local Global = require 'utils.global' local Event = require 'utils.event' local error = error local format = string.format local raise_event = script.raise_event local score_metadata = {} local memory_players = {} local memory_global = {} Global.register({ memory_players = memory_players, memory_global = memory_global }, function (tbl) memory_players = tbl.memory_players memory_global = tbl.memory_global end) local Public = {} Public.events = { -- Event { -- score_name = score_name -- player_index = player_index -- } on_player_score_changed = Event.generate_event_name('on_player_score_changed'), -- Event { -- score_name = score_name -- } on_global_score_changed = Event.generate_event_name('on_global_score_changed'), } local on_player_score_changed = Public.events.on_player_score_changed local on_global_score_changed = Public.events.on_global_score_changed ---Register a specific score. --- --- This function must be called in the control stage, i.e. not inside an event. --- ---@param name string ---@param localisation_string table ---@param icon string function Public.register(name, localisation_string, icon) if _LIFECYCLE ~= _STAGE.control then error(format('You can only register score types in the control stage, i.e. not inside events. Tried setting "%s".', name), 2) end if score_metadata[name] then error(format('Trying to register score type for "%s" while it has already been registered.', name), 2) end local score = { name = name, icon = icon, localised_string = localisation_string } score_metadata[name] = score return score end ---Sets a setting to a specific value for a player. --- ---@param player_index number ---@param score_name string ---@param value number to subtract or add function Public.change_for_player(player_index, score_name, value) if value == 0 then return end local setting = score_metadata[score_name] if not setting then if _DEBUG then error(format('Trying to change score "%s" while it has was never registered.', score_name), 2) end return end local player_score = memory_players[player_index] if not player_score then player_score = {} memory_players[player_index] = player_score end player_score[score_name] = (player_score[score_name] or 0) + value raise_event(on_player_score_changed, { score_name = score_name, player_index = player_index }) end ---Sets a setting to a specific value for a player. --- ---@param score_name string ---@param value number to subtract or add function Public.change_for_global(score_name, value) if value == 0 then return end local setting = score_metadata[score_name] if not setting then if _DEBUG then error(format('Trying to change score "%s" while it has was never registered.', score_name), 2) end return end memory_global[score_name] = (memory_global[score_name] or 0) + value raise_event(on_global_score_changed, { score_name = score_name }) end ---Returns the value for this player of a specific score. --- ---@param player_index number ---@param score_name string function Public.get_for_player(player_index, score_name) local setting = score_metadata[score_name] if not setting then return nil end local player_scores = memory_players[player_index] if not player_scores then return 0 end return player_scores[score_name] or 0 end ---Returns the value of the game score. --- ---@param score_name string function Public.get_for_global(score_name) local setting = score_metadata[score_name] if not setting then return 0 end return memory_global[score_name] or 0 end ---Returns the full score metadata, note that this is a reference, do not modify ---this data unless you know what you're doing! function Public.get_score_metadata() return score_metadata end return Public