-- Snakey Swamp by Soggs local b = require 'map_gen.shared.builders' local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local ceil = math.ceil local min = math.min -- Disable Landfill by default local Event = require 'utils.event' Event.on_init( function() game.forces.player.technologies['landfill'].enabled = false end ) local path_width = 30 local path_height = 200 local divider_width = 10 local water_height = 40 -- setting it to 0 eliminates the water border local height_setting = { height = path_height + water_height * 2 } RS.set_map_gen_settings( { MGSP.water_none, height_setting } ) -- Snakey path local tile_width = path_width * 2 + divider_width * 2 local divider = b.rectangle(divider_width, path_height - path_width) local path = b.any { b.translate(divider, (path_width + divider_width) / 2, path_width / 2), b.translate(divider, -(path_width + divider_width) / 2, -path_width / 2) } path = b.change_tile(path, true, 'water-shallow') -- Water Border local water_rectangle = b.rectangle(tile_width, water_height) local water_way = b.any { b.translate(water_rectangle, 0, (path_height + water_height) / 2), b.translate(water_rectangle, 0, -(path_height + water_height) / 2) } water_way = b.change_tile(water_way, true, 'water') local tile = b.any {path, water_way} local grid = b.single_x_pattern(tile, tile_width) local map = b.if_else(grid, b.full_shape) -- Starting resources local quarter_height = path_height / 4 local max_height = 50 local max_width = 50 local ore_rectangle = b.rectangle(min(path_width - 2, max_height), min(quarter_height - 2, max_width) - 10) -- -10 to allow space for market and other buildings local ore_spacing = min(quarter_height, max_height + 2) local function amount(a) return function(_, _) return ceil(a / min(path_width - 2, max_height) / min(quarter_height - 2, max_width)) end end -- Removes map gen resources from the first path local starting_zone = b.rectangle(path_width, path_height) starting_zone = b.remove_map_gen_resources(starting_zone) map = b.add(starting_zone, map) -- Spawn in starting ressources local iron = b.translate(ore_rectangle, 0, ore_spacing * 0.5) iron = b.resource(iron, 'iron-ore', amount(750000)) local copper = b.translate(ore_rectangle, 0, -ore_spacing * 0.5) copper = b.resource(copper, 'copper-ore', amount(500000)) local stone = b.translate(ore_rectangle, 0, ore_spacing * 1.5) stone = b.resource(stone, 'stone', amount(250000)) local coal = b.translate(ore_rectangle, 0, -ore_spacing * 1.5) coal = b.resource(coal, 'coal', amount(350000)) map = b.apply_entities(map, {iron, copper, stone, coal}) return b.fish(map, 0.0025)