-- adds some wrecked items around the map, good for MP, reduces total resources pulled from factory, and adds incentive to push out local Token = require "utils.global_token" local wreck_item_pool = { {name = "iron-gear-wheel", count = 32}, {name = "iron-plate", count = 64}, {name = "rocket-control-unit", count = 1}, {name = "atomic-bomb", count = 1}, {name = "rocket-fuel", count = 7}, {name = "coal", count = 8}, {name = "rocket-launcher", count = 1}, {name = "rocket", count = 32}, {name = "copper-cable", count = 128}, {name = "land-mine", count = 64}, {name = "railgun", count = 1}, {name = "railgun-dart", count = 128}, {name = "fast-inserter", count = 8}, {name = "stack-filter-inserter", count = 2}, {name = "belt-immunity-equipment", count = 1}, {name = "fusion-reactor-equipment", count = 1}, {name = "electric-engine-unit", count = 8}, {name = "exoskeleton-equipment", count = 1}, {name = "rocket-fuel", count = 10}, {name = "used-up-uranium-fuel-cell", count = 3}, {name = "uranium-fuel-cell", count = 2}, {name = "power-armor", count = 1}, {name = "modular-armor", count = 1}, {name = "water-barrel", count = 4}, {name = "sulfuric-acid-barrel", count = 6}, {name = "crude-oil-barrel", count = 8}, {name = "energy-shield-equipment", count = 1}, {name = "explosive-rocket", count = 32} } local entity_list = { {name = "big-ship-wreck-1", chance = 35000, force = "player"}, {name = "big-ship-wreck-2", chance = 45000, force = "player"}, {name = "big-ship-wreck-3", chance = 55000, force = "player"} } local callback = Token.register( function(entity) entity.health = math.random(entity.health) entity.insert(wreck_item_pool[math.random(#wreck_item_pool)]) entity.insert(wreck_item_pool[math.random(#wreck_item_pool)]) entity.insert(wreck_item_pool[math.random(#wreck_item_pool)]) end ) return function(x, y, world) local ship = entity_list[math.random(#entity_list)] if math.random(ship.chance) ~= 1 then return nil end ship.callback = callback return ship end