local Event = require 'utils.event' local Gui = require 'utils.gui' local Global = require 'utils.global' local Rank = require 'features.rank_system' local Utils = require 'utils.core' local math = require 'utils.math' local Command = require 'utils.command' local Color = require 'resources.color_presets' local Ranks = require 'resources.ranks' local Settings = require 'utils.redmew_settings' local normal_color = Color.white local focus_color = Color.dark_orange local notify_name = 'notify_task' Settings.register(notify_name, Settings.types.boolean, true, 'tasklist.notify_caption_short') local server_player = { valid = true, index = 0, name = '', admin = true, print = print } local init_announcements = 'There are no announcements.' local announcements = { text = init_announcements, edit_text = init_announcements, editing_players = {}, last_edit_player = nil, last_update_player = nil, last_update_time = nil } local tasks = {} local player_tasks = {} local tasks_counter = {0} local last_task_update_data = { player = nil, time = nil } local no_notify_players = {} Global.register( { announcements = announcements, tasks = tasks, player_tasks = player_tasks, tasks_counter = tasks_counter, last_task_update_data = last_task_update_data, no_notify_players = no_notify_players }, function(tbl) announcements = tbl.announcements tasks = tbl.tasks player_tasks = tbl.player_tasks tasks_counter = tbl.tasks_counter last_task_update_data = tbl.last_task_update_data no_notify_players = tbl.no_notify_players end ) local main_frame_name = Gui.uid_name() local main_button_name = Gui.uid_name() local announcements_edit_button_name = Gui.uid_name() local add_task_button_name = Gui.uid_name() local edit_task_button_name = Gui.uid_name() local delete_task_button_name = Gui.uid_name() local move_task_up_button_name = Gui.uid_name() local move_task_down_button_name = Gui.uid_name() local volunteer_task_button_name = Gui.uid_name() local notify_checkbox_name = Gui.uid_name() local edit_announcements_frame_name = Gui.uid_name() local edit_announcements_textbox_name = Gui.uid_name() local edit_close_button_name = Gui.uid_name() local edit_clear_button_name = Gui.uid_name() local edit_reset_button_name = Gui.uid_name() local edit_confirm_button_name = Gui.uid_name() local create_task_frame_name = Gui.uid_name() local create_task_close_button_name = Gui.uid_name() local create_task_clear_button_name = Gui.uid_name() local create_task_confirm_button_name = Gui.uid_name() local create_task_edit_button_name = Gui.uid_name() local function get_task_id() local count = tasks_counter[1] + 1 tasks_counter[1] = count return count end local function get_announcements_updated_by_message() local player = announcements.last_update_player if not player then return '' end return table.concat { 'Updated by ', player.name, ' (', Utils.format_time(game.tick - announcements.last_update_time), ' ago).' } end local function get_edit_announcements_last_player_message() local player = announcements.last_edit_player if not player then return '' end return 'Last edit by ' .. player.name end local function get_editing_players_message(players) local message = {'Editing players: '} for pi, _ in pairs(players) do local name = game.get_player(pi).name table.insert(message, name) table.insert(message, ', ') end table.remove(message) return table.concat(message) end local function get_task_updated_by_message() local player = last_task_update_data.player if not player then return '' end return table.concat { 'Updated by ', player.name, ' (', Utils.format_time(game.tick - last_task_update_data.time), ' ago).' } end local function get_task_label_tooltip(task, game_tick) local tooltip = {'Created by ', task.created_by.name} local edited_by = task.edited_by if edited_by then table.insert(tooltip, ' Edited by ') for _, p in pairs(edited_by) do table.insert(tooltip, p.name) table.insert(tooltip, ', ') end table.remove(tooltip) end table.insert(tooltip, ' (') table.insert(tooltip, Utils.format_time(game_tick - task.tick)) table.insert(tooltip, ' ago)') return table.concat(tooltip) end local function apply_direction_button_style(button) local button_style = button.style button_style.width = 26 button_style.height = 26 button_style.top_padding = 0 button_style.bottom_padding = 0 button_style.left_padding = 0 button_style.right_padding = 0 button_style.font = 'default-listbox' end local function apply_button_style(button) local style = button.style style.width = 26 style.height = 26 end local function update_volunteer_button(button, task) local volunteers = task.volunteers local tooltip = {'Volunteers: '} local count = 0 for _, p in pairs(volunteers) do