global.mods = {} global.regualrs = {} local Event = require "utils.event" local Module = {} local function update_group(position) local file = position .. ".lua" game.write_file(file, "{", false, 0) local group = global[position] local line = "" for player_name,_ in pairs(group) do line = string.format('["%s"] = "",\n', player_name) game.write_file(file, line, true, 0) end game.write_file(file, "}", true, 0) end Module.get_actor = function() if game.player then return game.player.name end return "" end local function cast_bool(value) if value then return true else return false end end Module.is_mod = function(player_name) if global.mods[player_name] then return cast_bool(global.mods[player_name:lower()]) --to make it backwards compatible end return true end local is_regular = function(player_name) if not global.regulars[player_name] then return cast_bool(global.regulars[player_name:lower()]) --to make it backwards compatible end return true end Module.add_regular = function(player_name) local actor = get_actor() if is_regular(player_name) then player_print(player_name .. " is already a regular.") else if game.players[player_name] then game.print(actor .. " promoted " .. player_name .. " to regular.") global.regulars[player_name] = true update_group("regulars") else player_print(player_name .. " does not exist.") end end end Module.add_mod = function(player_name) local actor = get_actor() if is_mod(player_name) then player_print(player_name .. " is already a moderator.") else if game.players[player_name] then game.print(actor .. " promoted " .. player_name .. " to moderator.") global.mods[player_name] = true update_group("mods") else player_print(player_name .. " does not exist.") end end end Module.remove_regular = function(player_name) local actor = get_actor() if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end global.regulars[player_name] = nil update_group("regulars") end Module.remove_mod = function(player_name) local actor = get_actor() if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end global.mods[player_name] = nil update_group("mods") end Module.print_regulars = function() for k,_ in pairs(global.regulars) do player_print(k) end end Module.print_mods = function() for k,_ in pairs(global.mods) do player_print(k) end end Event.add(defines.events.on_player_joined_game, function(event) local correctCaseName = game.players[event.player_index].name if global.mods[correctCaseName:lower()] and not global.mods[correctCaseName] then global.mods[correctCaseName:lower()] = nil global.mods[correctCaseName] = true update_group("mods") end if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then global.regulars[correctCaseName:lower()] = nil global.regulars[correctCaseName] = true update_group("regulars") end end) Event.add(-1, function() if not global.regulars then global.regulars = {} end if not global.mods then global.mods = {} end end) return Module