return function(x, y, world) local distance = math.sqrt(x * x + y * y) if distance > 128 then local angle = 180 + math.deg(math.atan2(x, y)) local offset = distance local offset2 = distance if angle ~= 0 then offset2 = offset - angle / 3.75 offset = offset + angle / 3.75 end --if angle ~= 0 then offset = offset + angle /1.33333333 end if offset % 96 < 64 then return offset2 % 96 >= 64 end end return true end