local Thread = require "locale.utils.Thread" require "locale.utils.event" function player_print(str) if game.player then game.player.print(str) else log(str) end end function cant_run(name) player_print("Can't run command (" .. name .. ") - insufficient permission.") end local function invoke(cmd) if not game.player or not (game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end local target = cmd["parameter"] if target == nil or game.players[target] == nil then player_print("Unknown player.") return end local pos = game.player.surface.find_non_colliding_position("player", game.player.position, 0, 1) game.players[target].teleport({pos.x, pos.y}, game.player.surface) game.print(target .. ", get your ass over here!") end local function teleport_player(cmd) if not game.player or not (game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end local target = cmd["parameter"] if target == nil or game.players[target] == nil then player_print("Unknown player.") return end local surface = game.players[target].surface local pos = surface.find_non_colliding_position("player", game.players[target].position, 0, 1) game.player.teleport(pos, surface) game.print(target .. "! watcha doin'?!") end local function teleport_location(cmd) if not game.player or not (game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end if game.player.selected == nil then player_print("Nothing selected.") return end local pos = game.player.surface.find_non_colliding_position("player", game.player.selected.position, 0, 1) game.player.teleport(pos) end local function kill() if game.player and game.player.character then game.player.character.die() end end global.walking = {} local function walkabout(cmd) if not ((not game.player) or game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end local params = {} if cmd.parameter == nil then player_print("Walkabout failed.") return end for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end local player_name = params[1] local duration = 60 if #params > 2 then player_print("Walkabout failed, check /help walkabout.") return elseif #params == 2 and tonumber(params[2]) == nil then player_print(params[2] .. " is not a number.") return elseif #params == 2 and tonumber(params[2]) then duration = tonumber(params[2]) end if duration < 15 then duration = 15 end local player = game.players[player_name] if player == nil or global.walking[player_name:lower()] then player_print(player_name .. " could not go on a walkabout.") return end local chunks = {} for chunk in player.surface.get_chunks() do table.insert(chunks, chunk) end local chunk = chunks[math.random(#chunks)] if not chunk then return end local pos = {x=chunk.x * 32, y=chunk.y * 32} local non_colliding_pos = player.surface.find_non_colliding_position("player", pos, 100, 1) if non_colliding_pos then game.print(player_name .. " went on a walkabout, to find himself.") Thread.set_timeout(duration, return_player, {player = player, force = player.force, position = {x = player.position.x, y = player.position.y}}) player.character = nil player.create_character() player.teleport(non_colliding_pos) player.force = "enemy" global.walking[player_name:lower()] = true else player_print("Walkabout failed: count find non colliding position") end end local function return_player(args) global.walking[args.player.name:lower()] = false args.player.character.destroy() local character = args.player.surface.find_entity('player', args.position) if character ~= nil and character.valid then args.player.character = character else args.player.create_character() end args.player.force = args.force args.player.teleport(args.position) game.print(args.player.name .. " came back from his walkabout.") end local function regular(cmd) if not ((not game.player) or game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end if cmd.parameter == nil then player_print("Command failed. Usage: /regular , ") return end local params = {} for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end if params[2] == nil then player_print("Command failed. Usage: /regular , ") return elseif (params[1] == "promote") then add_regular(params[2]) elseif (params[1] == "demote") then remove_regular(params[2]) else player_print("Command failed. Usage: /regular , ") end end local function mod(cmd) if game.player and not game.player.admin then cant_run(cmd.name) return end if cmd.parameter == nil then player_print("Command failed. Usage: /mod , ") return end local params = {} for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end if params[2] == nil then player_print("Command failed. Usage: /mod , ") return elseif (params[1] == "promote") then add_mod(params[2]) elseif (params[1] == "demote") then remove_mod(params[2]) else player_print("Command failed. Usage: /mod , ") end end local function afk() for _,v in pairs (game.players) do if v.afk_time > 300 then local time = " " if v.afk_time > 21600 then time = time .. math.floor(v.afk_time / 216000) .. " hours " end if v.afk_time > 3600 then time = time .. math.floor(v.afk_time / 3600) % 60 .. " minutes and " end time = time .. math.floor(v.afk_time / 60) % 60 .. " seconds." player_print(v.name .. " has been afk for" .. time) end end end local function tag(cmd) if game.player and not game.player.admin then cant_run(cmd.name) return end if cmd.parameter ~= nil then local params = {} for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end if #params < 2 then player_print("Usage: Sets a players tag.") elseif game.players[params[1]] == nil then player_print("Player does not exist.") else local tag = string.sub(cmd.parameter, params[1]:len() + 2) game.players[params[1]].tag = "[" .. tag .. "]" game.print(params[1] .. " joined [" .. tag .. "].") end else player_print('Usage: /tag Sets a players tag.') end end local function follow(cmd) if not game.player then log(" makes you follow the player. Use /unfollow to stop following a player.") end end local function unfollow(cmd) if not game.player then log(" 0 then for i = 1, slot_counts do slot = game.player.character.get_request_slot(i) if slot ~= nil then table.insert(slots, slot) end end end if game.player.force.name == "enemy" then local old_force = global.old_force[game.player.name] if not