local Task = require 'utils.schedule' local Token = require 'utils.token' local UserGroups = require 'features.user_groups' local Report = require 'features.report' local Utils = require 'utils.core' local Game = require 'utils.game' local Event = require 'utils.event' local Command = require 'utils.command' local format = string.format --- A table of players with tpmode turned on global.tp_players = {} --- Sends a message to all online admins local function admin_chat(args, player) Utils.print_admins(args.msg, player) end --- Runs a command silently. Traps and prints errors for the player/server local function silent_command(args, player) local p if player then p = player.print else p = print end local func, err = loadstring(args.str) if not func then p(err) end local _, err2 = pcall(func) if err2 then local i = err2:find('\n') p(err2:sub(1, i)) end end --- Toggles cheat mode for a player local function toggle_cheat_mode(_, player) player.cheat_mode = not player.cheat_mode Game.player_print('Cheat mode set to ' .. tostring(player.cheat_mode)) end --- Enables all researches for a player's force local function all_tech(_, player) player.force.research_all_technologies() Game.player_print('Your force has been granted all technologies') end --- Add or remove someone from the list of regulars local function regular(args) local add_target = args['name|remove'] local remove_target = args['name'] if remove_target and add_target == 'remove' then UserGroups.remove_regular(remove_target) else UserGroups.add_regular(add_target) end end --- Displays reported players local function show_reports(_, player) Report.show_reports(player) end --- Places a target in jail (a permissions group which is unable to act aside from chatting) local function jail_player(args, player) -- Check if the target is valid local target = game.players[args.player] Report.jail(target, player) end --- Removes a target from jail local function unjail_player(args, player) -- Check if the target is valid local target = game.players[args.player] Report.unjail(target, player) end --- Checks if we have a permission group named 'banned' and if we don't, create it local function get_tempban_group() local group = game.permissions.get_group('Banned') if not group then game.permissions.create_group('Banned') group = game.permissions.get_group('Banned') if group then for i = 2, 174 do group.set_allows_action(i, false) end end end return group end --- Removes player from the tempban list (by changing them back to the default permissions group) local redmew_commands_untempban = Token.register( function(param) game.print(param.name .. ' is out of timeout.') game.permissions.get_group('Default').add_player(param.name) end ) --- Gives a player a temporary ban local function tempban(args, player) local target_name = args.player local target = game.players[target_name] local duration = args.minutes if not target then Game.player_print("Player doesn't exist.") return end if not tonumber(duration) then Game.player_print('Tempban failed. Minutes must be a number.') return end local group = get_tempban_group() local actor if player then actor = player.name else actor = 'server' end game.print(format('%s put %s in timeout for %s minutes.', actor, target_name, duration)) if group then group.add_player(target_name) Task.set_timeout(60 * tonumber(duration), redmew_commands_untempban, {name = target_name}) end end --- Creates a rectangle of water below an admin local function pool(_, player) local t = {} local p = player.position for x = p.x - 3, p.x + 3 do for y = p.y + 2, p.y + 7 do table.insert(t, {name = 'water', position = {x, y}}) end end player.surface.set_tiles(t) player.surface.create_entity {name = 'fish', position = {p.x + 0.5, p.y + 5}} end --- Takes a target and teleports them to player local function invoke(args, player) local target = game.players[args.player] if not target then Game.player_print('Unknown player.') return end local pos = player.surface.find_non_colliding_position('player', player.position, 50, 1) if not pos then Game.player_print('Unable to find suitable location to teleport to.') return end target.teleport({pos.x, pos.y}, player.surface) game.print(args.player .. ', get your ass over here!') end --- Takes a target and teleports player to target. (admin only) local function teleport_player(args, player) local target_name = args.player local target if target_name then target = game.players[target_name] end if not target then Game.player_print('Unknown