {name = 'coin', count = 20000}, {name = 'rocket-part', count = 2}, {name = 'computer', count = 2}, {name = 'infinity-pipe', count = 10}, {name = 'heat-interface', count = 10}, {name = 'compilatron-chest', count = 5}, {name = 'compilatron-chest', count = 5}, {name = 'escape-pod-assembler', count = 5}, {name = 'escape-pod-lab', count = 10}, {name = 'escape-pod-power', count = 5}, {name = 'pollution', count = 5}, {name = 'selection-tool', count = 1} } } }, -- spawns more units when one dies hail_hydra = { enabled = false, -- at which scale the evolution will increase the additional hydra spawns -- to disable scaling with evolution, set to 0. -- the formula: chance = hydra_chance + (evolution_factor * evolution_scale) -- example: small spitter has 0.2, which is 20% at 0% and 120% at an evolution_factor of 1 evolution_scale = 1, -- any non-rounded number will turn into a chance to spawn an additional alien -- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally hydras = { -- spitters ['small-spitter'] = {['small-worm-turret'] = 0.2}, ['medium-spitter'] = {['medium-worm-turret'] = 0.2}, ['big-spitter'] = {['big-worm-turret'] = 0.2}, ['behemoth-spitter'] = {['big-worm-turret'] = 0.4}, -- biters ['medium-biter'] = {['small-biter'] = 1.2}, ['big-biter'] = {['medium-biter'] = 1.2}, ['behemoth-biter'] = {['big-biter'] = 1.2}, -- worms ['small-worm-turret'] = {['small-biter'] = 2.5}, ['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6}, ['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1} } }, -- grants reward coins for certain actions player_rewards = { enabled = true, -- the token to use for rewards token = currency, -- rewards players for looking through the info tabs info_player_reward = true }, -- makes manual stuff cumbersome lazy_bastard = { enabled = false }, -- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners) autodeconstruct = { enabled = true }, -- when a player dies, leaves a map marker until the corpse expires or is looted corpse_util = { enabled = true }, -- adds many commands for users and admins alike redmew_commands = { enabled = true }, -- adds many commands for admins admin_commands = { enabled = true }, -- adds commands for donators donator_commands = { enabled = true }, player_colors = { enabled = true }, -- adds a command that switches a player to the enemy force and teleports them far away for some time to calm down walkabout = { enabled = true }, -- adds a command to generate a popup dialog box for players to see, useful for important announcements popup = { enabled = true }, -- adds a camera to watch another player camera = { enabled = true }, -- adds small quality of life tweaks for multiplayer play redmew_qol = { enabled = true, -- restricts placed chests to 1 square of inventory restrict_chest = false, -- gives entities with backer names a chance to be named after a player or redmew regular backer_name = true, -- gives locos placed a random color random_train_color = true, -- gives players entity ghosts (from destruction like biter attacks) before the required research is complete ghosts_before_research = true, -- adds craftable loaders. loaders = true }, -- adds a useless button with the biter percentage evolution_progress = { enabled = true }, -- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive day_night = { -- enables/disables the module enabled = false, -- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle use_day_night_cycle = false, day_night_cycle = { ticks_per_day = 25000, dusk = 0.25, evening = 0.45, morning = 0.55, dawn = 0.75 }, -- brightness is a number between 0.15 and 1 use_fixed_brightness = false, fixed_brightness = 0.5 }, -- enables a command which allows for an end-game event apocalypse = { enabled = true } } return global.config