local Module = {} local Gui = require("utils.gui") local Utils = require("utils.utils"); local Game = require 'utils.game' local report_frame_name = Gui.uid_name() local report_close_button_name = Gui.uid_name() local report_tab_button_name = Gui.uid_name() local jail_offender_button_name = Gui.uid_name() local report_body_name = Gui.uid_name() local current_reported_player_name global.reports = {} global.player_report_data = {} local function draw_report(parent, report_id) local report = global.reports[report_id] if report_id == 0 or not report then parent.add {type = "label", caption="No reports yet."} return end local reported_player_name = Game.get_player_by_index(report.reported_player_index).name local reporting_player_name = Game.get_player_by_index(report.reporting_player_index).name local time = Utils.format_time(report.tick) local time_ago = Utils.format_time(game.tick - report.tick) current_reported_player_name = reported_player_name local message = report.message Gui.clear(parent) parent.add {type="label", caption="Offender: " .. reported_player_name} local msg_label_pane = parent.add {type="scroll-pane", vertical_scroll_policy = "auto-and-reserve-space", horizontal_scroll_policy="never"} msg_label_pane.style.maximal_height = 400 local msg_label = msg_label_pane.add {type="label", caption="Message: " .. message} local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = 'Jail ' .. reported_player_name} jail_offender_button.style.height = 24 jail_offender_button.style.font = 'default-small' jail_offender_button.style.top_padding = 0 jail_offender_button.style.bottom_padding = 0 jail_offender_button.style.left_padding = 0 jail_offender_button.style.right_padding = 0 msg_label.style.single_line = false msg_label.style.maximal_width = 680 parent.add {type="label", caption=string.format("Time: %s (%s ago)", time, time_ago)} parent.add {type="label", caption="Reported by: " .. reporting_player_name} end Module.show_reports = function(player) local reports = global.reports or {} local center = player.gui.center local report_frame = center[report_frame_name] if report_frame and report_frame.valid then Gui.destroy(report_frame) end report_frame = center.add { type = 'frame', name = report_frame_name, direction = 'vertical', caption = 'User reports' } report_frame.style.maximal_width = 700 player.opened = report_frame if #reports > 1 then local scroll_pane = report_frame.add{type = "scroll-pane", horizontal_scroll_policy = "auto-and-reserve-space", vertical_scroll_policy="never"} local tab_flow = scroll_pane.add{type="flow"} for k,report in pairs(reports) do local button_cell = tab_flow.add{type="flow", caption="reportuid" .. k} button_cell.add { type="button", name=report_tab_button_name, caption = Game.get_player_by_index(report.reported_player_index).name } end end local report_body = report_frame.add {type = "scroll-pane", name = report_body_name, horizontal_scroll_policy = "never", vertical_scroll_policy="never"} report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'} draw_report(report_body, #reports) end function Module.report(reporting_player, reported_player, message) table.insert(global.reports, {reporting_player_index = reporting_player.index, reported_player_index = reported_player.index, message = message, tick = game.tick}) local notified = false for _,p in pairs(game.players) do if p.admin and p.connected then p.play_sound{path='utility/tutorial_notice', volume_modifier = 1} --p.print("Did you hear that too? " .. tostring(game.is_valid_sound_path('utility/wire_connect_pole'))) --Debugging the sound_path Module.show_reports(p) if p.afk_time < 3600 then notified = true end end end if not notified then for _,p in pairs(game.players) do if p.admin then Module.show_reports(p) end end end end function Module.jail(player, target) -- Set the name of the jail permission group local jail_name = 'Jail' local target_player = game.players[target] if not target_player then player.print('Unknown player.') return end local permissions = game.permissions -- Check if the permission group exists, if it doesn't, create it. local permission_group = permissions.get_group(jail_name) if not permission_group then permission_group = permissions.create_group(jail_name) end if target_player.permission_group == permission_group then player.print('The