local Event = require 'utils.event' local floor = math.floor local player_ammo_starting_modifiers = { ['artillery-shell'] = -0.75, ['biological'] = -0.5, ['bullet'] = -0.25, ['cannon-shell'] = -0.15, ['capsule'] = -0.5, ['electric'] = -0.5, ['flamethrower'] = -0, ['grenade'] = -0.5, ['landmine'] = -0.33, ['laser'] = -0.50, ['melee'] = 1, ['rocket'] = -0.4, ['shotgun-shell'] = -0.20 } local player_ammo_research_modifiers = { ['artillery-shell'] = -0.75, ['biological'] = -0.5, ['bullet'] = -0.20, ['cannon-shell'] = -0.15, ['capsule'] = -0.5, ['electric'] = -0.6, ['flamethrower'] = -0, ['grenade'] = -0.5, ['landmine'] = -0.5, ['laser'] = -0.50, ['melee'] = -0.5, ['rocket'] = -0.4, ['shotgun-shell'] = -0.20 } local player_turrets_research_modifiers = { ['gun-turret'] = -0.5, ['laser-turret'] = -0.50, ['flamethrower-turret'] = -0.25 } local function init_weapon_damage() local forces = game.forces local p_force = forces.player for k, v in pairs(player_ammo_starting_modifiers) do p_force.set_ammo_damage_modifier(k, v) end end local function research_finished(event) local r = event.research local p_force = r.force for _, e in ipairs(r.effects) do local t = e.type if t == 'ammo-damage' then local category = e.ammo_category local factor = player_ammo_research_modifiers[category] if factor then local current_m = p_force.get_ammo_damage_modifier(category) local m = e.modifier p_force.set_ammo_damage_modifier(category, floor((current_m + factor * m)*10)*0.1) end elseif t == 'turret-attack' then local category = e.turret_id local factor = player_turrets_research_modifiers[category] if factor then local current_m = p_force.get_turret_attack_modifier(category) local m = e.modifier p_force.set_turret_attack_modifier(category, floor((current_m + factor * m)*10)*0.1) end end end end local weapon_balance = {} function weapon_balance.register() Event.on_init(init_weapon_damage) Event.add(defines.events.on_research_finished, research_finished) end return weapon_balance