-- adds some wrecked items around the map, good for MP, reduces total resources pulled from factory, and adds incentive to push out local Token = require 'utils.token' local random = math.random local wreck_item_pool = { {name = 'iron-gear-wheel', count = 32}, {name = 'iron-plate', count = 64}, {name = 'rocket-control-unit', count = 1}, {name = 'atomic-bomb', count = 1}, {name = 'rocket-fuel', count = 7}, {name = 'coal', count = 8}, {name = 'rocket-launcher', count = 1}, {name = 'rocket', count = 32}, {name = 'copper-cable', count = 128}, {name = 'land-mine', count = 64}, {name = 'railgun', count = 1}, {name = 'railgun-dart', count = 128}, {name = 'fast-inserter', count = 8}, {name = 'stack-filter-inserter', count = 2}, {name = 'belt-immunity-equipment', count = 1}, {name = 'fusion-reactor-equipment', count = 1}, {name = 'electric-engine-unit', count = 8}, {name = 'exoskeleton-equipment', count = 1}, {name = 'rocket-fuel', count = 10}, {name = 'used-up-uranium-fuel-cell', count = 3}, {name = 'uranium-fuel-cell', count = 2}, {name = 'power-armor', count = 1}, {name = 'modular-armor', count = 1}, {name = 'water-barrel', count = 4}, {name = 'sulfuric-acid-barrel', count = 6}, {name = 'crude-oil-barrel', count = 8}, {name = 'energy-shield-equipment', count = 1}, {name = 'explosive-rocket', count = 32}, } local entity_list = { {name = 'big-ship-wreck-1', chance = 35000, force = 'player'}, {name = 'big-ship-wreck-2', chance = 45000, force = 'player'}, {name = 'big-ship-wreck-3', chance = 55000, force = 'player'}, } local callback = Token.register( function(entity) entity.health = math.random(entity.health) entity.insert(wreck_item_pool[random(#wreck_item_pool)]) entity.insert(wreck_item_pool[random(#wreck_item_pool)]) entity.insert(wreck_item_pool[random(#wreck_item_pool)]) end ) return function() local ship = entity_list[random(#entity_list)] if math.random(ship.chance) ~= 1 then return nil end ship.callback = callback return ship end