--[[ This is a RedMew-customized version of Nexala's luacheckrc and differs in the following ways: - RedMew adds its own globals. See: globals, or search for "RedMew-specific globals" - Removes entries for certain LuaBootstrap (aka script) functions as they should be used through the event module ]] ------------------------------------------------------------------------------- --[LICENSE]-- ------------------------------------------------------------------------------- -- .luacheckrc -- This file is free and unencumbered software released into the public domain. -- -- Anyone is free to copy, modify, publish, use, compile, sell, or -- distribute this file, either in source code form or as a compiled -- binary, for any purpose, commercial or non-commercial, and by any -- means. -- -- In jurisdictions that recognize copyright laws, the author or authors -- of this file dedicate any and all copyright interest in the -- software to the public domain. We make this dedication for the benefit -- of the public at large and to the detriment of our heirs and -- successors. We intend this dedication to be an overt act of -- relinquishment in perpetuity of all present and future rights to this -- software under copyright law. -- -- THE FILE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR -- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -- OTHER DEALINGS IN THE SOFTWARE. -- -- For more information, please refer to -- ]] -- Current Factorio Version 0.17.0, luacheck version 0.23.0 ------------------------------------------------------------------------------- --[Set Defaults]-- ------------------------------------------------------------------------------- local LINE_LENGTH = false -- It is 2017 limits on length are a waste local IGNORE = {'21./%w+_$', '21./^_%w+$', '213/[ijk]', '213/index', '213/key'} local NOT_GLOBALS = {'coroutine', 'io', 'socket', 'dofile', 'loadfile'} -- These globals are not available to the factorio API local STD_CONTROL = 'lua52c+factorio+factorio_control+stdlib+factorio_defines' local STD_DATA = 'lua52c+factorio+factorio_data+stdlib+stdlib_data+factorio_defines' -- In a perfect world these would be STD_DATA and STD_CONTROL (mostly) local STD_BASE_DATA = 'lua52c+factorio+factorio_data+factorio_defines+factorio_base_data' local STD_BASE_CONTROL = 'lua52c+factorio+factorio_control+factorio_defines+factorio_base_control' ------------------------------------------------------------------------------- --[Assume Factorio Control stage as default]-- ------------------------------------------------------------------------------- std = STD_CONTROL globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE'} -- RedMew-specific globals max_line_length = LINE_LENGTH not_globals = NOT_GLOBALS ignore = IGNORE quiet = 1 -- pass -q option max_cyclomatic_complexity = 75 codes = true --List of files and directories to exclude exclude_files = { --Ignore special folders '**/.*/*', --Ignore if path starts with . '**/stdlib/vendor/', '**/*WIP/', --Ignore development mods '**/combat-tester/', '**/test-maker/', '**/trailer/', } ------------------------------------------------------------------------------- --[Mod Prototypes]-- ------------------------------------------------------------------------------- --Set default prototype files files['**/data.lua'].std = STD_DATA files['**/data-updates.lua'].std = STD_DATA files['**/data-final-fixes.lua'].std = STD_DATA files['**/settings.lua'].std = STD_DATA files['**/settings-updates.lua'].std = STD_DATA files['**/settings-final-fixes.lua'].std = STD_DATA files['**/prototypes/'].std = STD_DATA files['**/settings/'].std = STD_DATA ------------------------------------------------------------------------------- --[Base]-- ------------------------------------------------------------------------------- --Find and replace ignores *.cfg, migrations, *.txt, control.lua, *.json, trailer, scenarios, campaigns, *.glsl local base_scenarios = { std = STD_BASE_CONTROL .. '+factorio_base_scenarios+factorio_base_story', --ignore = {'212/event', '111', '112', '113', '211', '212', '213', '311', '411', '412', '421', '422', '423', '431', '432', '512'} ignore = {'...'} } files['**/base/scenarios/'] = base_scenarios files['**/base/tutorials/'] = base_scenarios files['**/base/campaigns/'] = base_scenarios files['**/wip-scenario/'] = base_scenarios files['**/base/migrations/'] = {std = STD_BASE_CONTROL} files['**/core/lualib/'] = {std = STD_BASE_CONTROL} files['**/core/lualib/util.lua'] = {globals = {'util', 'table'}, ignore = {'432/object'}} files['**/core/lualib/silo-script.lua'] = {globals = {'silo_script'}, ignore = {'4../player'}} files['**/core/lualib/production-score.lua'] = {globals = {'production_score', 'get_price_recursive'}, ignore = {'4../player'}} files['**/core/lualib/story*'] = {std = '+factorio_base_story', ignore = {'42./k', '42./filter'}} files['**/core/lualib/mod-gui.lua'] = {globals = {'mod_gui'}} files['**/core/lualib/camera.lua'] = {globals = {'camera'}} files['**/core/lualib/builder.lua'] = {globals = {'Builder', 'builder', 'action', 'down', 'right'}} files['**/core/lualib/bonus-gui-ordering/'] = {std = STD_BASE_DATA} files['**/core/lualib/dataloader.lua'] = {globals = {'data'}} files['**/core/lualib/circuit-connector-*'] = {std = STD_BASE_DATA..'