if p.connected then table.insert(tooltip, p.name) table.insert(tooltip, ', ') count = count + 1 end end table.remove(tooltip) button.caption = count if count == 0 then button.tooltip = 'No volunteers' else button.tooltip = table.concat(tooltip) end if volunteers[button.player_index] then button.style.font_color = focus_color else button.style.font_color = normal_color end end local function redraw_tasks(data, enabled) local parent = data.tasks_content Gui.clear(parent) local volunteer_buttons = {} local task_labels = {} data.volunteer_buttons = volunteer_buttons data.task_labels = task_labels local task_count = #tasks if task_count == 0 then parent.add {type = 'label', caption = 'There are no Tasks.'} return end local delete_button_tooltip local edit_button_tooltip local up_button_tooltip local down_button_tooltip if enabled then delete_button_tooltip = 'Delete task.' edit_button_tooltip = 'Edit task.' up_button_tooltip = 'Move the task up, right click moves 5 spaces, shift click moves the task to the top.' down_button_tooltip = 'Move the task down, right click moves 5 spaces, shift click moves the task to the bottom.' else delete_button_tooltip = 'Sorry, you have to be a regular to delete tasks.' edit_button_tooltip = 'Sorry, you have to be a regular to edit tasks.' up_button_tooltip = 'Sorry, you have to be a regualr to move tasks.' down_button_tooltip = 'Sorry, you have to be a regualr to move tasks.' end local game_tick = game.tick for task_index, task in ipairs(tasks) do local delete_button = parent.add({type = 'flow'}).add { type = 'sprite-button', name = delete_task_button_name, sprite = 'utility/trash', tooltip = delete_button_tooltip } delete_button.enabled = enabled apply_button_style(delete_button) Gui.set_data(delete_button, task_index) local edit_button = parent.add({type = 'flow'}).add { type = 'sprite-button', name = edit_task_button_name, sprite = 'utility/rename_icon_normal', tooltip = edit_button_tooltip } edit_button.enabled = enabled apply_button_style(edit_button) Gui.set_data(edit_button, task) local up_button = parent.add({type = 'flow'}).add { type = 'button', name = move_task_up_button_name, caption = '▲', tooltip = up_button_tooltip } up_button.enabled = enabled and task_index ~= 1 apply_direction_button_style(up_button) Gui.set_data(up_button, task_index) local down_button = parent.add({type = 'flow'}).add { type = 'button', name = move_task_down_button_name, caption = '▼', tooltip = down_button_tooltip } down_button.enabled = enabled and task_index ~= task_count apply_direction_button_style(down_button) Gui.set_data(down_button, task_index) local volunteer_button_flow = parent.add {type = 'flow'} local volunteer_button = volunteer_button_flow.add {type = 'button', name = volunteer_task_button_name} local volunteer_button_style = volunteer_button.style volunteer_button_style.font = 'default-small' volunteer_button_style.height = 26 volunteer_button_style.width = 26 volunteer_button_style.top_padding = 0 volunteer_button_style.bottom_padding = 0 volunteer_button_style.left_padding = 0 volunteer_button_style.right_padding = 0 Gui.set_data(volunteer_button, task) update_volunteer_button(volunteer_button, task) volunteer_buttons[task.task_id] = volunteer_button local label = parent.add { type = 'label', caption = table.concat {'#', task.task_id, ' ', task.name}, tooltip = get_task_label_tooltip(task, game_tick) } label.style.left_padding = 4 task_labels[task_index] = label end end local function draw_main_frame(left, player) local enabled = Rank.equal_or_greater_than(player.name, Ranks.regular) local data = {} local edit_announcements_button_tooltip local add_task_button_tooltip if enabled then edit_announcements_button_tooltip = 'Edit announcements.' add_task_button_tooltip = 'Create a new task.' else edit_announcements_button_tooltip = 'Sorry, you need to be a regular to edit announcements.' add_task_button_tooltip = 'Sorry, you need to be a regular to create a new tasks.' end local frame = left.add {type = 'frame', name = main_frame_name, direction = 'vertical'} Gui.set_data(frame, data) local announcements_header_flow = frame.add {type = 'flow'} local edit_announcements_button = announcements_header_flow.add { type = 'sprite-button', name = announcements_edit_button_name, sprite = 'utility/rename_icon_normal', tooltip = edit_announcements_button_tooltip } edit_announcements_button.enabled = enabled apply_button_style(edit_announcements_button) local announcements_header = announcements_header_flow.add {type = 'label', caption = 'Announcements'} announcements_header.style.font = 'default-listbox' local last_edit_message = get_announcements_updated_by_message() local