old_force then game.player.force = "player" game.player.print("You're are now on the player force.") else if game.forces[old_force] then game.player.force = old_force else game.player.force = "player" end end else --Put roboports into inventory inv = game.player.get_inventory(defines.inventory.player_armor) if inv[1].valid_for_read then local name = inv[1].name if name:match("power") or name:match("modular") then local equips = inv[1].grid.equipment for _,equip in pairs(equips) do if equip.name == "personal-roboport-equipment" or equip.name == "personal-roboport-mk2-equipment" or equip.name == "personal-laser-defense-equipment" then if game.player.insert{name = equip.name} == 0 then game.player.surface.spill_item_stack(game.player.position, {name = equip.name}) end inv[1].grid.take(equip) end end end end global.old_force[game.player.name] = game.player.force.name game.player.force = "enemy" end game.player.print("You are now on the " .. game.player.force.name .. " force.") -- Attempt to rebuild the request slots slot_counts = game.player.character.request_slot_count if game.player.character.request_slot_count > 0 then for _,slot in ipairs(slots) do game.player.character.set_request_slot(slot, _) end end end local function get_group() local group = game.permissions.get_group("Banned") if not group then game.permissions.create_group("Banned") group = game.permissions.get_group("Banned") if group then for i=2,174 do group.set_allows_action(i, false) end else game.print("This would have nearly crashed the server, please consult the next best scenario dev (valansch or TWLtriston).") end end return group end local function tempban(cmd) if (not game.player) or not (game.player.admin or is_mod(game.player.name)) then cant_run(cmd.name) return end if cmd.parameter == nil then player_print("Tempban failed. Usage: /tempban Temporarily bans a player.") return end local params = {} for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end if #params < 2 or not tonumber(params[2]) then player_print("Tempban failed. Usage: /tempban Temporarily bans a player.") return end if not game.players[params[1]] then player_print("Player doesn't exist.") return end local group = get_group() game.print(get_actor() .. " put " .. params[1] .. " in timeout for " .. params[2] .. " minutes.") if group then group.add_player(params[1]) if not tonumber(cmd.parameter) then Thread.set_timeout( 60 * tonumber(params[2]), function(param) game.print(param.name .. " is out of timeout.") game.permissions.get_group("Default").add_player(param.name) end, {name = params[1]} ) end end end function custom_commands_replace_ghosts(param) for _,ghost in pairs(param.ghosts) do local new_ghost = game.surfaces[param.surface_index].create_entity{name = "entity-ghost", position = ghost.position, inner_name = ghost.ghost_name, expires = false, force = "enemy", direction = ghost.direction} new_ghost.last_user = ghost.last_user end end local function spyshot(cmd) if not cmd then return 0 end local player_name = cmd.parameter if player_name and game.players[player_name] then for _,spy in pairs(global.spys) do if game.players[spy] and game.players[spy].connected then local pos = game.players[player_name].position pseudo_ghosts = {} for _,ghost in pairs(game.players[player_name].surface.find_entities_filtered{area = {{pos.x - 60, pos.y - 35},{pos.x + 60, pos.y + 35}},name = "entity-ghost", force = enemy}) do local pseudo_ghost = {position = ghost.position, ghost_name = ghost.ghost_name, expires = false, force = "enemy", direction = ghost.direction, last_user = ghost.last_user} table.insert(pseudo_ghosts, pseudo_ghost) ghost.destroy() end game.take_screenshot{by_player = spy, position = pos, show_gui = false, show_entity_info = true, resolution = {1920, 1080}, anti_alias = true, zoom = 0.5, path ="spyshot.png"} game.players[spy].print("You just took a screenshot!") Thread.set_timeout(2, custom_commands_replace_ghosts, {ghosts = pseudo_ghosts, surface_index = game.players[player_name].surface.index}) --delay replacements for the screenshot to render return end end player_print("No spy online!") end end local function zoom(cmd) if game.player and cmd and cmd.parameter and tonumber(cmd.parameter) then game.player.zoom = tonumber(cmd.parameter) end end commands.add_command("kill", "Will kill you.", kill) commands.add_command("tpplayer", " - Teleports you to the player. (Admins and moderators)", teleport_player) commands.add_command("invoke", " - Teleports the player to you. (Admins and moderators)", invoke) commands.add_command("tppos", "Teleports you to a selected entity. (Admins only)", teleport_location) commands.add_command("walkabout", ' <"close", "far", "very far", number> - Send someone on a walk. (Admins and moderators)', walkabout) commands.add_command("market", 'Places a fish market near you. (Admins only)', spawn_market) commands.add_command("regulars", 'Prints a list of game regulars.', print_regulars) commands.add_command("regular", ', Change regular status of a player. (Admins and moderators)', regular) commands.add_command("mods", 'Prints a list of game mods.', print_mods) commands.add_command("mod", ', Changes moderator status of a player. (Admins only)', mod) commands.add_command("afk", 'Shows how long players have been afk.', afk) commands.add_command("tag", ' Sets a players tag. (Admins only)', tag) commands.add_command("follow", ' makes you follow the player. Use /unfollow to stop following a player.', follow) commands.add_command("unfollow", 'stops following a player.', unfollow) commands.add_command("well", ' Spawns an item well. (Admins only)', well_command) commands.add_command("tpmode", "Toggles tp mode. When on place a ghost entity to teleport there (Admins and moderators)", toggle_tp_mode) commands.add_command("forcetoggle", "Toggles the players force between player and enemy (Admins and moderators)", forcetoggle) commands.add_command("tempban", " Temporarily bans a player (Admins and moderators)", tempban) commands.add_command("spyshot", " Sends a screenshot of player to discord. (If a host is online. If no host is online, you can become one yourself. Ask on discord :))", spyshot) commands.add_command("zoom", " Sets your zoom.", zoom)