+factorio_circuit_connector_generated'} files['**/core/lualib/bonus-gui-ordering.lua'] = {globals = {'bonus_gui_ordering'}} files['**/base/prototypes/'] = {std = STD_BASE_DATA} files['**/core/prototypes/'] = {std = STD_BASE_DATA} files['**/core/prototypes/noise-programs.lua'] = {ignore = {'212/x', '212/y', '212/tile', '212/map'}} --(( stdlib ))-- local stdlib_control = { std = 'lua52c+factorio+factorio_control+stdlib+factorio_defines', max_line_length = LINE_LENGTH } local stdlib_data = { std = 'lua52c+factorio+factorio_data+stdlib+factorio_defines', max_line_length = LINE_LENGTH } -- Assume control stage for stdlib files['**/stdlib/'] = stdlib_control -- Assume generic content for stdlib utils files['**/stdlib/utils/**'].std = 'lua52c+stdlib' -- STDLIB data files files['**/stdlib/data/'] = stdlib_data -- STDLIB Busted Spec files['**/spec/**'] = { globals = {'serpent', 'log', 'SLOG', 'RESET'}, std = 'lua52c+busted+factorio_defines+factorio_control+stdlib' } --)) --(( Factorio ))-- stds.factorio = { --Set the read only variables read_globals = { -- @log@: Gives writing access to Factorio's logger instance. "log", -- @serpent@: Lua serializer and pretty printer. (https://github.com/pkulchenko/serpent) "serpent", -- @table_size@: Returns the number of elements inside an LUA table "table_size", util = { fields = { "by_pixel", "distance", "findfirstentity", "positiontostr", "formattime", "moveposition", "oppositedirection", "ismoduleavailable", "multiplystripes", "format_number", "increment", "color", "conditional_return", "add_shift", "merge", "premul_color", "encode", "decode", "insert_safe", table = { fields = { "compare", "deepcopy" }, }, }, }, table = { fields = { "compare", "deepcopy" }, }, }, } stds.factorio_control = { read_globals = { -- @commands@: commands = { fields = { "commands", "game_commands", "remove_command" }, other_fields = false, }, -- @settings@: settings = { fields = { "get_player_settings", startup = {read_only = false, other_fields = true}, global = {read_only = false, other_fields = true}, player = {read_only = false, other_fields = true}, }, }, -- @script@: Provides an interface for registering event handlers. -- (http://lua-api.factorio.com/latest/LuaBootstrap.html) script = { fields = { "on_configuration_changed", "raise_event", "get_event_handler", "mod_name", "get_event_order" }, other_fields = false, }, -- @remote@: Allows inter-mod communication by providing a repository of interfaces that is shared by all mods. -- (http://lua-api.factorio.com/latest/LuaRemote.html) remote = { fields = { interfaces = {read_only = false, other_fields = true}, "add_interface", "remove_interface", "call" }, read_only = true, other_fields = false, }, rcon = { fields = {'print'} }, rendering = { other_fields = false, read_only = true, fields = { 'draw_line', 'draw_text', 'draw_circle', 'draw_rectangle', 'draw_arc', 'draw_polygon', 'draw_sprite', 'draw_light', 'destroy', 'is_font_valid', 'is_valid', 'get_all_ids', 'clear', 'get_type', 'get_surface', 'get_time_to_live', 'set_time_to_live', 'get_forces', 'set_forces', 'get_players', 'set_players', 'get_color', 'set_color', 'get_width', 'set_width', 'get_from', 'set_from', 'get_to', 'set_to', 'get_gap_amount', 'set_gap_amount', 'get_gap_length', 'set_gap_length', 'get_target', 'set_target', 'get_orientation', 'set_orientation', 'get_scale', 'set_scale', 'get_text', 'set_text', 'get_font', 'set_font', 'get_alignment', 'set_alignment', 'get_scale_with_zoom', 'set_scale_with_zoom', 'get_filled', 'set_filled', 'get_radius', 'set_radius', 'get_left_top', 'set_left_top', 'get_right_bottom', 'set_right_bottom', 'get_max_radius', 'set_max_radius', 'get_min_radius', 'set_min_radius', 'get_start_angle', 'set_start_angle', 'get_angle', 'set_angle', 'get_vertices', 'set_vertices', 'get_sprite', 'set_sprite', 'get_x_scale', 'set_x_scale', 'get_y_scale', 'set_y_scale', 'get_render_layer', 'set_render_layer', 'get_orientation_target', 'set_orientation_target', 'get_oriented_offset', 'set_oriented_offset', 'get_intensity', 'set_intensity', 'get_minimum_darkness', 'set_minimum_darkness' } }, -- @game@: Main object through which most of the API is accessed. -- It is, however, not available inside handlers registered with @script.on_load@. -- (http://lua-api.factorio.com/latest/LuaGameScript.html) game ={ other_fields = false, read_only = false, fields = { "auto_save", "ban_player", "check_consistency", "check_prototype_translations", "count_pipe_groups", "create_force", "create_random_generator", "create_surface", "delete_surface", "desync_players", "direction_to_string", "disable_replay", "disable_tips_and_tricks", "force_crc", "get_active_entities_count", "get_entity_by_tag", "get_map_exchange_string", "get_player", "help", "is_demo", "is_multiplayer", "is_valid_sound_path", "json_to_table", "kick_player", "merge_forces", "mute_player", "play_sound", "print", "print_stack_size", "purge_player", "regenerate_entity", "reload_mods", "reload_script", "remove_offline_players", "remove_path", "save_atlas", "server_save", "set_game_state", "show_message_dialog", "table_to_json", "take_screenshot", "take_technology_screenshot", "unban_player", "unmute_player", "write_file", active_mods = {read_only = true, other_fields = true}, ammo_category_prototypes = {read_only = true, other_fields = true}, autoplace_control_prototypes = {read_only = true, other_fields = true}, backer_names = {read_only = true, other_fields = true}, connected_players = {read_only = true, other_fields = true}, custom_input_prototypes = {read_only = true, other_fields = true}, damage_prototypes = {read_only = true, other_fields = true}, decorative_prototypes = {read_only = true, other_fields = true}, default_map_gen_settings = {read_only = true, other_fields = true}, difficulty = {read_only = true, other_fields = true}, difficulty_settings = {read_only = true, other_fields = true}, enemy_has_vision_on_land_mines = {read_only = false, other_fields = false}, entity_prototypes = {read_only = true, other_fields = true}, equipment_grid_prototypes = {read_only = true, other_fields = true}, equipment_prototypes = {read_only = true, other_fields = true}, finished = {read_only = true, other_fields = true}, fluid_prototypes = {read_only = true, other_fields = true}, forces = {read_only = true, other_fields = true}, item_prototypes = {read_only = true, other_fields = true}, map_settings = {read_only = true, other_fields = true}, mod_setting_prototypes = {read_only = true, other_fields = true}, noise_layer_prototypes = {read_only = true, other_fields = true}, permissions = {read_only = true, other_fields = true}, player = {read_only = true, other_fields = true}, players = {read_only = true, other_fields = true}, recipe_prototypes = {read_only = true, other_fields = true}, speed = {read_only = false, other_fields = false}, styles = {read_only = true, other_fields = true}, surfaces = {read_only = true, other_fields = true}, technology_prototypes = {read_only = true, other_fields = true}, tick = {read_only = true, other_fields = true}, tick_paused = {read_only = false, other_fields = false}, ticks_played = {read_only = true, other_fields = true}, ticks_to_run = {read_only = false, other_fields = false}, tile_prototypes = {read_only = true, other_fields = true}, virtual_signal_prototypes = {read_only = true, other_fields = true} }, }, }, globals = { -- @global@: The global dictionary, useful for storing data persistent across a save-load cycle. -- Writing access is given to the mod-id field (for mod-wise saved data). -- (http://lua-api.factorio.com/latest/Global.html) "global", -- @MOD@: Keep it organized, use this variable for anything that "NEEDS" to be global for some reason. "MOD" }, } stds.factorio_data = { read_globals = { data = { fields = { raw = { other_fields = true, read_only = false }, "extend", "is_demo" }, }, settings = { fields = { "startup", "global", "player", }, }, --Popular mods angelsmods = { other_fields = true }, bobmods = { other_fields = true }, mods = { other_fields = true } } } --)) --(( Factorio Globals are bad mkay ))-- stds.factorio_base_control = { read_globals = {"silo_script", "mod_gui", "camera"} } stds.factorio_base_scenarios = { globals = { "check_automate_science_packs_advice", "check_research_hints", "check_supplies", "manage_attacks", "all_dead", "on_win", "difficulty_number", "init_attack_data", "handle_attacks", "count_items_in_container", "progress", "scanned", "check_light", "check_machine_gun", "level", "story_table", "tightspot_prices", "tightspot_make_offer", "tightspot_init", "tightspot_get_required_balance", "tightspot_init_level", "tightspot_init_spending_frame", "tightspot_init_progress_frame", "tightspot_update_progress", "tightspot_update_spending", "tightspot_get_missing_to_win", "tightspot_sell_back", "tightspot_start_level", "tightspot_show_level_description", "tightspot_update_speed_label", "map_ignore", "tightspot_check_level", "land_price", "transport_belt_madness_init", "transport_belt_madness_init_level", "transport_belt_madness_create_chests", "transport_belt_madness_fill_chests", "transport_belt_madness_start_level", "map_ignore", "map_clear", "map_load", "map_save", "transport_belt_madness_show_level_description", "transport_belt_madness_check_level", "transport_belt_madness_next_level", "transport_belt_madness_clear_level", "transport_belt_madness_contains_next_level", "restricted", "check_built_items", "result", "disable_combat_technologies", "apply_character_modifiers", "apply_combat_modifiers", "apply_balance", "load_config", "starting_area_constant", "create_next_surface", "end_round", "prepare_next_round", "silo_died","choose_joining_gui", "destroy_joining_guis", "create_random_join_gui", "create_auto_assign_gui", "create_pick_join_gui", "create_config_gui", "make_config_table", "default", "make_team_gui", "make_team_gui_config", "add_team_button_press", "trash_team_button_press", "remove_team_from_team_table", "add_team_to_team_table", "set_teams_from_gui", "on_team_button_press", "make_color_dropdown", "create_balance_option", "create_disable_frame", "disable_frame", "parse_disabled_items", "set_balance_settings", "config_confirm", "parse_config_from_gui", "get_color", "roll_starting_area", "delete_roll_surfaces", "auto_assign", "destroy_config_for_all", "prepare_map", "set_evolution_factor", "update_players_on_team_count", "random_join", "init_player_gui", "destroy_player_gui", "objective_button_press", "admin_button_press", "admin_frame_button_press", "diplomacy_button_press", "update_diplomacy_frame", "diplomacy_frame_button_press", "team_changed_diplomacy", "diplomacy_check_press", "get_stance", "give_inventory", "setup_teams", "disable_items_for_all", "set_random_team", "set_diplomacy", "create_spawn_positions", "set_spawn_position", "set_team_together_spawns", "chart_starting_area_for_force_spawns", "check_starting_area_chunks_are_generated", "check_player_color", "check_round_start", "clear_starting_area_enemies", "check_no_rush_end", "check_no_rush_players", "finish_setup", "chart_area_for_force", "setup_start_area_copy", "update_copy_progress", "update_progress_bar", "copy_paste_starting_area_tiles", "copy_paste_starting_area_entities", "create_silo_for_force", "setup_research", "on_chunk_generated", "get_distance_to_nearest_spawn", "create_wall_for_force", "fpn", "give_items", "create_item_frame", "create_technologies_frame", "create_cheat_frame", "create_day_frame", "time_modifier", "points_per_second_start", "points_per_second_level_subtract", "levels", "update_info", "get_time_left", "update_time_left", "on_joined", "make_frame", "update_frame", "update_table", "calculate_task_item_multiplayer", "setup_config", "select_from_probability_table", "select_inventory", "select_equipment", "select_challange_type", "save_round_statistics", "start_challenge", "create_teams", "set_areas", "decide_player_team", "set_teams", "refresh_leaderboard", "set_player", "generate_technology_list", "generate_research_task","setup_unlocks", "check_technology_progress", "generate_production_task", "generate_shopping_list_task", "set_gui_flow_table", "create_visibility_button", "check_item_lists", "update_task_gui", "check_end_of_round", "end_round_gui_update", "try_to_check_victory", "update_gui", "check_start_round", "check_start_set_areas", "check_start_setting_entities", "check_set_areas", "check_clear_areas", "check_chests", "check_chests_shopping_list", "check_chests_production", "check_input_chests", "fill_input_chests", "check_victory", "shopping_task_finished", "calculate_force_points", "update_research_task_table", "update_production_task_table", "update_shopping_list_task_table", "create_joined_game_gui", "pre_ending_round", "player_ending_prompt", "update_end_timer", "update_begin_timer", "team_finished", "save_points_list", "give_force_players_points", "update_winners_list", "set_spectator", "set_character", "give_starting_inventory", "give_equipment", "shuffle_table", "format_time", "spairs", "fill_leaderboard", "create_grid", "simple_entities", "save_map_data", "clear_map", "create_tiles", "recreate_entities", "map_sets", "give_points", "init_forces", "init_globals", "init_unit_settings", "check_next_wave", "next_wave", "calculate_wave_power", "wave_end", "make_next_spawn_tick", "check_spawn_units", "get_wave_units", "spawn_units", "randomize_ore", "set_command", "command_straglers", "unit_config", "make_next_wave_tick", "time_to_next_wave", "time_to_wave_end", "rocket_died", "unit_died", "get_bounty_price", "setup_waypoints", "insert_items", "give_starting_equipment", "give_spawn_equipment", "next_round_button_visible", "gui_init", "create_wave_frame", "create_money_frame", "create_upgrade_gui", "update_upgrade_listing", "upgrade_research", "get_upgrades", "get_money", "update_connected_players", "update_round_number", "set_research", "set_recipes", "check_deconstruction", "check_blueprint_placement", "loop_entities", "experiment_items", "setup", "story_gui_click", "clear_surface", "add_run_trains_button", "puzzle_condition", "basic_signals", "loop_trains", "Y_offset", "ghosts_1", "ghosts_2", "required_path", "through_wall_path", "count", "check_built_real_rail", "current_ghosts_count", "other", "rails", "set_rails", "straight_section", "late_entities", "entities", "stop", "get_spawn_coordinate", --tutorials "intermission", "create_entities_on_tick", "on_player_created", "required_count", "non_player_entities", "clear_rails", "chest", "damage", "furnace", "init_prototypes", "build_infi_table", "junk", "update_player_tags", "time_left", "team_production", "create_task_frame", "create_visibilty_buttons", "update_leaderboard", "in_in_area" } } stds.factorio_base_data = { globals = { --Style "make_cursor_box", "make_full_cursor_box", "default_container_padding", "default_orange_color", "default_light_orange_color", "warning_red_color", "achievement_green_color", "achievement_tan_color", "orangebuttongraphcialset", "bluebuttongraphcialset", "bonus_gui_ordering", "trivial_smoke", "technology_slot_base_width", "technology_slot_base_height", "default_frame_font_vertical_compensation", --Belts "transport_belt_connector_frame_sprites", "transport_belt_circuit_wire_connection_point", "transport_belt_circuit_wire_max_distance", "transport_belt_circuit_connector_sprites", "ending_patch_prototype", "basic_belt_horizontal", "basic_belt_vertical", "basic_belt_ending_top", "basic_belt_ending_bottom", "basic_belt_ending_side", "basic_belt_starting_top", "basic_belt_starting_bottom", "basic_belt_starting_side", "fast_belt_horizontal", "fast_belt_vertical", "fast_belt_ending_top", "fast_belt_ending_bottom", "fast_belt_ending_side", "fast_belt_starting_top", "fast_belt_starting_bottom", "fast_belt_starting_side", "express_belt_horizontal", "express_belt_vertical", "express_belt_ending_top", "express_belt_ending_bottom", "express_belt_ending_side", "express_belt_starting_top", "express_belt_starting_bottom", "express_belt_starting_side", --Circuit Connectors "circuit_connector_definitions", "default_circuit_wire_max_distance", "inserter_circuit_wire_max_distance", "universal_connector_template", "belt_connector_template", "belt_frame_connector_template", "inserter_connector_template", --Inserter Circuit Connectors "inserter_circuit_wire_max_distance", "inserter_default_stack_control_input_signal", --Sounds/beams "make_heavy_gunshot_sounds", "make_light_gunshot_sounds", "make_laser_sounds", --Gun/Laser "gun_turret_extension", "gun_turret_extension_shadow", "gun_turret_extension_mask", "gun_turret_attack", "laser_turret_extension", "laser_turret_extension_shadow", "laser_turret_extension_mask", --Pipes "pipecoverspictures", "pipepictures", "assembler2pipepictures", "assembler3pipepictures", "make_heat_pipe_pictures", --Combinators "generate_arithmetic_combinator", "generate_decider_combinator", "generate_constant_combinator", --Rail "destroyed_rail_pictures", "rail_pictures", "rail_pictures_internal", "standard_train_wheels", "drive_over_tie", "rolling_stock_back_light", "rolling_stock_stand_by_light", --Enemies "make_enemy_autoplace", "make_enemy_spawner_autoplace", "make_enemy_worm_autoplace", "make_spitter_attack_animation", "make_spitter_run_animation", "make_spitter_dying_animation", "make_spitter_attack_parameters", "make_spitter_roars", "make_spitter_dying_sounds", "make_spawner_idle_animation", "make_spawner_die_animation", "make_biter_run_animation", "make_biter_attack_animation", "make_biter_die_animation", "make_biter_roars", "make_biter_dying_sounds", "make_biter_calls", "make_worm_roars", "make_worm_dying_sounds", "make_worm_folded_animation", "make_worm_preparing_animation", "make_worm_prepared_animation", "make_worm_attack_animation", "make_worm_die_animation", --Other "tile_variations_template", "make_water_autoplace_settings", "make_unit_melee_ammo_type", "make_trivial_smoke", "make_4way_animation_from_spritesheet", "flying_robot_sounds", "productivitymodulelimitation", "crash_trigger", "capsule_smoke", "make_beam", "playeranimations", "make_blood_tint", "make_shadow_tint", --tiles "water_transition_template", "make_water_transition_template", "water_autoplace_settings", "water_tile_type_names", "patch_for_inner_corner_of_transition_between_transition", } } stds.factorio_base_story = { globals = { "story_init_helpers", "story_update_table", "story_init", "story_update", "story_on_tick", "story_add_update", "story_remove_update", "story_jump_to", "story_elapsed", "story_elapsed_check", "story_show_message_dialog", "set_goal", "player_set_goal", "on_player_joined", "flash_goal", "set_info", "player_set_info", "export_entities", "list", "recreate_entities", "entity_to_connect", "limit_camera", "find_gui_recursive", "enable_entity_export", "add_button", "on_gui_click", "set_continue_button_style", "add_message_log", "story_add_message_log", "player_add_message_log", "message_log_frame", "message_log_scrollpane", "message_log_close_button", "message_log_table", "toggle_message_log_button", "toggle_objective_button", "message_log_init", "add_gui_recursive", "add_toggle_message_log_button", "add_toggle_objective_button", "mod_gui", "flash_message_log_button", "flash_message_log_on_tick", "story_gui_click", "story_points_by_name", "story_branches", "player", "surface", "deconstruct_on_tick", "recreate_entities_on_tick", "flying_congrats", "story_table" } } stds.factorio_circuit_connector_generated = { globals = { 'default_circuit_wire_max_distance', 'circuit_connector_definitions', 'universal_connector_template', 'belt_connector_template', 'belt_frame_connector_template', 'inserter_connector_template', 'inserter_connector_template', 'inserter_circuit_wire_max_distance', 'inserter_default_stack_control_input_signal', 'transport_belt_connector_frame_sprites', 'transport_belt_circuit_wire_max_distance', } } --)) --(( STDLIB ))-- stds.stdlib = { read_globals = { table = { fields = { "map", "avg", "count_keys", "sum", "max", "remove", "insert", "invert", "first", "sort", "compare", "maxn", "any", "array_to_dictionary", "each", "flatten", "keys", "filter", "remove_keys", "flexcopy", "find", "fullcopy", "values", "pack", "deepcopy", "concat", "clear", "min", "is_empty", "merge", "size", "dictionary_merge", "unpack", "last" }, }, string = { fields = { "is_space", "is_empty", "match", "title", "upper", "gmatch", "trim", "split", "len", "ordinal_suffix", "dump", "shorten", "reverse", "ends_with", "byte", "starts_with", "join", "is_alpha", "lower", "is_upper", "is_digit", "is_alnum", "rjust", "center", "ljust", "format", "char", "is_lower", "contains", "gsub", "find", "rep", "sub" }, }, math = { fields = { "asin", "max", "modf", "midrange_mean", "pow", "ldexp", "maxuint16", "fmod", "round_to", "randomseed", "huge", "harmonic_mean", "tan", "maxint32", "quadratic_mean", "pi", "energetic_mean", "minint8", "frexp", "generalized_mean", "rad", "sin", "sinh", "min", "geometric_mean", "atan", "avg", "cosh", "maxint8", "arithmetic_mean", "exp", "sum", "round", "maxuint64", "minint64", "ceil", "maxint64", "atan2", "floor_to", "floor", "log", "maxint16", "minint16", "tanh", "acos", "deg", "cos", "log10", "maxuint8", "abs", "weighted_mean", "random", "maxuint32", "sqrt", "minint32" } }, }, globals = { "prequire", "rawtostring", "traceback", "inspect", "serpent", "inline_if", "install", "GAME", "AREA", "POSITION", "TILE", "SURFACE", "CHUNK", "COLOR", "ENTITY", "INVENTORY", "RESOURCE", "CONFIG", "LOGGER", "QUEUE", "EVENT", "GUI", "PLAYER", "FORCE", "log" } } stds.stdlib_control = { } stds.stdlib_data = { globals = { 'DATA', 'RECIPE', 'ITEM', 'FLUID', 'ENTITY', 'TECHNOLOGY', 'CATEGORY' } } --)) --(( FACTORIO DEFINES ))-- stds.factorio_defines = { read_globals = { defines = { fields = { alert_type = { fields = { 'custom', 'entity_destroyed', 'entity_under_attack', 'no_material_for_construction', 'no_storage', 'not_enough_construction_robots', 'not_enough_repair_packs', 'train_out_of_fuel', 'turret_fire', 'fluid_mixing' } }, behavior_result = { fields = { 'deleted', 'fail', 'in_progress', 'success' } }, build_check_type = { fields = { 'ghost_place', 'ghost_revive', 'manual', 'script' } }, chain_signal_state = { fields = { 'all_open', 'none', 'none_open', 'partially_open' } }, chunk_generated_status = { fields = { 'basic_tiles', 'corrected_tiles', 'custom_tiles', 