--[[-- info Provides the ability to refresh the map and generate darkness. ]] -- dependencies local Event = require 'utils.event' -- this local RefreshMap = {} --[[-- Registers all event handlers. ]] function RefreshMap.register() Event.add(defines.events.on_chunk_generated, function (event) local tiles = {} local left_top = event.area.left_top local left_top_x = left_top.x local left_top_y = left_top.y local count = 0 for x = 0, 31, 1 do for y = 0, 31, 1 do local target_x = left_top_x + x local target_y = left_top_y + y local tile = 'out-of-map' if target_x > -2 and target_x < 1 and target_y > -2 and target_y < 1 then tile = 'lab-dark-1' end count = count + 1 tiles[count] = { name = tile, position = {x = target_x, y = target_y} } end end event.surface.set_tiles(tiles) end) end return RefreshMap