--[[-- info Provides the ability to spawn random ores all over the place. ]] -- dependencies local Event = require 'utils.event' local Debug = require 'map_gen.Diggy.Debug' local Template = require 'map_gen.Diggy.Template' -- this local ScatteredResources = {} global.ScatteredResources = { can_spawn_resources = false } local function get_name_by_random(collection) local random = math.random() local current = 0 for name, probability in pairs(collection) do current = current + probability if (current >= random) then return name end end Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. random .. '\'') end local function spawn_resource(config, surface, x, y, distance) local resource_name = get_name_by_random(config.resource_chances) if (config.minimum_resource_distance[resource_name] > distance) then return end local min_max = config.resource_richness_values[get_name_by_random(config.resource_richness_probability)] local amount = math.ceil(math.random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) / 100))) if ('crude-oil' == resource_name) then amount = amount * config.oil_value_modifier end local position = {x = x, y = y} Template.resources(surface, {{name = resource_name, position = position, amount = amount}}) end --[[-- Registers all event handlers. ]] function ScatteredResources.register(cfg) local config = cfg.features.ScatteredResources function sum(t) local sum = 0 for _, v in pairs(t) do sum = sum + v end return sum end local resource_sum = sum(config.resource_chances) if (1 ~= resource_sum) then error('Expected a sum of 1.00, got \'' .. resource_sum .. '\' for config.feature.ScatteredResources.resource_chances.') end local richness_sum = sum(config.resource_richness_probability) if (1 ~= richness_sum) then error('Expected a sum of 1.00, got \'' .. richness_sum .. '\' for config.feature.ScatteredResources.resource_richness_probability.') end Event.add(Template.events.on_void_removed, function(event) if (not global.ScatteredResources.can_spawn_resources) then return end local x = event.old_tile.position.x local y = event.old_tile.position.y local distance = math.floor(math.sqrt(x^2 + y^2)) local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) / 100) local probability = 0.7 if (calculated_probability < probability) then probability = calculated_probability end if (probability > math.random()) then spawn_resource(config, event.surface, x, y, distance) end end) global.ScatteredResources.can_spawn_resources = true end return ScatteredResources