'entities', 'nothing', 'tiles' } }, circuit_condition_index = { fields = { 'arithmetic_combinator', 'constant_combinator', 'decider_combinator', 'inserter_circuit', 'inserter_logistic', 'lamp', 'offshore_pump', 'pump' } }, circuit_connector_id = { fields = { 'accumulator', 'combinator_input', 'combinator_output', 'constant_combinator', 'container', 'electric_pole', 'inserter', 'lamp', 'offshore_pump', 'programmable_speaker', 'pump', 'rail_chain_signal', 'rail_signal', 'roboport', 'storage_tank', 'wall' } }, command = { fields = { 'attack', 'attack_area', 'build_base', 'compound', 'flee', 'go_to_location', 'group', 'stop', 'wander' } }, compound_command = { fields = { 'logical_and', 'logical_or', 'return_last' } }, control_behavior = { fields = { inserter = { fields = { circuit_mode_of_operation = { fields = { 'enable_disable', 'none', 'read_hand_contents', 'set_filters', 'set_stack_size' } }, hand_read_mode = { fields = { 'hold', 'pulse' } } } }, lamp = { fields = { circuit_mode_of_operation = { fields = { 'use_colors' } } } }, logistic_container = { fields = { circuit_mode_of_operation = { fields = { 'send_contents', 'set_requests' } } } }, mining_drill = { fields = { resource_read_mode = { fields = { 'entire_patch', 'this_miner' } } } }, roboport = { fields = { circuit_mode_of_operation = { fields = { 'read_logistics', 'read_robot_stats' } } } }, train_stop = { fields = { circuit_mode_of_operation = { fields = { 'enable_disable', 'read_from_train', 'read_stopped_train', 'send_to_train' } } } }, transport_belt = { fields = { content_read_mode = { fields = { 'hold', 'pulse' } } } }, type = { fields = { 'accumulator', 'arithmetic_combinator', 'constant_combinator', 'container', 'decider_combinator', 'generic_on_off', 'inserter', 'lamp', 'logistic_container', 'mining_drill', 'programmable_speaker', 'rail_chain_signal', 'rail_signal', 'roboport', 'storage_tank', 'train_stop', 'transport_belt', 'wall' } } } }, controllers = { fields = { 'character', 'cutscene', 'editor', 'ghost', 'god', 'spectator' } }, deconstruction_item = { fields = { entity_filter_mode = { fields = { 'blacklist', 'whitelist' } }, tile_filter_mode = { fields = { 'blacklist', 'whitelist' } }, tile_selection_mode = { fields = { 'always', 'never', 'normal', 'only' } } } }, difficulty = { fields = { 'easy', 'hard', 'normal' } }, difficulty_settings = { fields = { recipe_difficulty = { fields = { 'expensive', 'normal' } }, technology_difficulty = { fields = { 'expensive', 'normal' } } } }, direction = { fields = { 'east', 'north', 'northeast', 'northwest', 'south', 'southeast', 'southwest', 'west' } }, distraction = { fields = { 'by_anything', 'by_damage', 'by_enemy', 'none' } }, entity_status = { fields = { 'working', 'no_power', 'no_fuel', 'no_recipe', 'no_input_fluid', 'no_research_in_progress', 'no_minable_resources', 'low_input_fluid', 'low_power', 'disabled_by_control_behavior', 'disabled_by_script', 'fluid_ingredient_shortage', 'fluid_production_overload', 'item_ingredient_shortage', 'item_production_overload', 'marked_for_deconstruction', 'missing_required_fluid', 'missing_science_packs', 'waiting_for_source_items', 'waiting_for_space_in_destination', } }, events = { fields = { 'on_ai_command_completed', 'on_area_cloned', 'on_biter_base_built', 'on_built_entity', 'on_cancelled_deconstruction', 'on_cancelled_upgrade', 'on_character_corpse_expired', 'on_chart_tag_added', 'on_chart_tag_modified', 'on_chart_tag_removed', 'on_chunk_charted', 'on_chunk_deleted', 'on_chunk_generated', 'on_combat_robot_expired', 'on_console_chat', 'on_console_command', 'on_cutscene_waypoint_reached', 'on_difficulty_settings_changed', 'on_entity_cloned', 'on_entity_damaged', 'on_entity_died', 'on_entity_renamed', 'on_entity_settings_pasted', 'on_entity_spawned', 'on_force_created', 'on_forces_merged', 'on_forces_merging', 'on_game_created_from_scenario', 'on_gui_checked_state_changed', 'on_gui_click', 'on_gui_closed', 'on_gui_elem_changed', 'on_gui_opened', 'on_gui_selection_state_changed', 'on_gui_text_changed', 'on_gui_value_changed', 'on_land_mine_armed', 'on_lua_shortcut', 'on_marked_for_deconstruction', 'on_marked_for_upgrade', 'on_market_item_purchased', 'on_mod_item_opened', 'on_picked_up_item', 'on_player_alt_selected_area', 'on_player_ammo_inventory_changed', 'on_player_armor_inventory_changed', 'on_player_banned', 'on_player_built_tile', 'on_player_cancelled_crafting', 'on_player_changed_force', 'on_player_changed_position', 'on_player_changed_surface', 'on_player_cheat_mode_disabled', 'on_player_cheat_mode_enabled', 'on_player_configured_blueprint', 'on_player_crafted_item', 'on_player_created', 'on_player_cursor_stack_changed', 'on_player_deconstructed_area', 'on_player_demoted', 'on_player_died', 'on_player_display_resolution_changed', 'on_player_display_scale_changed', 'on_player_driving_changed_state', 'on_player_dropped_item', 'on_player_fast_transferred', 'on_player_gun_inventory_changed', 'on_player_joined_game', 'on_player_kicked', 'on_player_left_game', 'on_player_main_inventory_changed', 'on_player_mined_entity', 'on_player_mined_item', 'on_player_mined_tile', 'on_player_muted', 'on_player_pipette', 'on_player_placed_equipment', 'on_player_promoted', 'on_player_removed', 'on_player_removed_equipment', 'on_player_repaired_entity', 'on_player_respawned', 'on_player_rotated_entity', 'on_player_selected_area', 'on_player_setup_blueprint', 'on_player_toggled_alt_mode', 'on_player_toggled_map_editor', 'on_player_tool_inventory_changed', 'on_player_trash_inventory_changed', 