-- dependencies local BaseDebug = require 'utils.debug' local Color = require 'resources.color_presets' local min = math.min local max = math.max local floor = math.floor local abs = math.abs -- this local Debug = {} local default_base_color = Color.white local default_delta_color = Color.black ---@deprecated use 'utils.debug'.print instead function Debug.print(message) BaseDebug.print(message) end ---@deprecated use 'utils.debug'.print_position instead function Debug.print_position(position, message) BaseDebug.print_position(position, message) end ---@deprecated use 'utils.debug'.cheat instead function Debug.cheat(callback) BaseDebug.cheat(callback) end --[[-- Prints a colored value on a location. @param value between -1 and 1 @param surface LuaSurface @param position Position {x, y} @param scale float @param offset float @param immutable bool if immutable, only set, never do a surface lookup, values never change ]] function Debug.print_grid_value(value, surface, position, scale, offset, immutable) local is_string = type(value) == 'string' local color = default_base_color local text = value if type(immutable) ~= 'boolean' then immutable = false end if not is_string then scale = scale or 1 offset = offset or 0 position = {x = position.x + offset, y = position.y + offset} local r = max(1, value) / scale local g = 1 - abs(value) / scale local b = min(1, value) / scale if (r > 0) then r = 0 end if (b < 0) then b = 0 end if (g < 0) then g = 0 end r = abs(r) color = { r = r, g = g, b = b} -- round at precision of 2 text = floor(100 * value) * 0.01 if (0 == text) then text = '0.00' end end if not immutable then local text_entity = surface.find_entity('flying-text', position) if text_entity then text_entity.text = text text_entity.color = color return end end surface.create_entity{ name = 'flying-text', color = color, text = text, position = position }.active = false end --[[-- Prints a colored value on a location. When given a color_value and a delta_color, will change the color of the text from the base to base + value * delta. This will make the color of the text range from 'base_color' to 'base_color + delta_color' as the color_value ranges from 0 to 1 @param value of number to be displayed @param surface LuaSurface @param position Position {x, y} @param offset float position offset @param immutable bool if immutable, only set, never do a surface lookup, values never change @param color_value float How far along the range of values of colors the value is to be displayed @param base_color {r,g,b} The color for the text to be if color_value is 0 @param delta_color {r,g,b} The amount to correct the base_color if color_value is 1 @param under_bound {r,g,b} The color to be used if color_value < 0 @param over_bound {r,g,b} The color to be used if color_value > 1 ]] function Debug.print_colored_grid_value(value, surface, position, offset, immutable, color_value, base_color, delta_color, under_bound, over_bound) local is_string = type(value) == 'string' -- default values: local color = base_color or default_base_color local d_color = delta_color or default_delta_color local u_color = under_bound or color local o_color = over_bound or color if (color_value < 0) then color = u_color elseif (color_value > 1) then color = o_color else color = { r = color.r + color_value * d_color.r, g = color.g + color_value * d_color.g, b = color.b + color_value * d_color.b } end local text = value if type(immutable) ~= 'boolean' then immutable = false end if not is_string then offset = offset or 0 position = {x = position.x + offset, y = position.y + offset} -- round at precision of 2 text = floor(100 * value) * 0.01 if (0 == text) then text = '0.00' end end if not immutable then local text_entity = surface.find_entity('flying-text', position) if text_entity then text_entity.text = text text_entity.color = color return end end surface.create_entity{ name = 'flying-text', color = color, text = text, position = position }.active = false end return Debug