local b = require "map_gen.shared.builders" local pic = require "map_gen.data.presets.template" local pic = b.decompress(pic) local map = b.picture(pic) -- this builds the map by duplicating the pic in every direction -- map = b.single_pattern(map, pic.width-1, pic.height-1) -- this changes the size of the map --map = b.scale(map, 2, 2) -- this moves the map, effectively changing the spawn point. --map = b.translate(map, 0, -200) -- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void. --map = b.change_tile(map, false, "deepwater") return map