player ' .. target .. ' is already in Jail.') return end -- Set all permissions to disabled for action_name, _ in pairs(defines.input_action) do permission_group.set_allows_action(defines.input_action[action_name], false) end -- Enable writing to console to allow a person to speak permission_group.set_allows_action(defines.input_action.write_to_console, true) permission_group.set_allows_action(defines.input_action.edit_permission_group, true) -- Kick player out of vehicle target_player.driving=false -- Add player to jail group permission_group.add_player(target_player) -- Check if a player is shooting while jailed, if they are, remove the weapon in their active gun slot. if target_player.shooting_state.state ~= 0 then -- Use a while loop because if a player has guns in inventory they will auto-refill the slot. while target_player.get_inventory(defines.inventory.player_guns)[target_player.character.selected_gun_index].valid_for_read do target_player.remove_item(target_player.get_inventory(defines.inventory.player_guns)[target_player.character.selected_gun_index]) end target_player.print('Your active weapon has been removed because you were shooting while jailed. Your gun will *not* be returned to you in the event of being unjailed.' ) end -- Check that it worked if target_player.permission_group == permission_group then -- Let admin know it worked, let target know what's going on. player.print(target .. ' has been jailed. They have been advised of this.') target_player.print('You have been placed in jail by a server admin. The only action you can currently perform is chatting. Please respond to inquiries from the admin.' ) else -- Let admin know it didn't work. player.print('Something went wrong in the jailing of ' .. target .. '. You can still change their group via /permissions.' ) end end Gui.on_custom_close( report_frame_name, function(event) Gui.destroy(event.element) end ) Gui.on_click( report_close_button_name, function(event) Gui.destroy(event.element.parent) end ) Gui.on_click( jail_offender_button_name, function(event) Module.jail(event.player, string.sub(event.element.caption, 6)) end ) Gui.on_click( report_tab_button_name, function(event) local center = event.player.gui.center local report_frame = center[report_frame_name] local report_uid_str = string.sub(event.element.parent.caption, 10) local report_uid = tonumber(report_uid_str) draw_report(report_frame[report_body_name], report_uid) end ) local reporting_popup_name = Gui.uid_name() local reporting_cancel_button_name = Gui.uid_name() local reporting_submit_button_name = Gui.uid_name() local reporting_input_name = Gui.uid_name() Module.spawn_reporting_popup = function(player, reported_player) local center = player.gui.center local reporting_popup = center[reporting_popup_name] if reporting_popup and reporting_popup.valid then Gui.destroy(reporting_popup) end reporting_popup = center.add { type = 'frame', name = reporting_popup_name, direction = 'vertical', caption = 'Report player ' .. reported_player.name } Gui.set_data(reporting_popup, {reported_player_index = reported_player.index}) reporting_popup.style.maximal_width = 500 player.opened = reporting_popup reporting_popup.add { type = 'label', caption = 'Report message:' } local input = reporting_popup.add {type = 'text-box', name=reporting_input_name} input.style.width = 400 input.style.height = 85 local button_flow = reporting_popup.add {type = "flow"} local submit_button = button_flow.add {type = "button", name = reporting_submit_button_name, caption="Submit"} button_flow.add {type = "button", name = reporting_cancel_button_name, caption="Cancel"} end Gui.on_custom_close( reporting_popup_name, function(event) Gui.destroy(event.element) end ) Gui.on_click( reporting_cancel_button_name, function(event) local frame = event.element.parent.parent Gui.destroy(frame) end ) Gui.on_click( reporting_submit_button_name, function(event) local frame = event.element.parent.parent local msg = frame[reporting_input_name].text local data = Gui.get_data(frame) local reported_player_index = data["reported_player_index"] Gui.destroy(frame) Module.report(event.player, Game.get_player_by_index(reported_player_index), msg) event.player.print("Sucessfully reported " .. Game.get_player_by_index(reported_player_index).name) end ) return Module