return { -- the default table is included as a reference but also to give the option of overwriting all user settings default = { pollution = { enabled = true, diffusion_ratio = 0.02, min_to_diffuse = 15, ageing = 1, expected_max_per_chunk = 7000, min_to_show_per_chunk = 700, min_pollution_to_damage_trees = 3500, pollution_with_max_forest_damage = 10000, pollution_per_tree_damage = 2000, pollution_restored_per_tree_damage = 500, max_pollution_to_restore_trees = 1000 }, enemy_evolution = { enabled = true, time_factor = 0.000004, destroy_factor = 0.002, pollution_factor = 0.000015 }, enemy_expansion = { enabled = true, max_expansion_distance = 7, friendly_base_influence_radius = 2, enemy_building_influence_radius = 2, building_coefficient = 0.1, other_base_coefficient = 2.0, neighbouring_chunk_coefficient = 0.5, neighbouring_base_chunk_coefficient = 0.4, max_colliding_tiles_coefficient = 0.9, settler_group_min_size = 5, settler_group_max_size = 20, min_expansion_cooldown = 4 * 3600, max_expansion_cooldown = 60 * 3600 }, unit_group = { min_group_gathering_time = 3600, max_group_gathering_time = 10 * 3600, max_wait_time_for_late_members = 2 * 3600, max_group_radius = 30.0, min_group_radius = 5.0, max_member_speedup_when_behind = 1.4, max_member_slowdown_when_ahead = 0.6, max_group_slowdown_factor = 0.3, max_group_member_fallback_factor = 3, member_disown_distance = 10, tick_tolerance_when_member_arrives = 60, max_gathering_unit_groups = 30, max_unit_group_size = 200 }, steering = { default = { radius = 1.2, separation_force = 0.005, separation_factor = 1.2, force_unit_fuzzy_goto_behavior = false }, moving = { radius = 3, separation_force = 0.01, separation_factor = 3, force_unit_fuzzy_goto_behavior = false } }, path_finder = { fwd2bwd_ratio = 5, goal_pressure_ratio = 2, max_steps_worked_per_tick = 100, use_path_cache = true, short_cache_size = 5, long_cache_size = 25, short_cache_min_cacheable_distance = 10, short_cache_min_algo_steps_to_cache = 50, long_cache_min_cacheable_distance = 30, cache_max_connect_to_cache_steps_multiplier = 100, cache_accept_path_start_distance_ratio = 0.2, cache_accept_path_end_distance_ratio = 0.15, negative_cache_accept_path_start_distance_ratio = 0.3, negative_cache_accept_path_end_distance_ratio = 0.3, cache_path_start_distance_rating_multiplier = 10, cache_path_end_distance_rating_multiplier = 20, stale_enemy_with_same_destination_collision_penalty = 30, ignore_moving_enemy_collision_distance = 5, enemy_with_different_destination_collision_penalty = 30, general_entity_collision_penalty = 10, general_entity_subsequent_collision_penalty = 3, max_clients_to_accept_any_new_request = 10, max_clients_to_accept_short_new_request = 100, direct_distance_to_consider_short_request = 100, short_request_max_steps = 1000, short_request_ratio = 0.5, min_steps_to_check_path_find_termination = 2000, start_to_goal_cost_multiplier_to_terminate_path_find = 500.0 }, max_failed_behavior_count = 3 }, -- no pollution pollution_off = { pollution = { enabled = false } }, -- decreases the spread of pollution and increases the absorption per chunk of land pollution_decreased_per_chunk = { pollution = { diffusion_ratio = 0.01, min_to_diffuse = 30, ageing = 2 } }, -- tough to spread pollution, pollution rapidly decayse: for venus pollution_hard_to_spread = { enabled = true, diffusion_ratio = 0.01, min_to_diffuse = 200, ageing = 5 }, -- increases the ability of trees to suck up pollution pollution_decreased_per_tree = { pollution = { pollution_with_max_forest_damage = 20000, pollution_per_tree_damage = 4000, max_pollution_to_restore_trees = 2000 } }, -- no enemy evolution enemy_evolution_off = { enemy_evolution = { enabled = false } }, -- evolution from all factors x2 enemy_evolution_x2 = { enemy_evolution = { enabled = true, time_factor = 0.000008, destroy_factor = 0.004, pollution_factor = 0.000030 } }, -- 3x cost for pollution, all else 1x enemy_evolution_punishes_pollution = { enemy_evolution = { enabled = true, time_factor = 0.000004, destroy_factor = 0.002, pollution_factor = 0.000045 } }, -- 3x cost for destroying spawners, all else 1x enemy_evolution_punishes_destruction = { enemy_evolution = { enabled = true, time_factor = 0.000004, destroy_factor = 0.006, pollution_factor = 0.000015 } }, -- no enemy expansion enemy_expansion_off = { enemy_expansion = { enabled = false } }, -- should increase the fequency with which enemies expand enemy_expansion_frequency_x4 = { enemy_expansion = { enabled = true, min_expansion_cooldown = 1 * 3600, max_expansion_cooldown = 15 * 3600 } }, -- biters will expand to more chunks and will be more densely packed enemy_expansion_aggressive = { enemy_expansion = { enabled = true, max_expansion_distance = 21, friendly_base_influence_radius = 1, enemy_building_influence_radius = 1, settler_group_min_size = 1, settler_group_max_size = 10 } } }