local b = require "map_gen.shared.builders" local pic = require "map_gen.data.presets.gears" local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local ScenarioInfo = require 'features.gui.info' RS.set_map_gen_settings( { MGSP.water_none, MGSP.cliff_none } ) ScenarioInfo.set_map_name('Gears') ScenarioInfo.set_map_description( [[ Am I inside an assembling machine? This is like a huge maze of never ending gears! ]] ) pic = b.decompress(pic) local shape = b.picture(pic) local map = b.single_pattern(shape, pic.width, pic.height) map = b.translate(map, -20, 20) map = b.scale(map, 4, 4) map = b.change_tile(map, false, "water") map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1") return map