'on_player_unbanned', 'on_player_unmuted', 'on_player_used_capsule', 'on_post_entity_died', 'on_pre_chunk_deleted', 'on_pre_entity_settings_pasted', 'on_pre_ghost_deconstructed', 'on_pre_player_crafted_item', 'on_pre_player_died', 'on_pre_player_left_game', 'on_pre_player_mined_item', 'on_pre_player_removed', 'on_pre_robot_exploded_cliff', 'on_pre_surface_cleared', 'on_pre_surface_deleted', 'on_put_item', 'on_research_finished', 'on_research_started', 'on_resource_depleted', 'on_robot_built_entity', 'on_robot_built_tile', 'on_robot_exploded_cliff', 'on_robot_mined', 'on_robot_mined_entity', 'on_robot_mined_tile', 'on_robot_pre_mined', 'on_rocket_launch_ordered', 'on_rocket_launched', 'on_runtime_mod_setting_changed', 'on_script_path_request_finished', 'on_sector_scanned', 'on_selected_entity_changed', 'on_surface_cleared', 'on_surface_created', 'on_surface_deleted', 'on_surface_imported', 'on_surface_renamed', 'on_technology_effects_reset', 'on_tick', 'on_train_changed_state', 'on_train_created', 'on_train_schedule_changed', 'on_trigger_created_entity', 'on_trigger_fired_artillery', 'on_unit_added_to_group', 'on_unit_group_created', 'on_unit_removed_from_group', 'script_raised_built', 'script_raised_destroy', 'script_raised_revive' } }, flow_precision_index = { fields = { 'fifty_hours', 'one_hour', 'one_minute', 'one_second', 'one_thousand_hours', 'ten_hours', 'ten_minutes', 'two_hundred_fifty_hours' } }, group_state = { fields = { 'attacking_distraction', 'attacking_target', 'finished', 'gathering', 'moving' } }, gui_type = { fields = { 'achievement', 'blueprint_library', 'bonus', 'controller', 'custom', 'entity', 'equipment', 'item', 'kills', 'logistic', 'none', 'other_player', 'permissions', 'player_management', 'production', 'research', 'server_management', 'trains', 'tutorials' } }, input_action = { fields = { 'activate_copy', 'activate_cut', 'activate_paste', 'add_permission_group', 'add_train_station', 'admin_action', 'alt_select_area', 'alt_select_blueprint_entities', 'alternative_copy', 'begin_mining', 'begin_mining_terrain', 'build_item', 'build_rail', 'build_terrain', 'cancel_craft', 'cancel_deconstruct', 'cancel_new_blueprint', 'cancel_research', 'cancel_upgrade', 'change_active_item_group_for_crafting', 'change_active_item_group_for_filters', 'change_active_quick_bar', 'change_arithmetic_combinator_parameters', 'change_blueprint_book_record_label', 'change_decider_combinator_parameters', 'change_item_label', 'change_multiplayer_config', 'change_picking_state', 'change_programmable_speaker_alert_parameters', 'change_programmable_speaker_circuit_parameters', 'change_programmable_speaker_parameters', 'change_riding_state', 'change_shooting_state', 'change_single_blueprint_record_label', 'change_train_stop_station', 'change_train_wait_condition', 'change_train_wait_condition_data', 'clean_cursor_stack', 'clear_selected_blueprint', 'clear_selected_deconstruction_item', 'clear_selected_upgrade_item', 'clone_item', 'connect_rolling_stock', 'copy', 'copy_entity_settings', 'craft', 'create_blueprint_like', 'cursor_split', 'cursor_transfer', 'custom_input', 'cycle_blueprint_book_backwards', 'cycle_blueprint_book_forwards', 'deconstruct', 'delete_blueprint_library', 'delete_blueprint_record', 'delete_custom_tag', 'delete_permission_group', 'destroy_opened_item', 'disconnect_rolling_stock', 'drag_train_schedule', 'drag_train_wait_condition', 'drop_blueprint_record', 'drop_item', 'drop_to_blueprint_book', 'edit_custom_tag', 'edit_permission_group', 'export_blueprint', 'fast_entity_split', 'fast_entity_transfer', 'go_to_train_station', 'grab_blueprint_record', 'gui_checked_state_changed', 'gui_click', 'gui_elem_changed', 'gui_selection_state_changed', 'gui_text_changed', 'gui_value_changed', 'import_blueprint', 'import_blueprint_string', 'import_permissions_string', 'inventory_split', 'inventory_transfer', 'launch_rocket', 'map_editor_action', 'market_offer', 'mod_settings_changed', 'open_achievements_gui', 'open_blueprint_library_gui', 'open_blueprint_record', 'open_bonus_gui', 'open_character_gui', 'open_equipment', 'open_gui', 'open_item', 'open_kills_gui', 'open_logistic_gui', 'open_mod_item', 'open_production_gui', 'open_technology_gui', 'open_train_gui', 'open_train_station_gui', 'open_trains_gui', 'open_tutorials_gui', 'paste_entity_settings', 'place_equipment', 'quick_bar_pick_slot', 'quick_bar_set_selected_page', 'quick_bar_set_slot', 'remove_cables', 'remove_train_station', 'reset_assembling_machine', 'rotate_entity', 'select_area', 'select_blueprint_entities', 'select_entity_slot', 'select_item', 'select_mapper_slot', 'select_next_valid_gun', 'select_tile_slot', 'set_auto_launch_rocket', 'set_autosort_inventory', 'set_behavior_mode', 'set_car_weapons_control', 'set_circuit_condition', 'set_circuit_mode_of_operation', 'set_deconstruction_item_tile_selection_mode', 'set_deconstruction_item_trees_and_rocks_only', 'set_entity_color', 'set_entity_energy_property', 'set_filter', 'set_heat_interface_mode', 'set_heat_interface_temperature', 'set_infinity_container_filter_item', 'set_infinity_container_remove_unfiltered_items', 'set_infinity_pipe_filter', 'set_inserter_max_stack_size', 'set_inventory_bar', 'set_logistic_filter_item', 'set_logistic_filter_signal', 'set_logistic_trash_filter_item', 'set_request_from_buffers', 'set_research_finished_stops_game', 'set_signal', 'set_single_blueprint_record_icon', 'set_splitter_priority', 'set_train_stopped', 'setup_assembling_machine', 'setup_blueprint', 