-- dependencies local Event = require 'utils.event' local Global = require 'utils.global' local Queue = require 'utils.queue' local queue_push = Queue.push local queue_pop = Queue.pop local queue_size = Queue.size -- config table for the max queue size -- Change at runtime with /sc global.config.biter_corpse_remover.max_queue_size = 100 local biter_corpse_remover = global.config.biter_corpse_remover local corpse_queue = Queue.new() Global.register(corpse_queue, function(tbl) corpse_queue = tbl biter_corpse_remover = global.config.biter_corpse_remover end) local function entity_died(event) local prototype_type = event.prototype.type if prototype_type ~= 'unit' and prototype_type ~= 'turret' then return end local corpses = event.corpses for i = 1, #corpses do local corpse = corpses[i] if corpse.valid then queue_push(corpse_queue, corpse) end end local to_remove = queue_size(corpse_queue) - biter_corpse_remover.max_queue_size for _ = 1, to_remove do local corpse = queue_pop(corpse_queue) if corpse.valid then corpse.destroy() end end end Event.add(defines.events.on_post_entity_died, entity_died)