local Global = require 'utils.global' local Event = require 'utils.event' local ScoreTracker = require 'utils.score_tracker' require 'utils.table' local pairs = pairs local sqrt = math.sqrt local change_for_global = ScoreTracker.change_for_global local change_for_player = ScoreTracker.change_for_player local rocks_smashed_name = 'rocks-smashed' local trees_cut_down_name = 'trees-cut' local player_count_name = 'player-count' local kills_by_trains_name = 'kills-by-trains' local built_by_robots_name = 'built-by-robots' local built_by_players_name = 'built-by-players' local aliens_killed_name = 'aliens-killed' local coins_spent_name = 'coins-spent' local coins_earned_name = 'coins-earned' local player_deaths_name = 'player-deaths' local player_console_chats_name = 'player-console-chats' local player_items_crafted_name = 'player-items-crafted' local player_distance_walked_name = 'player-distance-walked' local satellites_launched_name = 'satellites-launched' ScoreTracker.register(rocks_smashed_name, {'player_stats.rocks_smashed'}, '[img=entity.rock-huge]') ScoreTracker.register(trees_cut_down_name, {'player_stats.trees_cut_down'}, '[img=entity.tree-02]') ScoreTracker.register(player_count_name, {'player_stats.player_count'}) ScoreTracker.register(kills_by_trains_name, {'player_stats.kills_by_trains'}, '[img=item.locomotive]') ScoreTracker.register(built_by_players_name, {'player_stats.built_by_players'}, '[img=utility.hand]') ScoreTracker.register(built_by_robots_name, {'player_stats.built_by_robots'}, '[img=item.construction-robot]') ScoreTracker.register(aliens_killed_name, {'player_stats.aliens_killed'}, '[img=entity.medium-biter]') ScoreTracker.register(coins_earned_name, {'player_stats.coins_earned'}, '[img=item.coin]') ScoreTracker.register(coins_spent_name, {'player_stats.coins_spent'}, '[img=item.coin]') ScoreTracker.register(player_deaths_name, {'player_stats.player_deaths'}) ScoreTracker.register(player_console_chats_name, {'player_stats.player_console_chats'}) ScoreTracker.register(player_items_crafted_name, {'player_stats.player_items_crafted'}) ScoreTracker.register(player_distance_walked_name, {'player_stats.player_distance_walked'}) ScoreTracker.register(satellites_launched_name, {'player_stats.satellites_launched'}, '[img=item.satellite]') local train_kill_causes = { ['locomotive'] = true, ['cargo-wagon'] = true, ['fluid-wagon'] = true, ['artillery-wagon'] = true } local player_last_position = {} local player_death_causes = {} Global.register( { player_last_position = player_last_position, player_death_causes = player_death_causes }, function(tbl) player_last_position = tbl.player_last_position player_death_causes = tbl.player_death_causes end ) --- When the player first logs on, initialize their stats and pull their former playtime local function player_created(event) local index = event.player_index player_last_position[index] = game.get_player(index).position player_death_causes[index] = {} change_for_global(player_count_name, 1) end local function get_cause_name(cause) if cause then local name = cause.name if name == 'character' then local player = cause.player if player and player.valid then return player.name end else return name end end return 'player_stats.unknown_death_cause' end local function player_died(event) local player_index = event.player_index local cause = get_cause_name(event.cause) local causes = player_death_causes[player_index] local cause_count = causes[cause] or 0 causes[cause] = cause_count + 1 change_for_player(player_index, player_deaths_name, 1) if train_kill_causes[cause] then change_for_global(kills_by_trains_name, 1) end end local function picked_up_item(event) local stack = event.item_stack if stack.name == 'coin' then change_for_player(event.player_index, coins_earned_name, stack.count) end end local function player_mined_item(event) if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects change_for_global(rocks_smashed_name, 1) return end if event.entity.type == 'tree' then change_for_global(trees_cut_down_name, 1) end end local function player_crafted_item(event) change_for_player(event.player_index, player_items_crafted_name, event.item_stack.count) end local function player_console_chat(event) local player_index = event.player_index if player_index then change_for_player(player_index, player_console_chats_name, 1) end end local function player_built_entity() change_for_global(built_by_players_name, 1) end local function robot_built_entity() change_for_global(built_by_robots_name, 1) end local function biter_kill_counter(event) if event.entity.force.name == 'enemy' then change_for_global(aliens_killed_name, 1) end end local function rocket_launched(event) local entity = event.rocket if not entity or not entity.valid or not entity.force == 'player' then return end local inventory = entity.get_inventory(defines.inventory.rocket) if not inventory or not inventory.valid then return end local count = inventory.get_item_count('satellite') if count == 0 then return end change_for_global(satellites_launched_name, 1) end local function tick() for _, p in pairs(game.connected_players) do if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then local index = p.index local last_pos = player_last_position[index] local pos = p.position local d_x = last_pos.x - pos.x local d_y = last_pos.y - pos.y player_last_position[index] = pos change_for_player(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y)) end end end Event.add(defines.events.on_player_created, player_created) Event.add(defines.events.on_player_died, player_died) Event.add(defines.events.on_player_mined_item, picked_up_item) Event.add(defines.events.on_picked_up_item, picked_up_item) Event.add(defines.events.on_pre_player_mined_item, player_mined_item) Event.add(defines.events.on_player_crafted_item, player_crafted_item) Event.add(defines.events.on_console_chat, player_console_chat) Event.add(defines.events.on_built_entity, player_built_entity) Event.add(defines.events.on_robot_built_entity, robot_built_entity) Event.add(defines.events.on_entity_died, biter_kill_counter) Event.add(defines.events.on_rocket_launched, rocket_launched) Event.on_nth_tick(62, tick) local Public = {} -- Returns a dictionary of cause_name -> count function Public.get_all_death_causes_by_player(player_index) return player_death_causes[player_index] or {} end return Public