'setup_single_blueprint_record', 'smart_pipette', 'stack_split', 'stack_transfer', 'start_repair', 'start_research', 'start_walking', 'switch_connect_to_logistic_network', 'switch_constant_combinator_state', 'switch_inserter_filter_mode_state', 'switch_power_switch_state', 'switch_to_rename_stop_gui', 'take_equipment', 'toggle_deconstruction_item_entity_filter_mode', 'toggle_deconstruction_item_tile_filter_mode', 'toggle_driving', 'toggle_enable_vehicle_logistics_while_moving', 'toggle_equipment_movement_bonus', 'toggle_map_editor', 'toggle_personal_roboport', 'toggle_show_entity_info', 'undo', 'upgrade', 'upgrade_opened_blueprint', 'use_artillery_remote', 'use_item', 'wire_dragging', 'write_to_console' } }, inventory = { fields = { 'artillery_turret_ammo', 'artillery_wagon_ammo', 'assembling_machine_input', 'assembling_machine_modules', 'assembling_machine_output', 'beacon_modules', 'burnt_result', 'car_ammo', 'car_trunk', 'cargo_wagon', 'character_corpse', 'chest', 'fuel', 'furnace_modules', 'furnace_result', 'furnace_source', 'god_main', 'item_main', 'lab_input', 'lab_modules', 'mining_drill_modules', 'player_ammo', 'player_armor', 'player_guns', 'player_main', 'player_trash', 'player_vehicle', 'roboport_material', 'roboport_robot', 'robot_cargo', 'robot_repair', 'rocket', 'rocket_silo_result', 'rocket_silo_rocket', 'turret_ammo' } }, logistic_member_index = { fields = { 'character_provider', 'character_requester', 'character_storage', 'generic_on_off_behavior', 'logistic_container', 'vehicle_storage' } }, logistic_mode = { fields = { 'active_provider', 'buffer', 'none', 'passive_provider', 'requester', 'storage' } }, mouse_button_type = { fields = { 'left', 'middle', 'none', 'right' } }, rail_connection_direction = { fields = { 'left', 'none', 'right', 'straight' } }, rail_direction = { fields = { 'back', 'front' } }, riding = { fields = { acceleration = { fields = { 'accelerating', 'braking', 'nothing', 'reversing' } }, direction = { fields = { 'left', 'right', 'straight' } } } }, shooting = { fields = { 'not_shooting', 'shooting_enemies', 'shooting_selected' } }, signal_state = { fields = { 'closed', 'open', 'reserved', 'reserved_by_circuit_network' } }, train_state = { fields = { 'arrive_signal', 'arrive_station', 'manual_control', 'manual_control_stop', 'no_path', 'no_schedule', 'on_the_path', 'path_lost', 'wait_signal', 'wait_station' } }, transport_line = { fields = { 'left_line', 'left_split_line', 'left_underground_line', 'right_line', 'right_split_line', 'right_underground_line', 'secondary_left_line', 'secondary_left_split_line', 'secondary_right_line', 'secondary_right_split_line' } }, wire_connection_id = { fields = { 'electric_pole', 'power_switch_left', 'power_switch_right' } }, wire_type = { fields = { 'copper', 'green', 'red' } }, -- Defines additional modules color = { other_fields = true }, anticolor = { other_fields = true }, lightcolor = { other_fields = true }, time = { fields = { 'second', 'minute', 'hour', 'day', 'week', 'month', 'year' } } } } } }--)) --[[ Options "ignore", "std", "globals", "unused_args", "self", "compat", "global", "unused", "redefined", "unused_secondaries", "allow_defined", "allow_defined_top", "module", "read_globals", "new_globals", "new_read_globals", "enable", "only", "not_globals", "max_line_length", "max_code_line_length", "max_string_line_length", "max_comment_line_length", "max_cyclomatic_complexity" --]] --[[ Warnings list -- 011 A syntax error. -- 021 An invalid inline option. -- 022 An unpaired inline push directive. -- 023 An unpaired inline pop directive. -- 111 Setting an undefined global variable. -- 112 Mutating an undefined global variable. -- 113 Accessing an undefined global variable. -- 121 Setting a read-only global variable. -- 122 Setting a read-only field of a global variable. -- 131 Unused implicitly defined global variable. -- 142 Setting an undefined field of a global variable. -- 143 Accessing an undefined field of a global variable. -- 211 Unused local variable. -- 212 Unused argument. -- 213 Unused loop variable. -- 221 Local variable is accessed but never set. -- 231 Local variable is set but never accessed. -- 232 An argument is set but never accessed. -- 233 Loop variable is set but never accessed. -- 241 Local variable is mutated but never accessed. -- 311 Value assigned to a local variable is unused. -- 312 Value of an argument is unused. -- 313 Value of a loop variable is unused. -- 314 Value of a field in a table literal is unused. -- 321 Accessing uninitialized local variable. -- 331 Value assigned to a local variable is mutated but never accessed. -- 341 Mutating uninitialized local variable. -- 411 Redefining a local variable. -- 412 Redefining an argument. -- 413 Redefining a loop variable. -- 421 Shadowing a local variable. -- 422 Shadowing an argument. -- 423 Shadowing a loop variable. -- 431 Shadowing an upvalue. -- 432 Shadowing an upvalue argument. -- 433 Shadowing an upvalue loop variable. -- 511 Unreachable code. -- 512 Loop can be executed at most once. -- 521 Unused label. -- 531 Left-hand side of an assignment is too short. -- 532 Left-hand side of an assignment is too long. -- 541 An empty do end block. -- 542 An empty if branch. -- 551 An empty statement. -- 611 A line consists of nothing but whitespace. -- 612 A line contains trailing whitespace. -- 613 Trailing whitespace in a string. -- 614 Trailing whitespace in a comment. -- 621 Inconsistent indentation (SPACE followed by TAB). -- 631 Line is too long. --]]