--[[ This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for iron, copper, stone and coal. ]] local b = require "map_gen.shared.builders" local degrees = require "utils.math".degrees local body = b.rotate(b.oval(128,256), degrees(20)) local butt = b.translate(b.rotate(b.oval(180, 128), degrees(30)), 130,100) local shaft = b.translate(b.rotate(b.oval(32, 80), degrees(0)), 220, -80) local ball1 = b.translate(b.rotate(b.oval(32,16), degrees(10)), 250,-50) local ball2 = b.translate(b.rotate(b.oval(48,16), degrees(5)), 240,-40) local leg1 = b.translate(b.rotate(b.rectangle(16, 80), degrees(175)), 80, 280) local leg2 = b.translate(b.rotate(b.rectangle(16, 80), degrees(5)), 180, 250) local foot1 = b.translate(b.rotate(b.rectangle(16, 40), degrees(65)), 65, 315) local foot2 = b.translate(b.rotate(b.rectangle(16, 40), degrees(65)), 170, 285) local eye1 = b.translate(b.circle(32),-130, -100) local dickbutt = b.any({body,butt, shaft, ball1, ball2, leg1, leg2, foot1, foot2, eye1 }) dickbutt = b.translate(dickbutt, -80, 0) local patch = b.scale(dickbutt, 0.15, 0.15) local iron_patch = b.resource(b.translate(b.scale(dickbutt, 0.15, 0.15), 20, 0), "iron-ore") local copper_patch = b.resource(b.translate(b.scale(dickbutt, 0.115, 0.115), -125, 50), "copper-ore") local coal_patch = b.resource(b.translate(b.scale(dickbutt, 0.1, 0.1), -135, -90), "coal") local stone_patch = b.resource(b.translate(b.scale(dickbutt, 0.075, 0.075), 50, 150), "stone") local patches = b.any({ iron_patch, copper_patch, coal_patch, stone_patch }) dickbutt = b.apply_entity(dickbutt, patches) local dickbutt2 = b.rotate(dickbutt, degrees(45)) local dickbutt3 = b.rotate(dickbutt, degrees(90)) local dickbutt4 = b.rotate(dickbutt, degrees(135)) local dickbutt5 = b.rotate(dickbutt, degrees(180)) local pattern = { { dickbutt, dickbutt2, dickbutt3, dickbutt4, dickbutt5 }, { dickbutt2, dickbutt3, dickbutt4, dickbutt5, dickbutt }, { dickbutt3, dickbutt4, dickbutt5, dickbutt, dickbutt2 }, { dickbutt4, dickbutt5, dickbutt, dickbutt2, dickbutt3 }, { dickbutt5, dickbutt, dickbutt2, dickbutt3, dickbutt4 }, } local map = b.grid_pattern(pattern, 5, 5, 650, 650) map = b.change_tile(map, false, "water") return map