global.player_spawns = {} -- player_index to spawn_name global.spawns = {} -- spawn_name to x, y, player_online_count function add_spawn(name, x, y) if type(name) ~= "string" then game.print("name must be a string") return end if type(x) ~= "number" then game.print("x must be a number") return end if type(y) ~= "number" then game.print("y must be a number") return end global.spawns[name] = { x = x, y = y, count = 0} end local function get_min_count_spawn_name() local min = 1000000 local min_spawn = nil for name, t in pairs(global.spawns) do local count = t.count if min > count then min = count min_spawn = name end end return min_spawn end local function player_joined_game(event) local index = event.player_index local spawn_name = global.player_spawns[index] -- player already has a spawn. if spawn_name then local spawn = global.spawns[spawn_name] local count = spawn.count spawn.count = count + 1 return end spawn_name = get_min_count_spawn_name() if not spawn_name then return end local spawn = global.spawns[spawn_name] global.player_spawns[index] = spawn_name game.players[index].teleport(spawn) local count = spawn.count spawn.count = count + 1 end local function player_left_game(event) local index = event.player_index local spawn_name = global.player_spawns[index] local spawn = global.spawns[spawn_name] if not spawn then return end local count = spawn.count spawn.count = count - 1 end local function player_respawned(event) local index = event.player_index local spawn_name = global.player_spawns[index] local spawn = global.spawns[spawn_name] if not spawn then return end game.players[index].teleport(spawn) end local function tp_spawn(player_name, spawn_name) local player = game.players[player_name] if not player then player_name = player_name or "" game.player.print("player " .. player_name .. " does not exist.") return end local spawn = global.spawns[spawn_name] if not spawn then spawn_name = spawn_name or "" game.player.print("spawn " .. spawn_name .. " does not exist.") return end player.teleport(spawn) end local function change_spawn(player_name, spawn_name) local new_spawn = global.spawns[spawn_name] if not new_spawn then spawn_name = spawn_name or "" game.player.print("spawn " .. spawn_name .. " does not exist.") return end local player = game.players[player_name] if not player then player_name = player_name or "" game.player.print("player " .. player_name .. " does not exist.") return end local index = player.index local old_spawn_name = global.player_spawns[index] local old_spawn = global.spawns[old_spawn_name] if old_spawn then local count = old_spawn.count old_spawn.count = count - 1 end local count = new_spawn.count new_spawn.count = count + 1 global.player_spawns[index] = spawn_name game.player.print(player_name .. " spawn moved to " .. spawn_name) end local function print_spawns() local str = "" for name, spawn in pairs(global.spawns) do str = str .. name .. ": (" .. spawn.x .. ", " .. spawn.y .. "), player count = " .. spawn.count .. "\n\r" end game.player.print(str) end local function print_players_for_spawn(target_spawn_name) if not global.spawns[target_spawn_name] then target_spawn_name = target_spawn_name or "" game.player.print("spawn " .. target_spawn_name .. " does not exist.") return end str = "" for index, spawn_name in pairs(global.player_spawns) do if target_spawn_name == spawn_name then local player = game.players[index] if player.connected then str = str .. player.name .. ", " end end end if str == "" then str = "no players" end game.player.print(str) end local function tp_spawn_command(cmd) if not game.player.admin then cant_run(cmd.name) return end local params = cmd.parameter if type(params) ~= "string" then game.player.print("Command failed. Usage: /tpspawn , ") return end local ps ={} for p in params:gmatch("%S+") do table.insert( ps,p ) end if #ps == 1 then tp_spawn(game.player.name, ps[1]) else tp_spawn(ps[1], ps[2]) end end function change_spawn_command(cmd) if not game.player.admin then cant_run(cmd.name) return end local params = cmd.parameter if type(params) ~= "string" then game.player.print("Command failed. Usage: /changespawn , ") return end local ps ={} for p in params:gmatch("%S+") do table.insert( ps,p ) end change_spawn(ps[1], ps[2]) end local function print_spawns_command(cmd) if not game.player.admin then cant_run(cmd.name) return end print_spawns() end local function print_players_for_spawn_command(cmd) if not game.player.admin then cant_run(cmd.name) return end local params = cmd.parameter if type(params) ~= "string" then game.player.print("Command failed. Usage: /playersforspawn ") return end local ps ={} for p in params:gmatch("%S+") do table.insert( ps,p ) end print_players_for_spawn(ps[1]) end Event.register(defines.events.on_player_joined_game, player_joined_game) Event.register(defines.events.on_player_left_game, player_left_game) Event.register(defines.events.on_player_respawned, player_respawned) commands.add_command("tpspawn", " teleports a player to the spawn point (Admins only)", tp_spawn_command) commands.add_command("changespawn", " changes the spawn point for a player (Admins only)", change_spawn_command) commands.add_command("printspawns", "prints info on all spawn points (Admins only)", print_spawns_command) commands.add_command("printplayersforspawn", " prints all the connected players for a spawn (Admins only)", print_players_for_spawn_command)