-- This feature allows you to turn on anti-hoarding so that X minutes after a player leaves the game -- the resources in their inventory are returned to the teams. A corpse will spawn on the player's last -- position and remain until they log back in to claim it or someone else mines it. local Event = require 'utils.event' local Task = require 'utils.task' local Token = require 'utils.token' local Global = require 'utils.global' local CorpseUtil = require 'features.corpse_util' local Config = require 'config' local set_timeout_in_ticks = Task.set_timeout_in_ticks local config = Config.dump_offline_inventories local offline_player_queue = {} Global.register({offline_player_queue = offline_player_queue}, function(tbl) offline_player_queue = tbl.offline_player_queue config = Config.dump_offline_inventories end) local function spawn_player_corpse(player, banned, timeout_minutes) local player_index = player.index offline_player_queue[player_index] = nil if not banned and player.connected then return end local inv_main = player.get_inventory(defines.inventory.character_main) local inv_trash = player.get_inventory(defines.inventory.character_trash) local inv_main_contents if inv_main and inv_main.valid then inv_main_contents = inv_main.get_contents() end local inv_trash_contents if inv_trash and inv_trash.valid then inv_trash_contents = inv_trash.get_contents() end local inv_corpse_size = 0 if inv_main_contents then inv_corpse_size = inv_corpse_size + (#inv_main - inv_main.count_empty_stacks()) end if inv_trash_contents then inv_corpse_size = inv_corpse_size + (#inv_trash - inv_trash.count_empty_stacks()) end if inv_corpse_size <= 0 then return end local position = player.position local corpse = player.surface.create_entity { name = "character-corpse", position = position, inventory_size = inv_corpse_size, player_index = player_index } corpse.active = false local inv_corpse = corpse.get_inventory(defines.inventory.character_corpse) for item_name, count in pairs(inv_main_contents or {}) do inv_corpse.insert({name = item_name, count = count}) end for item_name, count in pairs(inv_trash_contents or {}) do inv_corpse.insert({name = item_name, count = count}) end if inv_main_contents then inv_main.clear() end if inv_trash_contents then inv_trash.clear() end local text = player.name .. "'s inventory (offline)" local tag = player.force.add_chart_tag(player.surface, { icon = {type = 'item', name = 'modular-armor'}, position = position, text = text }) local message if banned then message = { 'dump_offline_inventories.banned_inventory_location', player.name, string.format('%.1f', position.x), string.format('%.1f', position.y), player.surface.name } else message = { 'dump_offline_inventories.inventory_location', player.name, timeout_minutes, string.format('%.1f', position.x), string.format('%.1f', position.y), player.surface.name } end game.print(message) if tag then CorpseUtil.add_tag(tag, player_index, game.tick, false) end end local spawn_player_corpse_token = Token.register(function(data) local player = data.player if not player or not player.valid then return end local queue_data = offline_player_queue[player.index] if queue_data ~= data.tick then return end spawn_player_corpse(player, false, data.timeout_minutes) end) local function start_timer(event, timeout_minutes) local player_index = event.player_index local player = game.get_player(player_index) if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list. local tick = game.tick local timeout = timeout_minutes * 60 * 60 offline_player_queue[player_index] = tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times set_timeout_in_ticks(timeout, spawn_player_corpse_token, {player = player, tick = tick, timeout_minutes = timeout_minutes}) end end Event.add(defines.events.on_pre_player_left_game, function(event) if not config.enabled then return end start_timer(event, config.offline_timout_mins) end) Event.add(defines.events.on_player_banned, function(event) local player_index = event.player_index if not player_index then return end local player = game.get_player(event.player_index) if not player or not player.valid then return end spawn_player_corpse(player, true, 0) end)