--[[-- info Provides the ability to "mine" through out-of-map tiles by destroying or mining rocks next to it. ]] -- dependencies local Event = require 'utils.event' local Global = require 'utils.global' local Template = require 'map_gen.Diggy.Template' local ScoreTable = require 'map_gen.Diggy.ScoreTable' local Command = require 'utils.command' local CreateParticles = require 'features.create_particles' local random = math.random local tonumber = tonumber local pairs = pairs local is_diggy_rock = Template.is_diggy_rock local destroy_rock = CreateParticles.destroy_rock local mine_rock = CreateParticles.mine_rock local increment_score = ScoreTable.increment local raise_event = script.raise_event -- this local DiggyHole = {} -- keeps track of the amount of times per player when they mined with a full inventory in a row local full_inventory_mining_cache = {} -- keeps track of the buffs for the bot mining mining_efficiency local robot_mining = { damage = 0, active_modifier = 0, research_modifier = 0, } Global.register({ full_inventory_mining_cache = full_inventory_mining_cache, bot_mining_damage = robot_mining, }, function (tbl) full_inventory_mining_cache = tbl.full_inventory_mining_cache robot_mining = tbl.bot_mining_damage end) local function update_robot_mining_damage() -- remove the current buff local old_modifier = robot_mining.damage - robot_mining.active_modifier -- update the active modifier robot_mining.active_modifier = robot_mining.research_modifier -- add the new active modifier to the non-buffed modifier robot_mining.damage = old_modifier + robot_mining.active_modifier ScoreTable.set('Robot mining damage', robot_mining.damage) end ---Triggers a diggy diggy hole for a given sand-rock-big, rock-big or rock-huge. ---@param entity LuaEntity local function diggy_hole(entity) local tiles = {} local rocks = {} local surface = entity.surface local position = entity.position local x = position.x local y = position.y local get_tile = surface.get_tile local out_of_map_found = {} local count = 0 if (get_tile(x, y - 1).name == 'out-of-map') then count = count + 1 out_of_map_found[count] = {x = x, y = y - 1} end if (get_tile(x + 1, y).name == 'out-of-map') then count = count + 1 out_of_map_found[count] = {x = x + 1, y = y} end if (get_tile(x, y + 1).name == 'out-of-map') then count = count + 1 out_of_map_found[count] = {x = x, y = y + 1} end if (get_tile(x - 1, y).name == 'out-of-map') then out_of_map_found[count + 1] = {x = x - 1, y = y} end for i = #out_of_map_found, 1, -1 do local void_position = out_of_map_found[i] tiles[i] = {name = 'dirt-' .. random(1, 7), position = void_position} local predicted = random() if predicted < 0.2 then rocks[i] = {name = 'rock-huge', position = void_position} elseif predicted < 0.6 then rocks[i] = {name = 'rock-big', position = void_position} else rocks[i] = {name = 'sand-rock-big', position = void_position} end end Template.insert(surface, tiles, rocks) end local artificial_tiles = { ['stone-brick'] = true, ['stone-path'] = true, ['concrete'] = true, ['hazard-concrete-left'] = true, ['hazard-concrete-right'] = true, ['refined-concrete'] = true, ['refined-hazard-concrete-left'] = true, ['refined-hazard-concrete-right'] = true, } local function on_mined_tile(surface, tiles) local new_tiles = {} local count = 0 for _, tile in pairs(tiles) do if (artificial_tiles[tile.old_tile.name]) then count = count + 1 new_tiles[count] = {name = 'dirt-' .. random(1, 7), position = tile.position} end end Template.insert(surface, new_tiles, {}) end Command.add('diggy-clear-void', { description = 'Clears the void in a given area but still triggers all events Diggy would when clearing void.', arguments = {'left_top_x', 'left_top_y', 'width', 'height', 'surface_index'}, debug_only = true, admin_only = true, }, function(arguments) local left_top_x = tonumber(arguments.left_top_x) local left_top_y = tonumber(arguments.left_top_y) local width = tonumber(arguments.width) local height = tonumber(arguments.height) local tiles = {} local count = 0 for x = 0, width do for y = 0, height do count = count + 1 tiles[count] = {name = 'dirt-' .. random(1, 7), position = {x = x + left_top_x, y = y + left_top_y}} end end Template.insert(game.surfaces[arguments.surface_index], tiles, {}) end) --[[-- Registers all event handlers. ]] function DiggyHole.register(config) robot_mining.damage = config.robot_initial_mining_damage ScoreTable.set('Robot mining damage', robot_mining.damage) ScoreTable.reset('Mine size') Event.add(defines.events.on_entity_died, function (event) local entity = event.entity local name = entity.name if not is_diggy_rock(name) then return end diggy_hole(entity) if event.cause then destroy_rock(entity.surface.create_entity, 10, entity.position) end end) Event.add(defines.events.on_entity_damaged, function (event) local entity = event.entity local name = entity.name if entity.health ~= 0 then return end if not is_diggy_rock(name) then return end raise_event(defines.events.on_entity_died, {entity = entity, cause = event.cause, force = event.force}) entity.destroy() end) Event.add(defines.events.on_robot_mined_entity, function (event) local entity = event.entity local name = entity.name if not is_diggy_rock(name) then return end local health = entity.health health = health - robot_mining.damage event.buffer.clear() local graphics_variation = entity.graphics_variation local create_entity = entity.surface.create_entity local position = entity.position local force = event.robot.force if health < 1 then raise_event(defines.events.on_entity_died, {entity = entity, force = force}) mine_rock(create_entity, 6, position) entity.destroy() return end entity.destroy() local rock = create_entity({name = name, position = position}) mine_rock(create_entity, 1, position) rock.graphics_variation = graphics_variation rock.order_deconstruction(force) rock.health = health end) Event.add(defines.events.on_player_mined_entity, function (event) local entity = event.entity local name = entity.name if not is_diggy_rock(name) then return end event.buffer.clear() diggy_hole(entity) mine_rock(entity.surface.create_entity, 6, entity.position) end) Event.add(defines.events.on_robot_mined_tile, function (event) on_mined_tile(event.robot.surface, event.tiles) end) Event.add(defines.events.on_player_mined_tile, function (event) on_mined_tile(game.surfaces[event.surface_index], event.tiles) end) Event.add(Template.events.on_void_removed, function () increment_score('Mine size') end) local robot_damage_per_mining_prod_level = config.robot_damage_per_mining_prod_level Event.add(defines.events.on_research_finished, function (event) local new_modifier = event.research.force.mining_drill_productivity_bonus * 50 * robot_damage_per_mining_prod_level if (robot_mining.research_modifier == new_modifier) then -- something else was researched return end robot_mining.research_modifier = new_modifier update_robot_mining_damage() end) end function DiggyHole.on_init() game.forces.player.technologies['landfill'].enabled = false game.forces.player.technologies['atomic-bomb'].enabled = false end return DiggyHole