local Event = require 'utils.event' local Token = require 'utils.global_token' local Task = require 'utils.Task' local PlayerStats = require 'features.player_stats' local Game = require 'utils.game' local Utils = require 'utils.utils' local market_items = require 'resources.market_items' for _, item in ipairs(market_items) do local price = item.price[1] price[1] = 'raw-wood' price[2] = price[2] * 4 end market_items[1].offer.effect_description = 'Temporary speed bonus - Price 40 Wood' market_items[2].offer.effect_description = 'Temporary mining bonus - Price 40 Wood' table.insert(market_items, {price = {{'raw-wood', 4}}, offer = {type = 'give-item', item = 'raw-fish'}}) local function spawn_market(cmd) if not game.player or not game.player.admin then Utils.cant_run(cmd.name) return end local surface = game.player.surface local player = game.player local market_location = {x = player.position.x, y = player.position.y} market_location.y = market_location.y - 4 local market = surface.create_entity {name = 'market', position = market_location} market.destructible = false for _, item in ipairs(market_items) do market.add_market_item(item) end end local entity_drop_amount = { --[[['small-biter'] = {low = -62, high = 1}, ['small-spitter'] = {low = -62, high = 1}, ['medium-biter'] = {low = -14, high = 1}, ['medium-spitter'] = {low = -14, high = 1}, ['big-biter'] = {low = -2, high = 1}, ['big-spitter'] = {low = -2, high = 1}, ['behemoth-biter'] = {low = 1, high = 1}, ['behemoth-spitter'] = {low = 1, high = 1}, ]] ['biter-spawner'] = {low = 5, high = 15}, ['spitter-spawner'] = {low = 5, high = 15}, ['small-worm-turret'] = {low = 2, high = 8}, ['medium-worm-turret'] = {low = 5, high = 15}, ['big-worm-turret'] = {low = 10, high = 20} } local spill_items = Token.register( function(data) local stack = {name = 'raw-wood', count = data.count * 4} data.surface.spill_item_stack(data.position, stack, true) end ) local function wood_drop_entity_died(event) local entity = event.entity if not entity or not entity.valid then return end local bounds = entity_drop_amount[entity.name] if not bounds then return end local count = math.random(bounds.low, bounds.high) if count > 0 then Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position}) end end local function reset_player_runningspeed(player) player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier global.player_speed_boost_records[player.index] = nil end local function boost_player_runningspeed(player, market) if global.player_speed_boost_records == nil then global.player_speed_boost_records = {} end if global.player_speed_boost_records[player.index] == nil then global.player_speed_boost_records[player.index] = { start_tick = game.tick, pre_boost_modifier = player.character_running_speed_modifier, boost_lvl = 0 } end local boost_msg = { [1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!', [2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!', [3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!', [4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.' } global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl player.character_running_speed_modifier = 1 + player.character_running_speed_modifier game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name)) if global.player_speed_boost_records[player.index].boost_lvl >= 4 then reset_player_runningspeed(player) player.character.die(player.force, market) end end local function reset_player_miningspeed(player) player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier global.player_mining_boost_records[player.index] = nil end local function boost_player_miningspeed(player, market) if global.player_mining_boost_records == nil then global.player_mining_boost_records = {} end if global.player_mining_boost_records[player.index] == nil then global.player_mining_boost_records[player.index] = { start_tick = game.tick, pre_mining_boost_modifier = player.character_mining_speed_modifier, boost_lvl = 0 } end local boost_msg = { [1] = '%s is going on a tree harvest!', [2] = 'In search of a sharper axe, %s got a lv.2 mining boost!', [3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!', [4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.' } global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name)) if global.player_mining_boost_records[player.index].boost_lvl >= 4 then reset_player_miningspeed(player) player.character.die(player.force, market) end end local function market_item_purchased(event) local market = event.market if not market or not market.valid then return end local offer_index = event.offer_index local player_index = event.player_index -- cost local market_item = market.get_market_items()[offer_index] local cost = market_item.price[1].amount * event.count PlayerStats.change_fish_spent(player_index, cost) if event.offer_index == 1 then -- Temporary speed bonus local player = Game.get_player_by_index(player_index) boost_player_runningspeed(player, market) end if event.offer_index == 2 then -- Temporary mining bonus local player = Game.get_player_by_index(player_index) boost_player_miningspeed(player, market) end end if not global.pet_command_rotation then global.pet_command_rotation = 1 end local function on_180_ticks() if game.tick % 900 == 0 then if global.player_speed_boost_records then for k, v in pairs(global.player_speed_boost_records) do if game.tick - v.start_tick > 3000 then reset_player_runningspeed(Game.get_player_by_index(k)) end end end if global.player_mining_boost_records then for k, v in pairs(global.player_mining_boost_records) do if game.tick - v.start_tick > 6000 then reset_player_miningspeed(Game.get_player_by_index(k)) end end end end end local function player_mined_entity(event) local buffer = event.buffer if not buffer or not buffer.valid then return end local count = buffer.get_item_count('raw-wood') if count > 0 then PlayerStats.change_fish_earned(event.player_index, count) end end commands.add_command('market', 'Places a wood market near you. (Admins only)', spawn_market) Event.on_nth_tick(180, on_180_ticks) Event.add(defines.events.on_entity_died, wood_drop_entity_died) Event.add(defines.events.on_market_item_purchased, market_item_purchased) Event.add(defines.events.on_player_mined_entity, player_mined_entity)