announcements_updated_label = announcements_header_flow.add { type = 'label', caption = last_edit_message, tooltip = last_edit_message } local announcements_textbox = frame.add {type = 'text-box', text = announcements.text} announcements_textbox.read_only = true --announcements_textbox.word_wrap = true local announcements_textbox_style = announcements_textbox.style announcements_textbox_style.width = 450 announcements_textbox_style.height = 100 data.announcements_textbox = announcements_textbox data.announcements_updated_label = announcements_updated_label local tasks_header_flow = frame.add {type = 'flow'} local add_task_button = tasks_header_flow.add { type = 'sprite-button', name = add_task_button_name, sprite = 'utility/add', tooltip = add_task_button_tooltip } add_task_button.enabled = enabled apply_button_style(add_task_button) local tasks_header = tasks_header_flow.add {type = 'label', caption = 'Tasks'} tasks_header.style.font = 'default-listbox' local last_task_updated_message = get_task_updated_by_message() local tasks_updated_label = tasks_header_flow.add { type = 'label', caption = last_task_updated_message, tooltip = last_task_updated_message } data.tasks_updated_label = tasks_updated_label local tasks_scroll_pane = frame.add {type = 'scroll-pane', direction = 'vertical'} local tasks_scroll_pane_style = tasks_scroll_pane.style tasks_scroll_pane_style.width = 450 tasks_scroll_pane_style.maximal_height = 250 local tasks_content = tasks_scroll_pane.add {type = 'table', column_count = 6} local tasks_content_style = tasks_content.style tasks_content_style.horizontal_spacing = 0 tasks_content_style.vertical_spacing = 0 data.tasks_content = tasks_content redraw_tasks(data, enabled) local state = Settings.get(player.index, notify_name) local notify_checkbox = frame.add { type = 'checkbox', name = notify_checkbox_name, state = state, caption = {'tasklist.notify_caption'}, tooltip = {'tasklist.notify_tooltip'} } data.notify_checkbox = notify_checkbox Gui.make_close_button(frame, main_button_name) end local function close_edit_announcements_frame(frame) local editing_players = announcements.editing_players editing_players[frame.player_index] = nil Gui.destroy(frame) if not next(editing_players) then return end local editing_players_message = get_editing_players_message(editing_players) for _, data in pairs(editing_players) do local editing_players_label = data.editing_players_label editing_players_label.caption = editing_players_message editing_players_label.tooltip = editing_players_message end end local function toggle(event) local player = event.player local gui = player.gui local left = gui.left local frame = left[main_frame_name] local main_button = gui.top[main_button_name] if frame and frame.valid then Gui.destroy(frame) frame = left[edit_announcements_frame_name] if frame and frame.valid then close_edit_announcements_frame(frame) end frame = left[create_task_frame_name] if frame and frame.valid then Gui.destroy(frame) end main_button.style = 'slot_button' else draw_main_frame(left, player) main_button.style = 'highlighted_tool_button' local style = main_button.style style.width = 40 style.height = 40 style.padding = 0 end end local function update_edit_announcements_textbox(text, player) local player_index = player.index announcements.edit_text = text announcements.last_edit_player = player local editing_players = announcements.editing_players local last_edit_message = get_edit_announcements_last_player_message() local editing_players_message = get_editing_players_message(editing_players) for pi, data in pairs(editing_players) do if pi ~= player_index then data.textbox.text = text end local last_edit_label = data.last_edit_player_label last_edit_label.caption = last_edit_message last_edit_label.tooltip = last_edit_message local editing_players_label = data.editing_players_label editing_players_label.caption = editing_players_message editing_players_label.tooltip = editing_players_message end end local function update_announcements(player) local text = announcements.edit_text announcements.text = text announcements.last_update_player = player announcements.last_update_time = game.tick local last_edit_message = get_announcements_updated_by_message() local update_message = 'The announcements have been updated by ' .. player.name for _, p in ipairs(game.connected_players) do local notify = not no_notify_players[p.index] if notify then p.print(update_message) end local left = p.gui.left local frame = left[main_frame_name] if frame and frame.valid then local data = Gui.get_data(frame) data.announcements_textbox.text = text local label = data.announcements_updated_label label.caption = last_edit_message label.tooltip = last_edit_message elseif notify then draw_main_frame(left, p) end end end local function create_new_tasks(task_name, player) local task_id = get_task_id() local tick = game.tick local task = { task_id = task_id, created_by = player, edited_by = nil, tick = tick, name = task_name, volunteers = {} } table.insert(tasks, task) last_task_update_data.player = player last_task_update_data.time = tick local update_message = get_task_updated_by_message() local message = table.concat { player.name, ' has create a new task #', task_id, ' - ', task_name } for _, p in ipairs(game.connected_players) do local notify = not no_notify_players[p.index] local left = p.gui.left local frame = left[main_frame_name] if frame and frame.valid then local frame_data = Gui.get_data(frame) frame_data.tasks_updated_label.caption = update_message local enabled = Rank.equal_or_greater_than(p.name, Ranks.regular) redraw_tasks(frame_data, enabled) elseif notify then draw_main_frame(left, p) end if notify then p.print(message) end end end local function draw_create_task_frame(left, previous_task) local frame_caption local confirm_button_name local confirm_button_caption local text if previous_task then frame_caption = 'Edit Task #' .. previous_task.task_id confirm_button_name = create_task_edit_button_name confirm_button_caption = 'Edit Task' text = previous_task.name else frame_caption = 'Create New Task' confirm_button_name = create_task_confirm_button_name confirm_button_caption = 'Create Task' end local frame = left.add {type = 'frame', name = create_task_frame_name, caption = frame_caption, direction = 'vertical'} frame.style.width = 470 local textbox = frame.add {type = 'textfield', text = text} local textbox_style = textbox.style textbox_style.width = 450 local bottom_flow = frame.add {type = 'flow'} local close_button = Gui.make_close_button(bottom_flow, create_task_close_button_name) Gui.set_data(close_button, frame) local clear_button = bottom_flow.add {type = 'button', name = create_task_clear_button_name, caption = 'Clear'} Gui.set_data(clear_button, textbox) bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true local confirm_button = bottom_flow.add {type = 'button', name = confirm_button_name, caption = confirm_button_caption} Gui.set_data(confirm_button, {frame = frame, textbox = textbox, previous_task = previous_task}) end local function player_created(event) local player = game.get_player(event.player_index) if not player or not player.valid then return end player.gui.top.add( { type = 'sprite-button', name = main_button_name, sprite = 'item/repair-pack', tooltip = {'tasklist.tooltip'} } ) end local function player_joined(event) local player = game.get_player(event.player_index) if not player or not player.valid then return end local frame = player.gui.left[main_frame_name] if frame and frame.valid then local text = announcements.edit_text local last_edit_message = get_announcements_updated_by_message() local data = Gui.get_data(frame) data.announcements_textbox.text = text local label = data.announcements_updated_label label.caption = last_edit_message label.tooltip = last_edit_message local enabled = Rank.equal_or_greater_than(player.name, Ranks.regular) redraw_tasks(data, enabled) end local tasks_for_player = player_tasks[player.index] if tasks_for_player and next(tasks_for_player) then for _, p in ipairs(game.connected_players) do local main_frame = p.gui.left[main_frame_name] if main_frame then local data = Gui.get_data(main_frame) local volunteer_buttons = data.volunteer_buttons for index, task in pairs(tasks_for_player) do update_volunteer_button(volunteer_buttons[index], task) end end end end end local function player_left(event) local player = game.get_player(event.player_index) local left = player.gui.left local frame = left[edit_announcements_frame_name] if frame and frame.valid then close_edit_announcements_frame(frame) end end local function on_tick() for _, p in ipairs(game.connected_players) do local left = p.gui.left local frame = left[main_frame_name] if frame then local data = Gui.get_data(frame) data.tasks_updated_label.caption = get_task_updated_by_message() data.announcements_updated_label.caption = get_announcements_updated_by_message() local game_tick = game.tick for task_index, label in ipairs(data.task_labels) do label.tooltip = get_task_label_tooltip(tasks[task_index], game_tick) end end end end Event.add(defines.events.on_player_created, player_created) Event.add(defines.events.on_player_joined_game, player_joined) Event.add(defines.events.on_player_left_game, player_left) Event.on_nth_tick(3600, on_tick) Gui.on_click(main_button_name, toggle) Gui.on_click( announcements_edit_button_name, function(event) local