global.regulars = require "resources.regulars" local Event = require "utils.event" local Utils = require "utils.utils" local Module = {} local function update_file() local file = "regulars.lua" game.write_file(file, "{", false, 0) local line = "" for player_name,_ in pairs(global.regulars) do line = string.format('["%s"] = true,\n', player_name) game.write_file(file, line, true, 0) end game.write_file(file, "}", true, 0) end Module.is_regular = function(player_name) return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible end Module.add_regular = function(player_name) local actor = Utils.get_actor() if Module.is_regular(player_name) then player_print(player_name .. " is already a regular.") else if game.players[player_name] then player_name = game.players[player_name].name game.print(actor .. " promoted " .. player_name .. " to regular.") global.regulars[player_name] = true update_file() else player_print(player_name .. " does not exist.") end end end Module.remove_regular = function(player_name) local actor = Utils.get_actor() if game.players[player_name] then player_name = game.players[player_name].name if Module.is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end global.regulars[player_name] = nil global.regulars[player_name:lower()] = nil --backwards compatible update_file() end end Module.print_regulars = function() for k,_ in pairs(global.regulars) do player_print(k) end end Event.add(defines.events.on_player_joined_game, function(event) local correctCaseName = game.players[event.player_index].name if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then global.regulars[correctCaseName:lower()] = nil global.regulars[correctCaseName] = true update_file() end end) return Module