local MGSP = require 'resources.map_gen_settings' local ScenarioInfo = require 'features.gui.info' local config = { scenario_name = 'crashsite-desert', map_gen_settings = { MGSP.sand_only, MGSP.enable_water, { terrain_segmentation = 6, water = 0.25 }, MGSP.starting_area_very_low, MGSP.ore_oil_none, MGSP.enemy_none, MGSP.cliff_none, { property_expression_names = { ['control-setting:moisture:bias'] = '-0.500000' }, autoplace_controls = { trees = { frequency = 6, richness = 1, size = 0.1666666716337204 } } } } } local Scenario = require 'map_gen.maps.crash_site.scenario' ScenarioInfo.set_map_name('Crashsite Desert') ScenarioInfo.set_map_description('A desert version of Crash Site. Capture outposts and defend against the biters.') ScenarioInfo.add_map_extra_info( [[ A desert version of Crash Site, with sandy terrain, scattered oases and few trees. - Outposts have enemy turrets defending them. - Outposts have loot and provide a steady stream of resources. - Outpost markets to purchase items and outpost upgrades. - Capturing outposts increases evolution. - Reduced damage by all player weapons, turrets, and ammo. - Biters have more health and deal more damage. - Biters and spitters spawn on death of entities. ]] ) return Scenario.init(config)