function walk_distance_on_second() local last_positions = global.scenario.variables.player_positions local d_x = 0 local d_y = 0 for _,v in pairs(game.players) do if (v.afk_time < 30 or v.walking_state.walking) and v.vehicle == nil then if last_positions[v.name] then d_x = last_positions[v.name].x - v.position.x d_y = last_positions[v.name].y - v.position.y global.scenario.variables.player_walk_distances[v.name] = global.scenario.variables.player_walk_distances[v.name] + math.sqrt(d_x*d_x + d_y*d_y) global.scenario.variables.player_positions[v.name] = v.position end end end end local function get_player_positions() local pos = {} for _,v in pairs(game.players) do pos[v.name] = v.position end return pos end local function init_player_position(event) local player = game.players[event.player_index] global.scenario.variables.player_positions[player.name] = player.position if not global.scenario.variables.player_walk_distances[player.name] then global.scenario.variables.player_walk_distances[player.name] = 0 end end Event.register(defines.events.on_player_joined_game, init_player_position)