local Token = require 'utils.global_token' local Event = require 'utils.event' local shape local regen_decoratives local function do_row(row, data) local function do_tile(tile, pos) if not tile then table.insert(data.tiles, {name = 'out-of-map', position = pos}) elseif type(tile) == 'string' then table.insert(data.tiles, {name = tile, position = pos}) end end local y = data.top_y + row local top_x = data.top_x data.y = y for x = top_x, top_x + 31 do data.x = x local pos = {data.x, data.y} -- local coords need to be 'centered' to allow for correct rotation and scaling. local tile = shape(x + 0.5, y + 0.5, data) if type(tile) == 'table' then do_tile(tile.tile, pos) local entities = tile.entities if entities then for _, entity in ipairs(entities) do if not entity.position then entity.position = pos end table.insert(data.entities, entity) end end local decoratives = tile.decoratives if decoratives then for _, decorative in ipairs(decoratives) do table.insert(data.decoratives, decorative) end end else do_tile(tile, pos) end end end local function do_place_tiles(data) data.surface.set_tiles(data.tiles, true) end local decoratives = { 'brown-asterisk', 'brown-carpet-grass', 'brown-fluff', 'brown-fluff-dry', 'brown-hairy-grass', 'garballo', 'garballo-mini-dry', 'green-asterisk', 'green-bush-mini', 'green-carpet-grass', 'green-hairy-grass', 'green-pita', 'green-pita-mini', 'green-small-grass', 'red-asterisk' } local function do_place_decoratives(data) if regen_decoratives then data.surface.regenerate_decorative(decoratives, {{data.top_x / 32, data.top_y / 32}}) end local dec = data.decoratives if dec then data.surface.create_decoratives({check_collision = true, decoratives = dec}) end end local function do_place_entities(data) local surface = data.surface for _, e in ipairs(data.entities) do if surface.can_place_entity(e) then local entity = surface.create_entity(e) if e.callback then local callback = Token.get(e.callback) callback(entity) end end end end local function on_chunk(event) local area = event.area local data = { top_x = area.left_top.x, top_y = area.left_top.y, surface = event.surface, tiles = {}, entities = {}, decoratives = {} } for row = 0, 31 do do_row(row, data) end do_place_tiles(data) do_place_entities(data) do_place_decoratives(data) end local function init(args) shape = args.shape regen_decoratives = args.regen_decoratives Event.add(defines.events.on_chunk_generated, on_chunk) end return init