local b = require 'map_gen.shared.builders' local Random = require 'map_gen.shared.random' local table = require 'utils.table' local math = require 'utils.math' local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local Global = require 'utils.global' local degrees = math.degrees RS.set_map_gen_settings( { MGSP.ore_oil_none, MGSP.cliff_none } ) local seed1 = nil local seed2 = nil local ore_blocks = 100 local ore_block_size = 32 local function build_map() local random_ore = Random.new(seed1, seed2) local small_ore_patch = b.circle(12) local medium_ore_patch = b.circle(24) local big_ore_patch = b.subtract(b.circle(36), b.circle(16)) local ore_patches = { {shape = small_ore_patch, weight = 3}, {shape = medium_ore_patch, weight = 2}, {shape = big_ore_patch, weight = 1} } local total_ore_patch_weights = {} local square_t = 0 for _, v in ipairs(ore_patches) do square_t = square_t + v.weight table.insert(total_ore_patch_weights, square_t) end local value = b.exponential_value local function non_transform(shape) return shape end local function uranium_transform(shape) return b.scale(shape, 0.5) end local function oil_transform(shape) shape = b.scale(shape, 0.5) return b.throttle_world_xy(shape, 1, 4, 1, 4) end local function empty_transform() return b.empty_shape end local ores = { {transform = non_transform, resource = 'iron-ore', value = value(250, 0.4, 1.1), weight = 16}, {transform = non_transform, resource = 'copper-ore', value = value(200, 0.4, 1.1), weight = 10}, {transform = non_transform, resource = 'stone', value = value(125, 0.2, 1.05), weight = 3}, {transform = non_transform, resource = 'coal', value = value(200, 0.3, 1.075), weight = 5}, {transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3}, {transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.05), weight = 6}, {transform = empty_transform, weight = 300} } local total_ore_weights = {} local ore_t = 0 for _, v in ipairs(ores) do ore_t = ore_t + v.weight table.insert(total_ore_weights, ore_t) end local function do_resources() local pattern = {} for r = 1, ore_blocks do local row = {} pattern[r] = row for c = 1, ore_blocks do local shape local i = random_ore:next_int(1, square_t) local index = table.binary_search(total_ore_patch_weights, i) if (index < 0) then index = bit32.bnot(index) end shape = ore_patches[index].shape local ore_data i = random_ore:next_int(1, ore_t) index = table.binary_search(total_ore_weights, i) if (index < 0) then index = bit32.bnot(index) end ore_data = ores[index] shape = ore_data.transform(shape) local ore = b.resource(shape, ore_data.resource, ore_data.value) row[c] = ore end end return b.grid_pattern_full_overlap(pattern, ore_blocks, ore_blocks, ore_block_size, ore_block_size) end local map_ores = do_resources() local big_circle = b.circle(150) local small_circle = b.circle(140) local crop = b.rectangle(300, 150) crop = b.translate(crop, 0, -75) local arc = b.all {big_circle, b.invert(small_circle), b.invert(crop)} arc = b.scale(arc, 6, 2) local rectangle = b.rectangle(25, 40) local function h_arc() local arm1 = b.translate(rectangle, 0, 310) local arm2 = b.translate(rectangle, -460, 270) local arm3 = b.translate(rectangle, 460, 270) return b.any {arc, arm1, arm2, arm3} end local function h_balls() local circle = b.circle(100) local ball1 = b.translate(circle, 0, 410) local ball2 = b.translate(circle, -460, 370) local ball3 = b.translate(circle, 460, 370) return b.any {ball1, ball2, ball3} end local div_100_sqrt2 = 100 / math.sqrt2 local function v_arc() local arm1 = b.translate(rectangle, 0, 305) local arm2 = b.translate(rectangle, -460, 265) local arm3 = b.translate(rectangle, 460, 265) return b.any {arc, arm1, arm2, arm3} end local function v_balls() local circle = b.circle(div_100_sqrt2) local ball1 = b.translate(circle, -0, 385) local ball2 = b.translate(circle, -460, 345) local ball3 = b.translate(circle, 460, 345) return b.any {ball1, ball2, ball3} end local arc1 = h_arc() arc1 = b.single_pattern(arc1, 1380, 1380) local balls1 = h_balls() local arc1balls = b.single_pattern(balls1, 1380, 1380) arc1balls = b.apply_entity(arc1balls, map_ores) local arc2 = v_arc() arc2 = b.single_pattern(arc2, 1380, 1380) arc2 = b.rotate(arc2, degrees(45)) arc2 = b.scale(arc2, math.sqrt2, math.sqrt2) arc2 = b.translate(arc2, -165, -688) local arc2balls = v_balls() arc2balls = b.single_pattern(arc2balls, 1380, 1380) arc2balls = b.rotate(arc2balls, degrees(45)) arc2balls = b.scale(arc2balls, math.sqrt2, math.sqrt2) arc2balls = b.translate(arc2balls, -165, -688) arc2balls = b.apply_entity(arc2balls, map_ores) local map = b.any {arc1balls, arc2balls, arc1, arc2} map = b.translate(map, 0, -414) local function constant(x) return function() return x end end small_circle = b.circle(32) local start_iron = b.resource(small_circle, ores[1].resource, constant(900)) local start_copper = b.resource(small_circle, ores[2].resource, constant(600)) local start_stone = b.resource(small_circle, ores[3].resource, constant(400)) local start_coal = b.resource(small_circle, ores[4].resource, constant(700)) local start_segmented = b.segment_pattern({start_iron, start_copper, start_stone, start_coal}) local start_shape = b.change_map_gen_collision_tile(small_circle, 'water-tile', 'grass-1') start_shape = b.apply_entity(start_shape, start_segmented) start_shape = b.translate(start_shape, 0, 48) start_shape = b.any {start_shape, b.full_shape} map = b.choose(b.circle(104), start_shape, map) return map end local map local function dummy_map(x, y, world) return map(x, y, world) end Global.register_init( {seed1 = seed1, seed2 = seed2}, function(tbl) local seed = RS.get_surface().map_gen_settings.seed tbl.seed1 = seed1 or seed tbl.seed2 = seed2 or seed * 2 end, function(tbl) seed1 = tbl.seed1 seed2 = tbl.seed2 map = build_map() end ) return dummy_map