--Pacman void script by TWLTriston local grid_width = 40 local grid_height = 40 local grid_scale = 32 -- 4/8/16/32 are good values here local starting_grid = require "pacman_grids.classic" --local starting_grid = require "pacman_grids.rotated_rectangles" local image_grid = starting_grid.image_grid local mult = 1 / grid_scale return function(x, y) x = x * mult - 20 y = y * mult - 21 x = math.floor(x) % grid_width + 1 y = math.floor(y) % grid_height + 1 local pixel = image_grid[y][x] return pixel == 1 end