player.') return end local surface = target.surface local pos = surface.find_non_colliding_position('player', target.position, 50, 1) if not pos then Game.player_print('Unable to find suitable location to teleport to.') return end player.teleport(pos, surface) game.print(target_name .. "! watcha doin'?!") Game.player_print('You have teleported to ' .. target_name) end --- Takes a selected entity and teleports player to it local function teleport_location(_, player) if not player.selected then Game.player_print('No entity under cursor.') return end local pos = player.surface.find_non_colliding_position('player', player.selected.position, 50, 1) if not pos then Game.player_print('Unable to find suitable location to teleport to.') return end player.teleport(pos) Game.player_print('Teleporting to your selected entity.') end --- If a player is in the global.tp_players list, remove ghosts they place and teleport them to that position local function built_entity(event) local index = event.player_index if global.tp_players[index] then local entity = event.created_entity if not entity or not entity.valid or entity.type ~= 'entity-ghost' then return end Game.get_player_by_index(index).teleport(entity.position) entity.destroy() end end --- Adds/removes players from the tp_players table (admin only) local function toggle_tp_mode(_, player) local index = player.index local toggled = global.tp_players[index] if toggled then global.tp_players[index] = nil Game.player_print('tp mode is now off') else global.tp_players[index] = true Game.player_print('tp mode is now on - place a ghost entity to teleport there.') end end --- Takes argument from the tp command and calls the appropriate function local function teleport_command(args, player) local arg = args['mode|player'] if not arg then teleport_location(nil, player) elseif arg == 'mode' then toggle_tp_mode(nil, player) else teleport_player({player = arg}, player) end end Event.add(defines.events.on_built_entity, built_entity) Command.add( 'a', { description = 'Admin chat. Messages all other admins.', arguments = {'msg'}, admin_only = true, capture_excess_arguments = true, allowed_by_server = true }, admin_chat ) Command.add( 'sc', { description = 'silent-command', arguments = {'str'}, admin_only = true, capture_excess_arguments = true, allowed_by_server = true }, silent_command ) Command.add( 'hax', { description = 'Toggles your hax (makes recipes cost nothing)', admin_only = true }, toggle_cheat_mode ) Command.add( 'all-tech', { description = 'researches all technologies', admin_only = true, debug_only = true, cheat_only = true }, all_tech ) Command.add( 'regular', { description = 'Add/remove player from regualrs. Use /regular to add or /regular remove to remove.', arguments = {'name|remove', 'name'}, default_values = {['name'] = false}, admin_only = true, capture_excess_arguments = false, allowed_by_server = false }, regular ) Command.add( 'showreports', { description = 'Shows user reports', admin_only = true }, show_reports ) Command.add( 'jail', { description = 'Puts a player in jail', arguments = {'player'}, admin_only = true, allowed_by_server = true }, jail_player ) Command.add( 'unjail', { description = 'Removes a player from jail', arguments = {'player'}, admin_only = true, allowed_by_server = true }, unjail_player ) Command.add( 'tempban', { description = 'Temporarily bans a player', arguments = {'player', 'minutes'}, admin_only = true, allowed_by_server = true }, tempban ) Command.add( 'pool', { description = 'Spawns a pool of water', admin_only = true }, pool ) Command.add( 'invoke', { description = 'Teleports the player to you.', arguments = {'player'}, admin_only = true }, invoke ) Command.add( 'tp', { description = 'if blank, teleport to selected entity. mode = toggle tp mode where you can teleport to a placed ghost. player = teleport to player.', arguments = {'mode|player'}, default_values = {['mode|player'] = false}, admin_only = true, custom_help_text = ' 3 different uses: "/tp" to tp to selected entity. "/tp mode" to toggle tp mode. "/tp Newcott" to tp to Newcott' }, teleport_command ) Command.add( 'tpplayer', { description = 'Teleports you to the player', arguments = {'player'}, admin_only = true }, teleport_player ) Command.add( 'tppos', { description = 'Teleports you to a selected entity.', admin_only = true }, teleport_location ) Command.add( 'tpmode', { description = 'Toggles tp mode. When on place a ghost entity to teleport there', admin_only = true }, toggle_tp_mode )