-- luacheck: globals commands local Event = require 'utils.event' local Game = require 'utils.game' local Utils = require 'utils.core' local Timestamp = require 'utils.timestamp' local ErrorLogging = require 'utils.error_logging' local Rank = require 'features.rank_system' local Donator = require 'features.donator' local Server = require 'features.server' local Ranks = require 'resources.ranks' local insert = table.insert local format = string.format local next = next local serialize = serpent.line local gmatch = string.gmatch local get_rank_name = Rank.get_rank_name local pairs = pairs local pcall = pcall local Command = {} local deprecated_command_alternatives = { ['dc'] = 'sc', ['tpplayer'] = 'tp ', ['tppos'] = 'tp', ['tpmode'] = 'tp mode', } local notify_on_commands = { ['version'] = 'RedMew has a version as well, accessible via /redmew-version', ['ban'] = 'In case your forgot: please remember to include a message on how to appeal a ban' } local option_names = { ['description'] = 'A description of the command', ['arguments'] = 'A table of arguments, example: {"foo", "bar"} would map the first 2 arguments to foo and bar', ['default_values'] = 'A default value for a given argument when omitted, example: {bar = false}', ['required_rank'] = 'Set this to determins what rank is required to execute a command', ['donator_only'] = 'Set this to true if only donators may execute this command', ['debug_only'] = 'Set this to true if it should be registered when _DEBUG is true', ['cheat_only'] = 'Set this to true if it should be registered when _CHEATS is true', ['allowed_by_server'] = 'Set to true if the server (host) may execute this command', ['allowed_by_player'] = 'Set to false to disable players from executing this command', ['log_command'] = 'Set to true to log commands. Always true when admin is required', ['capture_excess_arguments'] = 'Allows the last argument to be the remaining text in the command', ['custom_help_text'] = 'Sets a custom help text to override the auto-generated help' } ---Validates if there aren't any wrong fields in the options. ---@param command_name string ---@param options table local function assert_existing_options(command_name, options) local invalid = {} for name, _ in pairs(options) do if not option_names[name] then insert(invalid, name) end end if next(invalid) then error(format("The following options were given to the command '%s' but are invalid: %s", command_name, serialize(invalid))) -- command.error_bad_option when bug fixed end end ---Adds a command to be executed. --- ---Options table accepts the following structure: { --- description = 'A description of the command', --- arguments = {'foo', 'bar'}, -- maps arguments to these names in the given sequence --- default_values = {bar = false}, -- gives a default value to 'bar' when omitted --- required_rank = Ranks.regular, -- defaults to Ranks.guest --- donator_only = true, -- defaults to false --- debug_only = true, -- registers the command if _DEBUG is set to true, defaults to false --- cheat_only = true, -- registers the command if _CHEATS is set to true, defaults to false --- allowed_by_server = true, -- lets the server execute this, defaults to false --- allowed_by_player = false, -- lets players execute this, defaults to true --- log_command = true, -- defaults to false unless admin only, then always true --- capture_excess_arguments = true, -- defaults to false, captures excess arguments in the last argument, useful for sentences ---} --- ---The callback receives the following arguments: --- - arguments (indexed by name, value is extracted from the parameters) --- - the LuaPlayer or nil if it doesn't exist (such as the server player) --- - the game tick in which the command was executed --- ---@param command_name string ---@param options table ---@param callback function function Command.add(command_name, options, callback) local description = options.description or {'command.undocumented_command'} local arguments = options.arguments or {} local default_values = options.default_values or {} local required_rank = options.required_rank or Ranks.guest local donator_only = options.donator_only or false local debug_only = options.debug_only or false local cheat_only = options.cheat_only or false local capture_excess_arguments = options.capture_excess_arguments or false local custom_help_text = options.custom_help_text or false local allowed_by_server = options.allowed_by_server or false local allowed_by_player = options.allowed_by_player local log_command = options.log_command or (required_rank >= Ranks.admin) or false local argument_list_size = table_size(arguments) local argument_list = '' assert_existing_options(command_name, options) if nil == options.allowed_by_player then allowed_by_player = true end if (not _DEBUG and debug_only) and (not _CHEATS and cheat_only) then return end if not allowed_by_player