local Event = require 'utils.event' local replacement_tiles local tile_count local random = math.random Event.add( defines.events.on_player_built_tile, function(event) local item = event.item if not item or not item.valid then return end if event.item.name == 'landfill' then local tiles = event.tiles for i = 1, #tiles do tiles[i].name = replacement_tiles[random(1, tile_count)] end local surface = game.surfaces[event.surface_index] surface.set_tiles(tiles) end end ) return function(tiles) replacement_tiles = tiles or {'sand-1'} tile_count = #replacement_tiles end