local Module = {} local Game = require 'utils.game' Module.distance = function(pos1, pos2) local dx = pos2.x - pos1.x local dy = pos2.y - pos1.y return math.sqrt(dx * dx + dy * dy) end -- rounds number (num) to certain number of decimal places (idp) math.round = function(num, idp) local mult = 10 ^ (idp or 0) return math.floor(num * mult + 0.5) / mult end function math.clamp(num, min, max) if num < min then return min elseif num > max then return max else return num end end Module.print_except = function(msg, player) for _, p in pairs(game.players) do if p.connected and p ~= player then p.print(msg) end end end Module.print_admins = function(msg) for _, p in pairs(game.players) do if p.connected and p.admin then p.print(msg) end end end Module.get_actor = function() if game.player then return game.player.name end return '' end Module.cast_bool = function(var) if var then return true else return false end end Module.find_entities_by_last_user = function(player, surface, filters) if type(player) == 'string' or not player then error( "bad argument #1 to '" .. debug.getinfo(1, 'n').name .. "' (number or LuaPlayer expected, got " .. type(player) .. ')', 1 ) return end if type(surface) ~= 'table' and type(surface) ~= 'number' then error( "bad argument #2 to '" .. debug.getinfo(1, 'n').name .. "' (number or LuaSurface expected, got " .. type(surface) .. ')', 1 ) return end local entities = {} local surface = surface local player = player local filters = filters or {} if type(surface) == 'number' then surface = game.surfaces[surface] end if type(player) == 'number' then player = Game.get_player_by_index(player) end filters.force = player.force.name for _, e in pairs(surface.find_entities_filtered(filters)) do if e.last_user == player then table.insert(entities, e) end end return entities end Module.ternary = function(c, t, f) if c then return t else return f end end local minutes_to_ticks = 60 * 60 local hours_to_ticks = 60 * 60 * 60 local ticks_to_minutes = 1 / minutes_to_ticks local ticks_to_hours = 1 / hours_to_ticks Module.format_time = function(ticks) local result = {} local hours = math.floor(ticks * ticks_to_hours) if hours > 0 then ticks = ticks - hours * hours_to_ticks table.insert(result, hours) if hours == 1 then table.insert(result, 'hour') else table.insert(result, 'hours') end end local minutes = math.floor(ticks * ticks_to_minutes) table.insert(result, minutes) if minutes == 1 then table.insert(result, 'minute') else table.insert(result, 'minutes') end return table.concat(result, ' ') end return Module