player = event.player local left = player.gui.left local frame = left[edit_announcements_frame_name] if frame then return end local data = {} frame = left.add { type = 'frame', name = edit_announcements_frame_name, caption = 'Edit Announcements', direction = 'vertical' } frame.style.width = 470 Gui.set_data(frame, data) local top_flow = frame.add {type = 'flow'} local last_edit_player_label = top_flow.add {type = 'label'} local editing_players_label = top_flow.add {type = 'label'} local textbox = frame.add {type = 'text-box', name = edit_announcements_textbox_name, text = announcements.edit_text} --textbox.word_wrap = true local textbox_style = textbox.style textbox_style.width = 450 textbox_style.height = 100 data.textbox = textbox local bottom_flow = frame.add {type = 'flow'} local close_button = Gui.make_close_button(bottom_flow, edit_close_button_name) local clear_button = bottom_flow.add {type = 'button', name = edit_clear_button_name, caption = 'Clear'} local reset_button = bottom_flow.add {type = 'button', name = edit_reset_button_name, caption = 'Reset'} bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true local confirm_button = bottom_flow.add {type = 'button', name = edit_confirm_button_name, caption = 'Confirm'} Gui.set_data(close_button, frame) Gui.set_data(clear_button, textbox) Gui.set_data(reset_button, textbox) Gui.set_data(confirm_button, frame) announcements.editing_players[player.index] = { textbox = textbox, last_edit_player_label = last_edit_player_label, editing_players_label = editing_players_label } local last_edit_message = get_edit_announcements_last_player_message() local editing_players_message = get_editing_players_message(announcements.editing_players) last_edit_player_label.caption = last_edit_message last_edit_player_label.tooltip = last_edit_message editing_players_label.caption = editing_players_message editing_players_label.tooltip = editing_players_message end ) Gui.on_checked_state_changed( notify_checkbox_name, function(event) local player_index = event.player_index local checkbox = event.element local state = checkbox.state local no_notify if state then no_notify = nil else no_notify = true end no_notify_players[player_index] = no_notify Settings.set(player_index, notify_name, state) end ) Gui.on_click( edit_close_button_name, function(event) local frame = Gui.get_data(event.element) close_edit_announcements_frame(frame) end ) Gui.on_click( edit_clear_button_name, function(event) local text = '' local textbox = Gui.get_data(event.element) textbox.text = text update_edit_announcements_textbox(text, event.player) end ) Gui.on_click( edit_reset_button_name, function(event) local text = announcements.text local textbox = Gui.get_data(event.element) textbox.text = text update_edit_announcements_textbox(text, event.player) end ) Gui.on_click( edit_confirm_button_name, function(event) local frame = Gui.get_data(event.element) close_edit_announcements_frame(frame) local player = event.player update_announcements(player) end ) Gui.on_text_changed( edit_announcements_textbox_name, function(event) local textbox = event.element local text = textbox.text update_edit_announcements_textbox(text, event.player) end ) Gui.on_click( delete_task_button_name, function(event) local task_index = Gui.get_data(event.element) local task = table.remove(tasks, task_index) local message = table.concat { event.player.name, ' has deleted task #', task.task_id, ' - ', task.name } local task_id = task.task_id for pi, _ in pairs(task.volunteers) do local tasks_for_player = player_tasks[pi] if tasks_for_player then tasks_for_player[task_id] = nil end end for _, p in ipairs(game.connected_players) do local notify = not no_notify_players[p.index] local left = p.gui.left local frame = left[main_frame_name] if frame and frame.valid then local data = Gui.get_data(frame) local enabled = Rank.equal_or_greater_than(p.name, Ranks.regular) redraw_tasks(data, enabled) elseif notify then draw_main_frame(left, p) end if notify then p.print(message) end end end ) Gui.on_click( edit_task_button_name, function(event) local previous_task = Gui.get_data(event.element) local left = event.player.gui.left local frame = left[create_task_frame_name] if frame then Gui.destroy(frame) end draw_create_task_frame(left, previous_task) end ) local function do_direction(event, sign) local count if event.shift then count = #tasks else local button = event.button if button == defines.mouse_button_type.right then count = 5 else count = 1 end end count = count * sign local old_index = Gui.get_data(event.element) local new_index = old_index + count new_index = math.clamp(new_index, 1, #tasks) local task = table.remove(tasks, old_index) table.insert(tasks, new_index, task) for _, p in ipairs(game.connected_players) do local frame = p.gui.left[main_frame_name] if frame and frame.valid then local data = Gui.get_data(frame) local enabled = Rank.equal_or_greater_than(p.name, Ranks.regular) redraw_tasks(data, enabled) end end end Gui.on_click( move_task_up_button_name, function(event) do_direction(event, -1) end ) Gui.on_click( move_task_down_button_name, function(event) do_direction(event, 1) end ) Gui.on_click( volunteer_task_button_name, function(event) local button = event.element local task = Gui.get_data(button) local task_id = task.task_id local player_index = event.player_index local volunteers = task.volunteers if volunteers[player_index] then volunteers[player_index] = nil local tasks_for_player = player_tasks[player_index] tasks_for_player[task_id] = nil else volunteers[player_index] = event.player local tasks_for_player = player_tasks[player_index] if not tasks_for_player then tasks_for_player = {} player_tasks[player_index] = tasks_for_player end tasks_for_player[task_id] = task end for _, p in ipairs(game.connected_players) do local frame = p.gui.left[main_frame_name] if frame and frame.valid then local data = Gui.get_data(frame) local volunteer_buttons = data.volunteer_buttons update_volunteer_button(volunteer_buttons[task_id], task) end end end ) Gui.on_click( add_task_button_name, function(event) local left = event.player.gui.left local frame = left[create_task_frame_name] if frame then Gui.destroy(frame) end draw_create_task_frame(left) end ) Gui.on_click( create_task_close_button_name, function(event) local frame = Gui.get_data(event.element) Gui.destroy(frame) end ) Gui.on_click( create_task_clear_button_name, function(event) local textbox = Gui.get_data(event.element) textbox.text = '' end ) Gui.on_click( create_task_confirm_button_name, function(event) local data = Gui.get_data(event.element) local player = event.player local textbox = data.textbox local task_name = textbox.text if task_name == '' then player.print('Sorry, tasks cannot be empty.') return end local frame = data.frame Gui.destroy(frame) create_new_tasks(task_name, player) end ) Gui.on_click( create_task_edit_button_name, function(event) local data = Gui.get_data(event.element) local player = event.player local textbox = data.textbox local name = textbox.text if name == '' then player.print('Sorry, tasks cannot be empty.') return end local frame = data.frame local task = data.previous_task Gui.destroy(frame) if task.name == name then return end local tick = game.tick task.name = name local edited_by = task.edited_by if not edited_by then edited_by = {} task.edited_by = edited_by end edited_by[player.index] = player task.tick = tick last_task_update_data.player = player last_task_update_data.time = tick local task_index for i, t in ipairs(tasks) do if task == t then task_index = i break end end if not task_index then table.insert(tasks, task) end local message = table.concat { event.player.name, ' has edited task #', task.task_id, ' - ', name } local update_message = get_task_updated_by_message() for _, p in ipairs(game.connected_players) do local notify = not no_notify_players[p.index] local left = p.gui.left local main_frame = left[main_frame_name] if main_frame then local main_frame_data = Gui.get_data(main_frame) main_frame_data.tasks_updated_label.caption = update_message local enabled = Rank.equal_or_greater_than(p.name, Ranks.regular) redraw_tasks(main_frame_data, enabled) elseif notify then draw_main_frame(left, p) end if notify then p.print(message) end end end ) Gui.allow_player_to_toggle_top_element_visibility(main_button_name) Event.add( Settings.events.on_setting_set, function(event) if event.setting_name ~= notify_name then return end local player_index = event.player_index local player = game.get_player(player_index) if not player or not player.valid then return end local state = event.new_value local no_notify if state then no_notify = nil else no_notify = true end no_notify_players[player_index] = no_notify local frame = player.gui.left[main_frame_name] if not frame then return end local data = Gui.get_data(frame) local checkbox = data.notify_checkbox checkbox.state = state end ) Command.add( 'task', { description = {'command_description.task'}, arguments = {'task'}, required_rank = Ranks.regular, allowed_by_server = true, log_command = true, capture_excess_arguments = true }, function(args, player) create_new_tasks(args.task, player or server_player) end )