local ob = require 'map_gen.maps.crash_site.outpost_builder' local walls = ob.make_walls{ ob.make_4_way { force = 'player', [1] = {entity = {name = 'stone-wall'}}, [2] = {entity = {name = 'stone-wall'}}, [3] = {entity = {name = 'stone-wall'}}, [4] = {entity = {name = 'stone-wall'}}, [5] = {entity = {name = 'stone-wall'}}, [6] = {entity = {name = 'stone-wall'}}, [7] = {tile = 'stone-path'}, [8] = {tile = 'stone-path'}, [9] = {tile = 'stone-path'}, [10] = {tile = 'stone-path'}, [11] = {tile = 'stone-path'}, [12] = {tile = 'stone-path'}, [13] = {tile = 'stone-path'}, [14] = {tile = 'stone-path'}, [15] = {tile = 'stone-path'}, [16] = {tile = 'stone-path'}, [17] = {tile = 'stone-path'}, [18] = {tile = 'stone-path'}, [19] = {tile = 'stone-path'}, [20] = {tile = 'stone-path'}, [21] = {tile = 'stone-path'}, [22] = {tile = 'stone-path'}, [23] = {tile = 'stone-path'}, [24] = {tile = 'stone-path'}, [25] = {tile = 'stone-path'}, [26] = {tile = 'stone-path'}, [27] = {tile = 'stone-path'}, [28] = {tile = 'stone-path'}, [29] = {tile = 'stone-path'}, [30] = {tile = 'stone-path'}, [31] = {tile = 'stone-path'}, [32] = {tile = 'stone-path'}, [33] = {tile = 'stone-path'}, [34] = {tile = 'stone-path'}, [35] = {tile = 'stone-path'}, [36] = {tile = 'stone-path'} }, ob.make_4_way { force = 'player', [1] = {entity = {name = 'stone-wall'}}, [2] = {entity = {name = 'stone-wall'}}, [3] = {entity = {name = 'stone-wall'}}, [4] = {entity = {name = 'stone-wall'}}, [5] = {entity = {name = 'stone-wall'}}, [6] = {entity = {name = 'stone-wall'}}, [7] = {entity = {name = 'stone-wall'}}, [8] = {tile = 'stone-path'}, [9] = {tile = 'stone-path'}, [10] = {tile = 'stone-path'}, [11] = {tile = 'stone-path'}, [12] = {tile = 'stone-path'}, [13] = {entity = {name = 'stone-wall'}}, [14] = {tile = 'stone-path'}, [15] = {tile = 'stone-path'}, [16] = {tile = 'stone-path'}, [17] = {tile = 'stone-path'}, [18] = {tile = 'stone-path'}, [19] = {entity = {name = 'stone-wall'}}, [20] = {tile = 'stone-path'}, [21] = {tile = 'stone-path'}, [22] = {tile = 'stone-path'}, [23] = {tile = 'stone-path'}, [24] = {tile = 'stone-path'}, [25] = {entity = {name = 'stone-wall'}}, [26] = {tile = 'stone-path'}, [27] = {tile = 'stone-path'}, [28] = {tile = 'stone-path'}, [29] = {tile = 'stone-path'}, [30] = {tile = 'stone-path'}, [31] = {entity = {name = 'stone-wall'}}, [32] = {tile = 'stone-path'}, [33] = {tile = 'stone-path'}, [34] = {tile = 'stone-path'}, [35] = {tile = 'stone-path'}, [36] = {tile = 'stone-path'} }, ob.make_4_way { force = 'player', [1] = {entity = {name = 'stone-wall'}}, [2] = {tile = 'stone-path'}, [3] = {tile = 'stone-path'}, [4] = {tile = 'stone-path'}, [5] = {tile = 'stone-path'}, [6] = {tile = 'stone-path'}, [7] = {tile = 'stone-path'}, [8] = {tile = 'stone-path'}, [9] = {tile = 'stone-path'}, [10] = {tile = 'stone-path'}, [11] = {tile = 'stone-path'}, [12] = {tile = 'stone-path'}, [13] = {tile = 'stone-path'}, [14] = {tile = 'stone-path'}, [15] = {tile = 'stone-path'}, [16] = {tile = 'stone-path'}, [17] = {tile = 'stone-path'}, [18] = {tile = 'stone-path'}, [19] = {tile = 'stone-path'}, [20] = {tile = 'stone-path'}, [21] = {tile = 'stone-path'}, [22] = {tile = 'stone-path'}, [23] = {tile = 'stone-path'}, [24] = {tile = 'stone-path'}, [25] = {tile = 'stone-path'}, [26] = {tile = 'stone-path'}, [27] = {tile = 'stone-path'}, [28] = {tile = 'stone-path'}, [29] = {tile = 'stone-path'}, [30] = {tile = 'stone-path'}, [31] = {tile = 'stone-path'}, [32] = {tile = 'stone-path'}, [33] = {tile = 'stone-path'}, [34] = {tile = 'stone-path'}, [35] = {tile = 'stone-path'}, [36] = {tile = 'stone-path'} } } local bases = { ob.make_1_way { [1] = {tile = 'stone-path'}, [2] = {tile = 'stone-path'}, [3] = {tile = 'stone-path'}, [4] = {tile = 'stone-path'}, [5] = {tile = 'stone-path'}, [6] = {tile = 'stone-path'}, [7] = {tile = 'stone-path'}, [8] = {tile = 'stone-path'}, [9] = {tile = 'stone-path'}, [10] = {tile = 'stone-path'}, [11] = {tile = 'stone-path'}, [12] = {tile = 'stone-path'}, [13] = {tile = 'stone-path'}, [14] = {tile = 'stone-path'}, [15] = {tile = 'stone-path'}, [16] = {tile = 'stone-path'}, [17] = {tile = 'stone-path'}, [18] = {tile = 'stone-path'}, [19] = {tile = 'stone-path'}, [20] = {tile = 'stone-path'}, [21] = {tile = 'stone-path'}, [22] = {tile = 'stone-path'}, [23] = {tile = 'stone-path'}, [24] = {tile = 'stone-path'}, [25] = {tile = 'stone-path'}, [26] = {tile = 'stone-path'}, [27] = {tile = 'stone-path'}, [28] = {tile = 'stone-path'}, [29] = {tile = 'stone-path'}, [30] = {tile = 'stone-path'}, [31] = {tile = 'stone-path'}, [32] = {tile = 'stone-path'}, [33] = {tile = 'stone-path'}, [34] = {tile = 'stone-path'}, [35] = {tile = 'stone-path'}, [36] = {tile = 'stone-path'} } } return { settings = { blocks = 18, variance = 3, min_step = 2, max_level = 2 }, walls = {walls}, bases = {bases} }