local b = require "map_gen.shared.builders" local pic = require "map_gen.data.presets.turkey" local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local Event = require 'utils.event' local turkey_message_random = require 'resources.turkey_messages' RS.set_map_gen_settings( { MGSP.cliff_none } ) Event.add( defines.events.on_tick, function(event) if event.tick % 60*600 == 0 then local message = turkey_message_random[math.random(#turkey_message_random)] game.print(message) end end ) pic = b.decompress(pic) local shape = b.picture(pic) shape = b.scale(shape, 4, 4) shape = b.translate(shape, -300, 500) return shape