-- This feature auto-responds to key words or phrases. We use the name/actor Hodor because it is Redmew's beloved discord bot. local Event = require 'utils.event' local Color = require 'resources.color_presets' local table = require 'utils.table' local Hodor = require 'resources.hodor_messages' local prefix = '## - ' local auto_replies = { ['discord'] = {{'chat_triggers.discord'}}, ['patreon'] = {{'chat_triggers.patreon'}}, ['donate'] = {{'chat_triggers.donate'}}, ['donator'] = {{'chat_triggers.donate'}}, ['grief'] = {{'chat_triggers.grief'}} } --- Check for player and get player local function get_player(event) -- player_index is nil if the message came from the server, -- and indexing Game.players with nil is apparently an error. local player_index = event.player_index if not player_index then return nil end local player = game.get_player(event.player_index) if not player or not player.valid then return nil end return player end --- Emulates the discord bot hodor's reaction to his name local function hodor(event) -- first check for a match, since 99% of messages aren't a match for 'hodor' local message = event.message:lower() if message:match('hodor') then game.print('Hodor: ' .. table.get_random_weighted(Hodor)) end end --- Automatically responds to preset trigger words local function auto_respond(event) local message = event.message:lower() local player = get_player(event) if player and player.valid and not player.admin then for trigger, replies in pairs(auto_replies) do if message:match(trigger) then for _, reply in pairs(replies) do player.print(reply) end end end end end --- Create notifications when a player's name is mentioned local function mentions(event) -- Gives a sound notification to a mentioned player using #[player-name], [player-name]#, @[player-name], [player-name]@ or to admins with admin with prefix or postfix local missing_player_string local not_found = 0 local cannot_mention = {} local player = get_player(event) if not player or not player.valid then return end for w in event.message:gmatch('%S+') do local word = w:lower() local trimmed_word = string.sub(word, 0, string.len(word) - 1) local first_char = string.sub(word, 0, 1) local last_char = string.sub(word, string.len(word)) local success = false local admin_call = false if (first_char ~= '#' and last_char ~= '#') and (first_char ~= '@' and last_char ~= '@') then success = true end if not success then for _, p in ipairs(game.connected_players) do local word_front_trim = string.sub(word, 2, string.len(word)) local word_back_trim = trimmed_word local word_front_back_trim = string.sub(word_front_trim, 0, string.len(word_front_trim) - 1) local word_back_double_trim = string.sub(word_back_trim, 0, string.len(word_back_trim) - 1) if word_front_trim == 'admin' or word_back_trim == 'admin' or word_back_double_trim == 'admin' or word_front_back_trim == 'admin' then admin_call = true word = 'admin' end if admin_call and p.admin then local message = {'chat_triggers.mention_success', prefix, game.get_player(event.player_index).name, word} p.print(message, Color.yellow) p.play_sound {path = 'utility/new_objective', volume_modifier = 1} success = true end if not admin_call and (p.name:lower() == word_front_trim or p.name:lower() == word_back_trim or p.name:lower() == word_back_double_trim or p.name:lower() == word_front_back_trim) then if p.name == player.name then if _DEBUG then player.print({'chat_triggers.mention_fail_mention_self', prefix}, Color.red) end success = true break end p.print({'chat_triggers.mention_success_target', prefix, player.name}, Color.yellow) p.play_sound {path = 'utility/new_objective', volume_modifier = 1} if p.character and p.character.valid then -- If player is dead and they don't have a character then they won't get the hovering notification. local message = {'chat_triggers.mention_success_target_floating', player.name} rendering.draw_text({text = message, target_offset = {0,-3},surface = p.surface, target = p.character, time_to_live = 360, alignment="center", scale=3, players={p.name}, color= {1, 1, 1, 1}}) end success = true if _DEBUG then player.print(prefix .. 'Successful mentioned ' .. p.name, Color.red) end break end end end if not success then if admin_call then word = 'no ' .. word .. 's online!' end not_found = not_found + 1 table.insert(cannot_mention, (word .. ', ')) end end for _, pname in ipairs(cannot_mention) do missing_player_string = missing_player_string ~= nil and missing_player_string .. pname or pname end if missing_player_string ~= nil then missing_player_string = string.sub(missing_player_string, 1, (string.len(missing_player_string) - 2)) if not_found > 1 then player.print({'chat_triggers.mention_not_found_plural', prefix, missing_player_string}, Color.yellow) else player.print({'chat_triggers.mention_not_found_singular', prefix, missing_player_string}, Color.yellow) end end end if global.config.hodor.enabled then Event.add(defines.events.on_console_chat, hodor) end if global.config.auto_respond.enabled then Event.add(defines.events.on_console_chat, auto_respond) end if global.config.mentions.enabled then Event.add(defines.events.on_console_chat, mentions) end