and not allowed_by_server then error(format("The command %s is not allowed by the server nor player, please enable at least one of them.", command_name)) -- command.error_no_player_no_server when bug fixed end for index, argument_name in pairs(arguments) do local argument_display = argument_name for default_value_name, _ in pairs(default_values) do if default_value_name == argument_name then argument_display = argument_display .. ':optional' break end end if argument_list_size == index and capture_excess_arguments then argument_display = argument_display .. ':sentence' end argument_list = format('%s<%s> ', argument_list, argument_display) end local extra = {''} if allowed_by_server and not allowed_by_player then extra = {'command.server_only'} elseif allowed_by_player and (required_rank > Ranks.guest) then extra = {'command.required_rank', get_rank_name(required_rank)} elseif allowed_by_player and donator_only then extra = {'command.donator_only'} end local help_text = {'command.help_text_format', (custom_help_text or argument_list), description, extra} commands.add_command( command_name, help_text, function(command) local print -- custom print reference in case no player is present local player = game.player local player_name = player and player.valid and player.name or '' if not player or not player.valid then print = log if not allowed_by_server then print({'command.not_allowed_by_server', command_name}) return end else print = player.print if not allowed_by_player then print({'command.not_allowed_by_players', command_name}) return end if Rank.less_than(player_name, required_rank) then print({'command.higher_rank_needed', command_name, get_rank_name(required_rank)}) return end if donator_only and not Donator.is_donator(player_name) then print({'command.not_allowed_by_non_donators', command_name}) return end end local named_arguments = {} local from_command = {} local raw_parameter_index = 1 for param in gmatch(command.parameter or '', '%S+') do if capture_excess_arguments and raw_parameter_index == argument_list_size then if not from_command[raw_parameter_index] then from_command[raw_parameter_index] = param else from_command[raw_parameter_index] = from_command[raw_parameter_index] .. ' ' .. param end else from_command[raw_parameter_index] = param raw_parameter_index = raw_parameter_index + 1 end end local errors = {} for index, argument in pairs(arguments) do local parameter = from_command[index] if not parameter then for default_value_name, default_value in pairs(default_values) do if default_value_name == argument then parameter = default_value break end end end if parameter == nil then insert(errors, {'command.fail_missing_argument', argument, command_name}) else named_arguments[argument] = parameter end end local return_early = false for _, error in pairs(errors) do return_early = true print(error) end if return_early then return end if log_command then local tick = 'pre-game' if game then tick = Utils.format_time(game.tick) end local server_time = Server.get_current_time() if server_time then server_time = format('(Server time: %s)', Timestamp.to_string(server_time)) else server_time = '' end log({'command.log_entry', server_time, tick, (required_rank >= Ranks.admin) and 'Admin' or 'Player', player_name, command_name, serialize(named_arguments)}) end local success, error = pcall( function() callback(named_arguments, player, command.tick) end ) if not success then local serialized_arguments = serialize(named_arguments) if _DEBUG then print({'command.error_while_running_debug', player_name, command_name, serialized_arguments}) print(error) ErrorLogging.generate_error_report(error) return end print({'command.warn_player_of_error', command_name}) local err = {'command.error_log', command_name, serialized_arguments, error} log(err) ErrorLogging.generate_error_report(err) end end ) end --- Trigger messages on deprecated or defined commands, ignores the server local function on_command(event) if not event.player_index then return end local alternative = deprecated_command_alternatives[event.command] if alternative then local player = game.get_player(event.player_index) if player then player.print({'command.warn_deprecated_command', event.command, alternative}) end end local notification = notify_on_commands[event.command] if notification and event.player_index then local player = game.get_player(event.player_index) if player then player.print(notification) end end end --- Traps command errors if not in DEBUG. if not _DEBUG then local old_add_command = commands.add_command commands.add_command = function(name, desc, func) old_add_command( name, desc, function(cmd) local success, error = pcall(func, cmd) if not success then log(error) Game.player_print({'command.failed_command', cmd.name}) end end ) end end Event.add(defines.events.on_console_command, on_command) return Command