require "locale.gen_shared.perlin_noise" local tree_to_place = {"dry-tree","dry-hairy-tree","tree-06","tree-06","tree-01","tree-02","tree-03"} function run_terrain_module(event) if not global.terrain_seed_A then global.terrain_seed_A = math.random(10,10000) end if not global.terrain_seed_B then global.terrain_seed_B = math.random(10,10000) end local area = event.area local surface = event.surface local tiles = {} local tileswater = {} local entities = surface.find_entities(area) for _, entity in pairs(entities) do if (run_ores_module ~= nil and entity.type == "resource") then entity.destroy() end end local top_left = area.left_top --make a more direct reference for x = top_left.x-1, top_left.x + 32 do for y = top_left.y-1, top_left.y + 32 do --local pos_x = top_left.x + x --local pos_y = top_left.y + y local tile = surface.get_tile(x,y) if tile.name ~= "out-of-map" then --local tile_to_insert = "grass-medium" local wiggle = 50 + perlin:noise((x*0.005),(y*0.005),global.terrain_seed_A + 71) * 60 local terrain_A = perlin:noise((x*0.005),(y*0.005),global.terrain_seed_A + 19) * wiggle --For determining where water is local terrain_sqr = terrain_A * terrain_A --we can use this again to mess with other layers as well if terrain_sqr < 50 then --Main water areas --local deep = (terrain_sqr < 20) and true or false terrain_A = perlin:noise((x*0.01),(y*0.01),global.terrain_seed_A + 31) * 90 + (wiggle * -0.2) --we only gen this when we consider placing water --terrain_A = simplex_2d((x*0.01),(y*0.01),global.terrain_seed_A + 31) * 90 + (wiggle * -0.2) --we only gen this when we consider placing water if terrain_A * terrain_A > 40 then --creates random bridges over the water by overlapping with another noise layer table.insert(tiles, {name = "water", position = {x,y}}) end elseif terrain_sqr > 70 then if run_ores_module ~= nil then run_ores_module_setup() if x > top_left.x-1 and x < top_left.x+32 and y > top_left.y-1 and y < top_left.y+32 then run_ores_module_tile(surface,x,y) end end end end end end surface.set_tiles(tiles,true) --surface.set_tiles(tileswater,true) end