local Config = { version = 'v0.4.7', players_needed_to_start_game = 4, bootstrap_period = 60 * 60 * 30, -- 30 minutes player_kill_reward = 25, entity_kill_rewards = { ['default'] = 1, ['wooden-chest'] = 0, ['gun-turret'] = 5, ['laser-turret'] = 10, ['flamethrower-turret'] = 8, ['artillery-turret'] = 50, ['artillery-wagon'] = 30, ['locomotive'] = 10, ['cargo-wagon'] = 5, ['fluid-wagon'] = 5, ['radar'] = 5 }, disabled_research = { ['military'] = {player = 2, entity = 8}, ['military-2'] = {player = 6, entity = 24, unlocks = 'military'}, ['military-3'] = {player = 12, entity = 48, unlocks = 'military-2'}, ['military-4'] = {player = 24, entity = 96, unlocks = 'military-3'}, ['stone-walls'] = {player = 2, entity = 8, invert = true}, ['heavy-armor'] = {player = 12, entity = 48, invert = true}, ['artillery-shell-range-1'] = nil }, disabled_recipes = { 'tank', 'rocket-silo' }, entity_drop_amount = { --NEEDS BALANCING! ['biter-spawner'] = {low = 2, high = 10, chance = 1}, ['spitter-spawner'] = {low = 2, high = 10, chance = 1}, ['small-worm-turret'] = {low = 2, high = 5, chance = 0.5}, ['medium-worm-turret'] = {low = 5, high = 7, chance = 0.5}, ['big-worm-turret'] = {low = 5, high = 10, chance = 0.5}, ['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.4}, -- default is 0, no chance of coins dropping from biters/spitters ['small-biter'] = {low = 1, high = 2, chance = 0.05}, ['small-spitter'] = {low = 2, high = 3, chance = 0.05}, ['medium-spitter'] = {low = 3, high = 6, chance = 0.05}, ['big-spitter'] = {low = 5, high = 15, chance = 0.05}, ['behemoth-spitter'] = {low = 20, high = 30, chance = 0.05}, ['medium-biter'] = {low = 3, high = 5, chance = 0.05}, ['big-biter'] = {low = 3, high = 8, chance = 0.05}, ['behemoth-biter'] = {low = 8, high = 10, chance = 0.05} }, turret_active_delays = { ['ammo-turret'] = 60 * 3, ['electric-turret'] = 60 * 10, ['fluid-turret'] = 60 * 5, ['artillery-turret'] = 60 * 60 }, warning_on_built = { ['artillery-turret'] = true, ['artillery-wagon'] = true, ['tank'] = true }, neutral_entities = { ['wooden-chest'] = true }, snake = { size = 45, max_food = 8, speed = 30 }, map_gen = { -- Does not yet support being changed! width_1 = 256, width_2 = 256, width_3 = 9 }, game_mode = { king_of_the_hill = true } } return Config