--local Global = require 'utils.global' local Event = require 'utils.event' local player_ammo_starting_modifiers = { ['artillery-shell'] = -0.75, ['biological'] = -0.5, ['bullet'] = -0.25, ['cannon-shell'] = -0.75, ['capsule'] = -0.5, ['combat-robot-beam'] = -0.5, ['combat-robot-laser'] = -0.5, ['electric'] = -0.5, ['flamethrower'] = -0.75, ['grenade'] = -0.5, ['landmine'] = -0.33, ['laser-turret'] = -0.75, ['melee'] = 1, ['railgun'] = 0, ['rocket'] = -0.5, ['shotgun-shell'] = -0.20 } local player_ammo_research_modifiers = { ['artillery-shell'] = -0.75, ['biological'] = -0.5, ['bullet'] = -0.20, ['cannon-shell'] = -0.75, ['capsule'] = -0.5, ['combat-robot-beam'] = -0.5, ['combat-robot-laser'] = -0.5, ['electric'] = -0.6, ['flamethrower'] = -0.75, ['grenade'] = -0.5, ['landmine'] = -0.5, ['laser-turret'] = -0.75, ['melee'] = -0.5, ['railgun'] = -0.5, ['rocket'] = -0.5, ['shotgun-shell'] = -0.20 } local player_turrets_research_modifiers = { ['gun-turret'] = -0.5, --['laser-turret'] = -0.75, ['flamethrower-turret'] = -0.75 } local enemy_ammo_starting_modifiers = { ['artillery-shell'] = 0, ['biological'] = 0, ['bullet'] = 0, ['cannon-shell'] = 0, ['capsule'] = 0, ['combat-robot-beam'] = 0, ['combat-robot-laser'] = 0, ['electric'] = 0, ['flamethrower'] = 0, ['grenade'] = 0, ['landmine'] = 0, ['laser-turret'] = 0, ['melee'] = 0, ['railgun'] = 0, ['rocket'] = 0, ['shotgun-shell'] = 0 } local enemy_ammo_evolution_modifiers = { ['artillery-shell'] = 1, ['biological'] = 1, ['bullet'] = 1, --['cannon-shell'] = 1, --['capsule'] = 1, --['combat-robot-beam'] = 1, --['combat-robot-laser'] = 1, --['electric'] = 1, ['flamethrower'] = 2, --['grenade'] = 1, --['landmine'] = 1, ['laser-turret'] = 2, ['melee'] = 2 --['railgun'] = 1, --['rocket'] = 1, --['shotgun-shell'] = 1 } local function init_weapon_damage() local forces = game.forces local p_force = forces.player local e_force = forces.enemy for k, v in pairs(player_ammo_starting_modifiers) do p_force.set_ammo_damage_modifier(k, v) end for k, v in pairs(enemy_ammo_starting_modifiers) do e_force.set_ammo_damage_modifier(k, v) end end local function enemy_weapon_damage() local f = game.forces.enemy local ef = f.evolution_factor for k, v in pairs(enemy_ammo_evolution_modifiers) do local base = enemy_ammo_starting_modifiers[k] local new = base + v * ef f.set_ammo_damage_modifier(k, new) end end local function research_finished(event) local r = event.research local p_force = r.force for _, e in ipairs(r.effects) do local t = e.type if t == 'ammo-damage' then local category = e.ammo_category local factor = player_ammo_research_modifiers[category] if factor then local current_m = p_force.get_ammo_damage_modifier(category) local m = e.modifier p_force.set_ammo_damage_modifier(category, current_m + factor * m) end elseif t == 'turret-attack' then local category = e.turret_id local factor = player_turrets_research_modifiers[category] if factor then local current_m = p_force.get_turret_attack_modifier(category) local m = e.modifier p_force.set_turret_attack_modifier(category, current_m + factor * m) end end end end Event.on_init(init_weapon_damage) Event.on_nth_tick(18000, enemy_weapon_damage) Event.add(defines.events.on_research_finished, research_finished)