local Event = require 'utils.event' local Global = require 'utils.global' local config = storage.config.popup_chat local MIN_LIFETIME = config.min_lifetime or 06 * 60 -- 06s local MAX_LIFETIME = config.max_lifetime or 20 * 60 -- 20s local MIN_MESSAGE_LENGTH = config.min_length or 40 local MAX_MESSAGE_LENGTH = config.max_length or 92 local TIME_PER_CHAR = 3 -- about +1 sec every 20 chars (60/20 ticks/chars) local data = { popup_chat = {} } Global.register(data, function(tbl) data = tbl end) ---@param message string local function get_message_lifetime(message) local length = message:len() if length <= MIN_MESSAGE_LENGTH then return MIN_LIFETIME end local extra_time = math.floor((length - MIN_MESSAGE_LENGTH) * TIME_PER_CHAR) return math.min(MIN_LIFETIME + extra_time, MAX_LIFETIME) end ---@param message string local function get_safe_message(message) local length = message:len() if length <= MAX_MESSAGE_LENGTH then return message end return string.sub(message, 1, MAX_MESSAGE_LENGTH) .. '[...]' end ---@param event defines.event.on_console_chat local function on_console_chat(event) local index = event.player_index local message = event.message if not (index and message) then return end local player = game.players[index] if not (player and player.valid and player.character) then return end local popup = data.popup_chat[index] if popup and popup.valid then popup.destroy() data.popup_chat[index] = nil end local safe_message = get_safe_message(message) local color = player.color color.a = 0.9 data.popup_chat[index] = rendering.draw_text({ text = safe_message, surface = player.surface, target = player.character, target_offset = {0, -4}, color = color, font = 'compilatron-message-font', scale = 1.75, time_to_live = get_message_lifetime(safe_message), forces = { player.force }, alignment = 'center', use_rich_text = true, }) end Event.add(defines.events.on_console_chat, on_console_chat)