global.regulars = require 'resources.regulars' local Donators = require 'resources.donators' global.donators = Donators.donators local Event = require 'utils.event' local Utils = require 'utils.utils' local Game = require 'utils.game' local Module = {} local function update_file() local data = {'{\n'} for player_name, _ in pairs(global.regulars) do table.insert(data, '["') table.insert(data, player_name) table.insert(data, '"] = true,\n') end table.insert(data, '}') game.write_file('regulars.lua', table.concat(data), false, 0) end Module.is_regular = function(player_name) return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible end Module.add_regular = function(player_name) local actor = Utils.get_actor() if Module.is_regular(player_name) then Game.player_print(player_name .. ' is already a regular.') else if game.players[player_name] then player_name = game.players[player_name].name game.print(actor .. ' promoted ' .. player_name .. ' to regular.') global.regulars[player_name] = true update_file() else Game.player_print(player_name .. ' does not exist.') end end end Module.remove_regular = function(player_name) local actor = Utils.get_actor() if game.players[player_name] then player_name = game.players[player_name].name if Module.is_regular(player_name) then game.print(player_name .. ' was demoted from regular by ' .. actor .. '.') end global.regulars[player_name] = nil global.regulars[player_name:lower()] = nil --backwards compatible update_file() end end Module.print_regulars = function() for k, _ in pairs(global.regulars) do Game.player_print(k) end end function Module.get_rank(player) if player.admin then return 'Admin' elseif Module.is_regular(player.name) then return 'Regular' else return 'Guest' end end function Module.is_donator(player_name) return global.donators[player_name] end function Module.player_has_donator_perk(player_name, perk_flag) local d = global.donators[player_name] if not d then return false end return bit32.band(d, perk_flag) == perk_flag end Event.add( defines.events.on_player_joined_game, function(event) local correctCaseName = Game.get_player_by_index(event.player_index).name if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then global.regulars[correctCaseName:lower()] = nil global.regulars[correctCaseName] = true update_file() end end ) return Module